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Search Again :: Adv Search 1000 results in 0.023s
<1…9101112131415…34>
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... , you're limited to one character sprite movement which looks a ... each bit corresponding to a set or reset pixel.

    character set and udgs are designed to ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • JSWED IssuesI've just discovered an old JSW game I started working on in 2004. It was only ever half-done, and i've just gone back to it (in part inspired by dm…

    ... just characters from the redefined character set. I haven't even used ...
    TechnicianSi TechnicianSi November 2011 Development
  • Forest of DoomLoved the Fighting Fantasy books as a kid, and remember playing this years ago. Does anybody have a spare they'd like to sell, or even know where I …

    ... two per location. Colour scheme, character set, input method (text, menus, icons ...
    Battle Bunny Battle Bunny December 2011 Wanted
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... what I called my "Skeleton" character set, which might be suitable for ...
    Battle Bunny Battle Bunny December 2011 New game ideas
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... what I called my "Skeleton" character set, which might be suitable for ...
    Alien 8 Alien 8 December 2011 New game ideas
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... /zxmanappa.html"]APPENDIX A The character set[/URL]
    jp jp January 2012 Development
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... or Unix-domain sockets, character device files, etc.).
    character set conversions (zx81, eg), ... set up prior to processing. Typical messages include PUTC (put character ... requirements such as getting character / text string size, ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Martianoids review in Sinclair UserWas there 2 different versions of this game, cos the review states you use a gas spray to zap the baddies... [url]http://www.worldofspectrum.org/sho…

    ... that uses the standard Spectrum character set (see above link), so perhaps ...
    daveysludge daveysludge January 2012 Games
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... I can use a 'reduced' character set stored in a single blank ...
    Morkin Morkin January 2012 Development
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... of bytes to render each character with the bytes running vertically ... just stored five bytes per character to give a 42-column ... [/url]

    and the character set is at the end.
    Geoff Geoff January 2012 Development
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    So 23606 & 23607 point to start of your own character set?
    Rebelstar without a cause Rebelstar without a cause January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    [QUOTE=Rebelstar without a cause;598177]So 23606 & 23607 point to start of your own character set?[/QUOTE]

    Yes. Yes.
    Arjun Arjun January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... ROM you'll find the character set starts at 15616 (0x3d00).
    character set [B]less 256[/B] (0x0100 ...
    jp jp January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... ROM you'll find the character set starts at 15616 (0x3d00).
    character set [B]less 256[/B] (0x0100 ...
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... 255 right up to the character set, but only the 48K machines ...
    jonathan jonathan February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... 255 right up to the character set, but only the 48K machines ...
    Einar Saukas Einar Saukas February 2012 Development
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... screen after text input;
    * character set & UDG selection;
    * data ...
    Battle Bunny Battle Bunny February 2012 Announcements
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... the testing, although I have set up location data files for ... to using a 42-pitch character set based on Paul Wardle's ... it now works with any character set as well.

    There ...
    Battle Bunny Battle Bunny February 2012 Announcements
  • Manic Miner ZX81Hi Guys, Can anyone explain why [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0017539]Manic Miner ZX81[/url] is not able to reproduce the ex…

    Because it's not using character graphics, nor is it using ... the ROM it looks for character set data, by pointing it to ... sort of like having a character-based screen where the characters ...
    joefish joefish March 2012 Sinclair Miscellaneous
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    ... those few codes in the character set that map onto the UDGs ... /> The upshot of redefining the character set is that the SCREEN$ command ...
    joefish joefish March 2012 Sinclair Basic
  • New Game! Uwol '81 [ZX81][img]http://www.mojontwins.com/wp-content/uploads/2012/03/s1.png[/img] Yup, we have ported our most-ported game to date to the good ol' ZX81! Using …

    ... 't set an individual pixel - you can only specify which character to ... draw in each character cell. The character set is fixed ...
    na_th_an na_th_an March 2012 Brand new software
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... not a full character width. Condensed 42-pitch character sets will be ... decoration were limited to a set of around 40, then they ... of those elements in the character set unlikely to be needed in ... be constructed from the symbol set for that game (apart from ...
    Battle Bunny Battle Bunny April 2012 New game ideas
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the sprite grabbing, plus the character set, plus the beeper... argh!!! too ...
    Paul-J Paul-J April 2012 Development
  • ASCII shoot'em-up. Work-in-progress video #1.I've posted up my first WIP video of the ASCII shoot'em-up game: [URL="http://www.facebook.com/bobs.stuff"]http://www.facebook.com/bobs.stuff[/URL] …

    ... is part of the Spectrum character set, I don't think it ...
    Einar Saukas Einar Saukas April 2012 Development
  • ASCII shoot'em-up. Work-in-progress video #1.I've posted up my first WIP video of the ASCII shoot'em-up game: [URL="http://www.facebook.com/bobs.stuff"]http://www.facebook.com/bobs.stuff[/URL] …

    ... is part of the Spectrum character set, I don't think it ...
    Ivanzx Ivanzx April 2012 Development
  • ASCII shoot'em-up. Work-in-progress video #1.I've posted up my first WIP video of the ASCII shoot'em-up game: [URL="http://www.facebook.com/bobs.stuff"]http://www.facebook.com/bobs.stuff[/URL] …

    ... is part of the Spectrum character set, I don't think it ...
    bobs bobs April 2012 Development
  • Speed tip - "e" notationHi Folks, Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is use…

    ... ), plus the tape routines and character set and whatever else. By comparison ...
    ewgf ewgf April 2012 Sinclair Basic
  • Speed tip - "e" notationHi Folks, Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is use…

    ... ), plus the tape routines and character set and whatever else. By comparison ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Games bought in IndiaI'm spending honey moon to Goa, and Ill be 2 days in Bombain... I've already been at a flea market and saw tons of bargains: 8 bit games (those GBA 1…

    ... special DS with the Chinese character set on ROM. You might find ...
    joefish joefish April 2012 Chit chat
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... just by using a narrower character set, which doesn't seem to ... to be benchmarks then a set of test procedures & data ...
    Battle Bunny Battle Bunny June 2012 Development
<1…9101112131415…34>

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