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  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... C64 in colour with smooth scrolling then C64 owners would have ... , but it still has per-character colour attributes. Just because it ... difference between 25Hz and 50Hz scrolling is noticeable, but I don ...
    joefish joefish October 2012 Games
  • best full game exclusive to a magazine covertapewouldn't be surprised if this thread has been done before. can't be bothered to search tbh! just playing this atm [url]http://www.worldofspectrum.o…

    [QUOTE=gasman;667945]'Arriba' is easy enough... ... /> P.S amazed by the scrolling on Hyper Active. probably some ... of the best scrolling I've seen on the ...
    def chris def chris December 2012 Games
  • Batman gamesThree games published by Ocean: [I]Batman[/I], [I]Batman the Caped Crusader [/I]and [I]Batman the Movie[/I]. What's your favourite? [CENTER][IMG]ht…

    ... to see the little Batman character back in 1987 but looking ... to do with a known character, story, topic or movie I ... one of my favorites. The scrolling, hanging around (literally), the giant ...
    zxbruno zxbruno December 2012 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... re-visiting the original vertical-scrolling SEUCK using a multicolour engine ... optional extras or squeezing in character animations to produce a really ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... it's all character-based fixed screens or scrolling then solid or ... , you could probably have the character sprites in different colours.
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... it's all character-based fixed screens or scrolling then solid or ... , you could probably have the character sprites in different colours.
    character has their own section?
    SimonLCFC SimonLCFC January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... left/right there's no scrolling, just flick-screen between clearly ... climbing wall, so that the character can move up/down/left ... /> If you'd rather have scrolling, then the multicolour - to be ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... one status for the selected character, or a status area for ... one. And, are we using character portraits or something a little ... maze-like sub game. Possibly scrolling. It's a nice idea ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... with caracter based movement and scrolling. It's fast paced, after ... on the original. Except the character selection screen (the middle one ... have much room for the character's names. I guess the ... boxes with the character faces could be spaced out ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... on the original. Except the character selection screen (the middle one ... guess the boxes with the character faces could be spaced out ... ]

    If you want scrolling, a game like this would ... would render the map and character based sprites to a tile ...
    na_th_an na_th_an March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... =na_th_an;686812]If you want scrolling, a game like this would ... would render the map and character based sprites to a tile ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... =na_th_an;686812]If you want scrolling, a game like this would ... would render the map and character based sprites to a tile ...
    Timmy Timmy March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... background made from a single character means, but if it works ... brick character, now I see there are 2 different ones. Fast scrolling ...
    Metalbrain Metalbrain March 2013 New game ideas
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... ![/QUOTE]
    I understood gasman suggestion implied drawing from left ... byte. Mine draws an entire character for each call, thus ... in alternate words in the character map too, so you ... /> ret[/CODE]
    Inside the character map, after every sequence of ...
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... ] is much more appropriate for scrolling.[/QUOTE]

    It ... For instance, a very large scrolling map of 96 x 128 ... easy to implement wrap-around scrolling in all directions. Horizontal wrap ... anyone would notice a single character shift after traveling 3 ...
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... initial position at the next character row).

    ... when shifting a single character row instead of entire ... 2 bytes per character position, thus continuous scrolling would simply ... (depending on direction of scrolling), then temporarily replacing the ...
    Einar Saukas Einar Saukas March 2013 Development
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... brick character, now I see there are 2 different ones. Fast scrolling ... what you meant by single character it just went over my ...
    Sadako Sadako March 2013 New game ideas
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... see the advantage of a character-mapped screen as being able ... at a game with a scrolling map and a small number ... . Though with two bytes per character and then masking the attributes ...
    joefish joefish March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... impose that in every UDG character at least one byte should ... that you could shrink every character by one byte, or enough ... 6 byte patterns in each character so you could do:
    scrolling versions of the scenery blocks ...
    joefish joefish March 2013 Development
  • Animated mock up of a beat em up from RELEVO VideogamesRELEVO has posted in its channel a mockup of what could be in the future a beat em up for the Spectrum and MSX. Looks quite good! [url]http://www.yo…

    The sprite movement and scrolling looks like it's one character at a time. So, do you know if it will be in color?
    Sadako Sadako April 2013 Development
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    Can't believe no one has proposed [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004916]Stop The Express[/url] yet!
    Superb character-based horizontal scrolling game that makes great use of parallax.
    BloodBaz BloodBaz June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    With horizontal scrolling there are basically two main ... If you're using whole character spaces, then you could use ... way it only scrolls the character cells that contain scenery. ... screen has moved a whole character space. The second tricky ...
    Ivanzx Ivanzx June 2013 Games
  • Relocation with SDCCI desperately need auto- relocation with SDCC. Something that will compile all of my code using start address 0 and generate relocation table so that…

    ...
    jr z, match ; found character
    jp po, notfound ; n ... was utterly, immensely impressed by Gasman's Outline 2010 demo "DivIDEo ...
    Alcoholics Anonymous Alcoholics Anonymous June 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    [QUOTE=gasman;712065]So, since there are ... 4 states to draw each character. Since we need to start ... left with the previous 18-character routines (which I'm not ...
    Metalbrain Metalbrain July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... screen that needed scrolling. If you have hardware scrolling then you can ... redraw the screen at whole character positions every 8 frames. You ... redraw the screen every full character of movement, but it ... (a) the screen is character-mappped, so it takes less ...
    joefish joefish July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... (so I understand), then pixel scrolling the screen around within that ... redraw the screen every full character of movement, but it has ... that (a) the screen is character-mappped, so it takes less ... of ways to do coarse scrolling at speed without double buffering ...
    TMR TMR July 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... sprites are also drawn, character-by-character, to a full back ... sprites are then copied, character-by-character, from the back screen ... all the sprites as character codes instead of drawing them ... that may speed up the scrolling, though it certainly wouldn' ...
    joefish joefish September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... using the hardware sprites or scrolling[1] and at the same ... all the [i]other[/i] scrolling shooters out there hammering away ... ] "Theoretically" because i suspect the character set use will be an ...
    TMR TMR September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... ;722149]How does the hardware scrolling work on the C64? - does ... />
    It's only fine scrolling rather than coarse so you ... . But because it's a character-based screen on most games ...
    TMR TMR September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... But because it's a character-based screen on most games ... the C64's display was character-based (whatever that meant), ... guess that scrolling could be done by having different character sets in ... moving the pointer from one character set to another (and updating ...
    Sokurah Sokurah September 2013 Games
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