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  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    [QUOTE=joefish;688062]Because then they're not a fixed size. You'd either need a look-up table to find the start of each character or store all your map data as 16-bit words.[/QUOTE]
    Just align them on whatever boundary you require.
    evilpaul evilpaul March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... start of each character or store all your map data as 16 ... impose that in every UDG character at least one byte should ... directly in the full game map (preserving previous content obviously), insert ... , then restoring the full game map. This is a good solution ...
    Einar Saukas Einar Saukas March 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... begun work on a simple map, which is initialised and displayed ... do = print room based on map grid
    20 REM changes ... this version: prints map grid l9220
    30 REM ...
    bigjon bigjon March 2013 Sinclair Basic
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... aimlessly looking for a cocking character in the wilds before giving ... can set notes on the map to help you keep track ...
    Wookiee Wookiee March 2013 Chit chat
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... much I depend upon the character grid and wondered if it ... already have pixel grids and character grids, so maybe a screen ... ... Its hard to design a map as a large picture however ...
    kgmcneil kgmcneil April 2013 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... much I depend upon the character grid and wondered if it ... already have pixel grids and character grids, so maybe a screen ... ... Its hard to design a map as a large picture however ... make here and will give map creating abilities some room. thank ...
    clausjahn clausjahn April 2013 Emulators
  • Towdie - remakeA new kickstarter project from the founder of Ultrasoft. [url]http://www.kickstarter.com/projects/854692788/towdie[/url]

    ... good choice for a computer character and all-round masgot, with ... from one side of the map to the other to try ...
    kgmcneil kgmcneil May 2013 Games
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Patrik Rak;700143][QUOTE=Einar Saukas;700130]The problem is, you are applying asymptotic analysis to a limited size problem (i.e levels limited to size 24x32). Therefore the value of these constants make all the difference.[/QUOTE]

    Not ...
    Einar Saukas Einar Saukas May 2013 Development
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... each time from the map data. Now you can ... If you're using whole character spaces, then you could ... it only scrolls the character cells that contain scenery. ... has moved a whole character space. The second tricky ... any point in the map. The disadvantage is that ...
    Ivanzx Ivanzx June 2013 Games
  • Wiz-'ard?As my foray through The Fifth Quadrant proved so popular, I thought that I'd have a go at another forgotten game with no playing tips in need of a go…

    ... .png][size=+1]Wiz - Midgard map[/size][/url][/center]

    map; they're still active, ... so that they moved the map a whole page at a ... /D) rather than half a character. Then I could roam the ... level and build up the map a page at a time ...
    Battle Bunny Battle Bunny June 2013 Games
  • Wiz-'ard?As my foray through The Fifth Quadrant proved so popular, I thought that I'd have a go at another forgotten game with no playing tips in need of a go…

    ... . I've updated the Midgard map to show the area patrolled ... . Wiz10 is the player's character. I'll add the Runes ...
    Battle Bunny Battle Bunny June 2013 Games
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... be drawn.

    The map data is all about which ... other. (Unless you're using character scrolling). So for n blocks ...
    joefish joefish June 2013 Development
  • Mojon Twins' Covertape #2Ready for TWELVE new games? [b]Sir Ababol 2 Demo[/b] [img]http://www.mojontwins.com/wp-content/uploads/2013/06/01-sir-ababol-demo-2.png[/img] We ar…

    ... Eleuterio appears as the main character in more of your games ... realised which bit of the map I missed.
    R-Tape R-Tape July 2013 Brand new software
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... the attributes; or check the character with SCREEN$ for regular chacters ... is to check against a map array.
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... ]

    checked the memory map - program was there...

    character for the space)

    wibble wibble September 2013 Development
  • games club september 2013Draconus - Zeppelin Games Ltd European Superleague - CDS Microsystems Scalextric - Leisure Genius dinosaurs, racing, football. here are some lyn…

    Never played it before and it's a nice surprise. Character's sprites are bigger than usual, but cool movement. Interesting map. First games no idea what to do, just wandering around.

    Interesting game.
    JuanF. Ramirez JuanF. Ramirez September 2013 Games
  • Grand Theft Auto V announced!Ok, time for another mega-game thread :smile: [url]http://www.rockstargames.com/[/url] Trailer next week!

    This image of the map with overlayed photos gives a ... .com/428953/gta-online-details-character-creation-activities-and-more/[/url ...
    Daren Daren September 2013 Chit chat
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... alter the system character set, so I ... | CODE | AREA | IMAGE | ENGINE | TILE MAP |
    ' +--------+--------+--------+- -+------------+----------+----------+
    ' | | | | | | ...
    Einar Saukas Einar Saukas September 2013 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... some proper laugh out loud character switches though...

    [spoiler ... " :lol: He's a bonkers character

    I also just ... they were close on the map so i went to see ...
    mile mile September 2013 Chit chat
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... />
    A fully uncompressed maze map would take up 48128 bytes ... and kept it as a character scroller. It just wouldn't ...
    David Jones David Jones September 2013 Development
  • Grand Theft Auto V announced!Ok, time for another mega-game thread :smile: [url]http://www.rockstargames.com/[/url] Trailer next week!

    ... dozen attempts I created a character

    looks like some ... and did solo online, my character wouldn't load so I ... you weren't on my map...got stuck at that introductry ...
    deadpan666 deadpan666 October 2013 Chit chat
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... new functions.
    [*]7-bit character support: UDG 1.
    ... [*]8-bit character set support: UDG 0.
    map, system variables, flags, and command ... supports UDGs and 8-bit character sets.
    [*]Scroll counter ...
    chev chev October 2013 Sinclair Basic
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... the moment it does 24x24 character 8x2 multicolour in the middle ... .

    The colour map is a linear buffer that ... do a continuously vertically scrolling map.

    The intention ... copying from the clean background map. Then you could choose to ...
    joefish joefish October 2013 New game ideas
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... drawing up a map of the codes for each character. Sprites are ... the scene is rendered character-by-character by looking up the 8x8 ... graphic for each character code and drawing it. ... designed knowing that entire 8x8 character cells can get over-written ...
    joefish joefish November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... drawing up a map of the codes for each character. Sprites are ... the scene is rendered character-by-character by looking up the 8x8 ... graphic for each character code and drawing it. ... designed knowing that entire 8x8 character cells can get over-written ...
    zx_kel zx_kel November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... more graphics and a larger map) and more CPU (to move ... of 32x24), assuming an extra character border in all directions. Considering ...
    clausjahn clausjahn November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... can see the default memory map [URL="http://z88dk.cvs.sourceforge ... customized to change the memory map.

    [code]
    50 ... one "struct sp1_cs" per sprite character (24 bytes). If you have ... one eye on the memory map and where stuff is going ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... tried re-arraging my memory map

    [code]

    character

    sp1_Invalidate(&cr ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... ); // redefine graphic associated with space character

    sp1_Invalidate(&cr ... -zorg=25000 but in the map it said
    START = 8000 ...
    slenkar slenkar November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... at writing a UDG/block/map editor in PYTHON to ... based around UDGs and 4x4 map blocks.

    I ... 't have, say, a character who blocks your way, and ... change on flags / counters / map cells. The script would trigger ... it work as an extra map layer. So for a ...
    joefish joefish December 2013 Brand new software
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