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<1…16171819202122…34>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... for wall depending on the map in the future.
    [CODE ... do = print room based on map grid
    20 REM changes ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... the door and obliterate the map :) - not shown though in this ...
    bigjon bigjon December 2013 Sinclair Basic
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... : Firelord, the map design from Sabre Wulf, the character is similar to ...
    JuanF. Ramirez JuanF. Ramirez December 2013 Games
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... I look at Dunny's map, I get a huge wave ... the Platform game, to the character movement of the maze. It ...
    48K 48K December 2013 Development
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... or two items in each character square (or maybe each 8x4 ... going back to the room map of blocks and redrawing all ...
    joefish joefish January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... 's basically a normal 2D map, except that you base collision ... where the "feet" of your character are. Often that's actually ... enough to determine whether a character is in front of or ...
    AndyC AndyC January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... draw the whole map once when the character enters the room

    then you draw the character

    then you test ... in the square below the character

    , then draw that ... and it will cover the character

    An even faster ...
    slenkar slenkar January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... /> So you have a floor map of pathways and solid obstructions ... walk arond this map, so long as your character's footprint stays ... pathways. The top of your character can be drawn over anything ...
    joefish joefish January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... or redrawing from the block map - the latter way might be ... straddle as many as 9 character cells and you won't ...
    R-Tape R-Tape January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... could just be a separate map of bytes where if 0 ... 1 or greater, render a character or tile over the top ... trigger events, like altering the map when you reach a certain ...
    joefish joefish January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... could just be a separate map of bytes where if 0 ... 1 or greater, render a character or tile over the top ... trigger events, like altering the map when you reach a certain ... only needs one normal block map.
    R-Tape R-Tape January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... less efficient. For each character position on screen, we ... It doesn't hold the map of tiles; that's ... central column of the character would have its own ... be transparent. Then you character can walk over green ... 8x2 regions of the character. You rotate the control ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... say, the format for the character would be both pixel data ... . It doesn't hold the map of tiles; that's up ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    Do you have a memory map for the engine? It would ... functions rather than manipulating the character array directly. Looking at the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Brand new software
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... Do you have a memory map for the engine? It ... ruti-fd4f assembler engine and map compressed
    fd50-fdff ... ruti-fc20 assembler engine and map compressed
    fc21-fc9f ... functions rather than manipulating the character array directly. Looking at ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... of bytes on a tile map of some sort. But I ... .

    I managed to map the tiles on screen using ... of the sprite in the character square or whether it was ...
    Morkin Morkin January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... .

    I managed to map the tiles on screen using ... of the sprite in the character square or whether it was ... can walk on from that map, then I can show it ...
    Timmy Timmy January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... avoid having a separate collision map as well as a screen ... tile map if possible.

    Escape ... of 16x16, or 320 single character tiles). I might have a ...
    Morkin Morkin January 2014 Development
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... along a line where your character is facing.

    E ... ,g, if your character is facing north create a ... line going up the map from your character's position

    slenkar slenkar January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... to 256 below the character set is that the ... first character has a code of ... the definition for any printable character by adding 8*code ... points to the first printable character $20 in the set ... I should have a memory map. Can you explain what you ...
    Speccy_James Speccy_James February 2014 Development
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... do it justice (larger main character, larger map / puzzles, weapon animation etc ...
    bobs bobs February 2014 Brand new software
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... do it justice (larger main character, larger map / puzzles, weapon animation etc ...
    Luca Bordoni Luca Bordoni February 2014 Brand new software
  • Programming again with the ZX SpectrumI am going to take a blast at programming for the Spectrum again. Its bee a long time since I have done this. I need to refresh my memory and maybe l…

    ... up on the Spectrum memory map, read up on the screen ... code, and write your own character-print routine instead of using ...
    joefish joefish February 2014 Sinclair Basic
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ,(ix+0) ;fetch a new character code from the string
    character graphics
    ld c,d ...
    3) Make your string ("map") 768 bytes long

    map format and so on but ...
    Hikaru Hikaru February 2014 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... a block bytes containing some map data. Each level have ... raw data from 64440-map lvl number to 60000 ... convert each byte to corresponding character data:

    ... need to load a new map (step 2 to 3 ... bytes of data map to back buffer data map.

    ...
    Hark0 Hark0 February 2014 Sinclair Basic
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... />
    This is the tile map bit:

    [code]level_1 ... downside of the simple one character method is that, as Hikaru ...
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... moves right (column +1) one character space and repeats. If it ...
    - then move right 2 character spaces, instead of one space ... tiles is that the tile map "level_1" only has to contain ...
    Morkin Morkin March 2014 Development
  • This HACK PACK stuffI'm sure it's great content and whatever but it's kind of ruining the flow of the forum. Can it be put somewhere else?

    ... things in games. If a character dies when falling on water ... 't exist on a game map, maybe it could be added ...
    zxbruno zxbruno March 2014 Games
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... tiles. It basically prints 4 character squares rather than 1.
    map only has half the number ... ; see if at end of map row
    jr z,next_line ...
    Morkin Morkin March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... a line of the same character ( even diagonals) which reduces the ... a good description of different map formats which may give you ... ideas for a platform style map.
    seedy1812 seedy1812 March 2014 Development
<1…16171819202122…34>

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