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Search Again :: Adv Search 1000 results in 0.011s
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  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... with only partial bitmapped areas scrolling in 8 pixel steps too ... large areas of the screen scrolling ... or a mix with slower ... scrolling bitmapped stuff for a parallax ... bottom few pixels of each character square with a spiky pattern ...
    joefish joefish April 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... bytes.

    Replacing the character set works on the same ... a copy of the ROM character set somewhere in RAM, then ... beginning again. The trick is scrolling the list of UDGs vertically ... copy a UDG from a character square on the screen, you ...
    joefish joefish June 2014 Sinclair Basic
  • RIP Rik Mayall :(Another childhood figure gone *shocked and saddened*)

    ... same way. I've been scrolling through facebook posts liking all ... . And he played the same character in an earlier episode of ... ) and both times his (serious) character had a dignity and likeability ...
    ewgf ewgf June 2014 Chit chat
  • That game that looks like Xenon 2I was gutted when Xenon 2 failed to arrive on the Speccy but I remember finding an unofficial version of the game that had a different name. Can anyo…

    ... least it does things in character blocks. That [I]Axons[/ ... must use colour, use whole-character occlusion or at least a ... PAPER colours in the pixel-scrolling scenery.

    The thing ... complicated, you could use whole-character occlusion and it wouldn't ...
    joefish joefish June 2014 Games
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... he could do a pixel scrolling version. If we assume that ... frames needed for the main character.

    Just a couple ...
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... he could do a pixel scrolling version. If we assume that ... frames needed for the main character.

    Just a couple ...
    polomint polomint June 2014 New game ideas
  • FZX ScrollI wrote a routine to scroll message in ZX Spectrum screen, using [URL="http://www.worldofspectrum.org/forums/showthread.php?t=44088"]FZX[/URL] fonts.…

    ... of the last printed character and scrolls the screen ... br />
    Actually the last character isn't directly printed on ... would be necessary for next character kern processing.

    scrolling fewer columns, speeding up ...
    TK90XFan TK90XFan June 2014 Development
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... , bitmapped or character-based modes and hardware smooth and coarse scrolling (imagine ...
    TMR TMR June 2014 Development
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... scroll them (whilst hiding one character of display at the screen ... .

    Features like hardware scrolling are interesting ideas, and I ... the PAPER pixels in a character square to be transparent. Perhaps ...
    JeffB JeffB July 2014 Hardware
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    R-Type was a character based game with pixel scrolling for the scenery. It is very fun to play, So would this game benefit from being character based?
    slenkar slenkar July 2014 New game ideas
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... , utilise hardware smooth and coarse scrolling or the DMA to shunt ... at speed and use a character'-based mode which only needs ... [i]including[/i] 4K of character set, it's tricky to ...
    TMR TMR August 2014 Games
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... or vertical movement, the hardware scrolling certainly can't deliver two ... independently scrolling windows on the same horizontal ... two independent windows scrolling at half a character per refresh either vertically ...
    TMR TMR August 2014 Sinclair Miscellaneous
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    ... move at 50fps, particularly if scrolling a large area at high ... ] has a lovely trick of scrolling just one line of foreground ... in smaller steps than one character at a time, otherwise they ...
    joefish joefish August 2014 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... of drawing windows aligned to character cells and clipping sprites to ... " shows text entry, editing and scrolling with proportional fonts. The 64 ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • Ports of 16 bit gamesI was watching a video for the Speccy version of Turbo Outrun where the guy who posted the video said that whilst he didn't think it was as good the …

    ... the c64 version has parallax scrolling. The Speccy version really isn ... and I think the main character is beter defined on the ...
    RonnieASA RonnieASA August 2014 Games
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    Did it have any of the graphics (character-based sprites and windowed scrolling) extension libraries that were in the other packages?
    joefish joefish September 2014 Sinclair Miscellaneous
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    ... of the graphics (character-based sprites and windowed scrolling) extension libraries that ... fullscreen editor, using a 42 character per line font and heaps ...
    rich_chandler rich_chandler September 2014 Sinclair Miscellaneous
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... you could just copy whole character rows instead...

    Where ... quickly, which is vertical pixel scrolling, because as you point out ...
    joefish joefish September 2014 Development
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... you could just copy whole character rows instead...

    Where ... quickly, which is vertical pixel scrolling, because as you point out ... pixels. Most games are not character aligned so drawing across multiple ...
    seedy1812 seedy1812 September 2014 Development
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... . Most games are not character aligned so drawing across multiple ... are for horizontal scrolling, not vertical. For vertical scrolling you just ... if you did have a character-arranged screen, and you ... for the bytes in each character, capture the overflow bits ...
    joefish joefish September 2014 Development
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... in whole characters using the character map.

    ... the sprites with per-character occlusion so that they ... for one pixel scrolling. For two pixel scrolling, you really need ...
    The really fast horizontal scrolling comes from pre-loading 16 ...
    joefish joefish September 2014 Development
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... the characters, even though the scrolling speed is much the same ... )
    rst $10 ;print next character
    inc de
    push ... a,(dat2) ;save the first character ..
    ld hl,dat2+1 ...
    Battle Bunny Battle Bunny September 2014 Development
  • Willy Ware?I wonder if it would be possible to make a Wario Ware style game for the Speccy? Say one screen from Manic Miner, Dynamite Dan, Monty Mole etc. , fli…

    ... a better one where a scrolling level shows chunks of different ... a different game so your character and controls change. It actually ...
    joefish joefish September 2014 New game ideas
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... by the original example. The scrolling is part of a larger ... text by one character, so the text is scrolling in between other ... things going on as well outside the scrolling ...
    Battle Bunny Battle Bunny October 2014 Development
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... capable games machine. Sound, colour, scrolling, sprites. In every way.
    character not having a pink face ...
    Jim M Jim M October 2014 Games
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... capable games machine. Sound, colour, scrolling, sprites. In every way.
    character not having a pink face ...
    Jim M Jim M October 2014 Games
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... detailed explanation of how the scrolling engine in [I]Stormlord[/I ... four, allowing for an empty character for it to scroll into ... it renders the full 32 character width of the screen, as ...
    joefish joefish October 2014 Development
  • Action BikerBeen playing Action Biker across the Speccy, C64 and Atari and have done a review at - [URL="https://www.youtube.com/watch?v=vZIbwDBYneY"]https://www…

    ... hardware-specific jobs like the scrolling are bespoke; on the Atari ... hardware coarse scrolling (there's an LMS command on each character line ...
    TMR TMR October 2014 Games
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... ]Mario[/I] like inertia in scrolling games on the Spectrum is ... then means you need the scrolling routines to move in different ... depending on how fast your character is moving. That's a ...
    joefish joefish October 2014 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... ]Mario[/I] like inertia in scrolling games on the Spectrum is ... then means you need the scrolling routines to move in different ... depending on how fast your character is moving. That's a ...
    Ivanzx Ivanzx October 2014 Development
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