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Search Again :: Adv Search 1000 results in 0.015s
<1234567…34>
  • Maps made easyHi don't know if this has been suggested before (didn't find much in a search). I've come up with a nifty method for making maps and removing the unn…

    ...
    unnecessary game sprites (like the main character sprites) Without the need to ...
    zster zster January 2005 Games
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... assembly and currently supports 4x4 character sprites to be printed or grabbed ...
    na_th_an na_th_an May 2011 Brand new software
  • Manic Miner ZX81Hi Guys, Can anyone explain why [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0017539]Manic Miner ZX81[/url] is not able to reproduce the ex…

    ... reproduce the exact bitmap sprites for Miner Willy, the ... br /> [list]
    [*] The character sprites are still 8x8 pixels making ... character' graphics available on each frame to generate the required sprites ... characters together) but the sprites are still a bit ...
    BloodBaz BloodBaz March 2012 Sinclair Miscellaneous
  • Newer Spectrum games (late 90s and 2000s)I?ve played some of the Classic Spectrum games now but I know nothing about the Spectrum games made after the eighties, the more modern ones, the lat…

    ... things like AI, physics, interesting character sprites and environment and such)
    Mendel Mendel August 2012 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... ]

    Ten 2x2 character sprites are moved around at different ... display as being tiled by character-size cells.

    ... drawing all sprites and the background within a character cell to ... copying the buffer (one character cell) to the display ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... rectangle (in case of 2d sprites) that encloses the entire sprite ... this you just derive different character sprites from the Sprite struct (you ... of the properties of these sprites, you compute the bounding box ... for each of the sprites, which you'll use ...
    Arjun Arjun October 2004 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... your sprites why not draw the sprite in 2x2 character squares ... 4 frames of a 1x2 character sprites STORED as 4 frames of ... * 2 characters wide * 2 character tall is 32 characters needed ... detection, you can still use character based collision detection, but ...
    Kiwi Kiwi September 2005 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... 'm thinking maybe main forum character sprites of 16x24 pixels with either ... go at designing a few sprites with SevenUp. We'll mask ... the blocks instead of the sprites to cut down on colour ... 'll need masks so that sprites pass behind them if anyone ...
    jonathan jonathan December 2005 Games
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... 'm thinking maybe main forum character sprites of 16x24 pixels with either ...
    de Vandemar Croup de Vandemar Croup December 2005 Games
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... .

    Oh, incidently, the character sprites are all 16x16, 8 directions ...
    redballoon redballoon May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... for sprites only drawn at exact horizontal character coordinates ... (you can move NR type sprites ... elements, allowing other character sprites to move behind and ... can identify which sprite character is currently being visited ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Your views on...Way of The Tiger[url=http://www.worldofspectrum.org/infoseek.cgi?regexp=^Way+of+the+Tiger%2c+The$&pub=^Gremlin+Graphics+Software+Ltd$&loadpics=on]Way of The Tiger:[/…

    ... about presentation IMO. Crisp, large character sprites, lots of smooth animation, triple ...
    Arjun Arjun December 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... change is that each character cell can now have ... as background in addition to character code ("udg code") as ... rather than an 8-bit character code). This change means ... rotate right into the last character column from the left. ... the same for all character sprites.
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    ... skilz. Nice to see some character sprites from past CEZ games as ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    Target renegade -add Headbutt and snooker ball in a sock plus option to play as one of the 'beastie boys' from the game

    Barbarian - Customizable move sets and different Character sprites
    DirtyHagger DirtyHagger January 2008 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    [QUOTE=DirtyHagger;237866]
    Barbarian - Customizable move sets and different Character sprites[/QUOTE]

    Which Barbarian, there are several! :)
    Rickard Rickard January 2008 Games
  • boil on the face of the internetI really, really, really hate this website [url]http://c64vsspectrum.com/[/url] I have done for ages and I can't stop thinking about it :-) it keeps …

    ... , which is needed for the character sprites and sorely missing from the ...
    jesus 666 jesus 666 March 2008 Sinclair Miscellaneous
  • boil on the face of the internetI really, really, really hate this website [url]http://c64vsspectrum.com/[/url] I have done for ages and I can't stop thinking about it :-) it keeps …

    ... , which is needed for the character sprites and sorely missing from the ...
    Vertigo Vertigo March 2008 Sinclair Miscellaneous
  • games in grayscaleDo someone know or recommend zx-spectrum games specifically designed to be displayed in grayscale? (like on b&w tv sets?)

    ... for the scenery, not the character sprites. Like a lot of games ...
    joefish joefish July 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... out well.

    Animated character sprites could have decent detail if ... animation was wanted then the sprites would have to be one ...
    Sadako Sadako July 2010 New game ideas
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... got to remember that the sprites aren't limited to attribute ... a black box around the character sprites and then give priority to ...
    jesus 666 jesus 666 July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... the white enemy sprites and transparent line drawn character sprites give an unfinished ... ink colour used for the sprites could be changed from level ...
    jesus 666 jesus 666 August 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... be overlaid over our existing character sprites... but I suspect we will ... still need some new character animation frames for some moves ... move for each and ever character, when we can simply share ...
    kgmcneil kgmcneil October 2010 Development
  • Gilligans GoldI used to be really good at [URL="http://zxspectrumgames.blogspot.com/2010/12/spectrum-games-gilligans-gold-classic.html"]Gilligans Gold[/URL] but f…

    I got it on a second-hand copy of [I]Soft Aid[/I], but never really got the hang of it. I think the character sprites were a bit blobby, but I loved the use of colour in it - one of the more interesting uses of PAPER attributes.
    joefish joefish December 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... ]

    Apart from the character sprites (the big guy's still ...
    Swainy Swainy April 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... " (24 bytes) for each character square in the sprite. In ... to print as tiles at character coordinates. Since sp1 doesn' ... to an array while printing character 'sprites'. I might try a different ... to background) by describing a character sprite as a rectangle and ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • MagMax SpectrumSimon Butler is listed as working on this, he only worked on the CBM64 version! :)

    ... house. I changed the main character sprites by request of Gary Bracey ...
    Mark R. Jones Mark R. Jones November 2011 Infoseek database
  • MagMax SpectrumSimon Butler is listed as working on this, he only worked on the CBM64 version! :)

    ... house. I changed the main character sprites by request of Gary Bracey ...
    mheide mheide November 2011 Infoseek database
  • Graphics that impressed youDan Dare 3 Extreme Driller (before I started playing it) Mercenary R-Type

    ... impressive were the numerous large sprites. [I]Trap Door[/I] was ... few object bitmaps, although its character sprites were a bit rough.
    sprites. So did [I]Dan Dare ...
    joefish joefish November 2011 Games
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... number of sprites and their sizes (in character cells) for ... is moving four 3x3 character sprites (the graphics occupy 2x2 ... backgrounds are faster than sprites but also subtract from ...
    Requirements for moving sprites behind background elements or needs ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
<1234567…34>

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