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  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... first and then scrolls the character set.
    [url=http://www ... with counters that use udg/sprites for the numbers?
    FrankT FrankT November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... is set up. To move sprites you simply make a call ... the sp1_MoveSpr() functions with pixel, character or relative coordinates. The background ... to animate background UDGs, clip sprites to rectangles, etc. I'd ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... as a character display and hardware sprites, which means sprites can be ... scrollers tend to scroll by character amounts or perform flips ... Wolf, eg). The hardware sprites, on the other hand, ... whereas Spectrum games, because sprites must be done in software ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... />
    New commands to handle sprites, much improved faster graphics commands ... to speak of), an extended character set to handle new commands ...
    Dunny Dunny November 2006 Emulators
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... .net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1 ... to prevent colours of sprites from bleeding into neighbouring ... faster way to colour sprites now using sp1_GetSprClrAddr() and ... used for struct_sp1_updates per character the engine manages. Right ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... first glance. Firstly, it's character mapped which makes screen updates ... only one attribute per character square, except for sprites.

    On ...
    Matt_B Matt_B November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... update both the character mapped display and the character set itself. If ... extra colour to the moving sprites, but didn't. Why not ...
    48K 48K November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    [QUOTE=Gwyn]Where the main character sprite looks exactly the same ... using the C64's hardware sprites in highres mode (they can ... and since that's moving character data it's considerably swifter ... extra colour to the moving sprites, but didn't. Why not ...
    AndyC AndyC November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... whole screen display by 1 character square and start again.
    sprites in a 3D game to ... less processor time than software sprites.
    chaosmongers chaosmongers November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... they are page-flippers or character scrollers.

    ... one scan line. Hardware sprites take little software overhead ... with sw sprites. The TMS99?? also offers character display modes ... quickly. Changes are in character-cell size granularity, however, ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... version of this library, sprites had three bytes per 8 ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/SP1Or1Data.asm ... for generating 16x16 mode 2 sprites as well.[/QUOTE]
    ... and can only print at character boundaries.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Early screenshots which differ from the final productI thought it would be interesting to try and list games that looked different in the previews/reviews to the final product. I'll start off with an ea…

    ... that all sprites in the game are placed on character boundaries to ...
    gasman gasman January 2007 Games
  • Early screenshots which differ from the final productI thought it would be interesting to try and list games that looked different in the previews/reviews to the final product. I'll start off with an ea…

    ... that all sprites in the game are placed on character boundaries to ... does move the graphics around character boundaries.
    Swainy Swainy January 2007 Games
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    The problem with software sprites is you have to draw, ... animate the background and the sprites would still appear over the ... lets you use a definable character set that is drawn by ... to know how powerful printable character sets can be look at ...
    JamesD JamesD February 2007 Development
  • Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …

    ... special hw that supported simple sprites and text mode graphics that ... scrolling games were most often character scrollers or flip-screens -- some ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Emulators
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... to be able to have sprites and tiles in a separate ... a lot of space for sprites :).
    [/quote]

    The ... (the tile graphics) for each character code, is also only accessed ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm ... 0 the background for a character square is taken as a ... obfuscates the view of the character.

    2. Making the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • games club WC 10/04/07over 2000 years ago, the robot jesus 0.1, was created and went on to lay waste to a third of the earth. after a pitched battle he died and his space …

    ... grim colour scheme and unwieldy sprites, but there is a game ... vile and inept and the character you play is atristically a ...
    Jumping Stack Jumping Stack April 2007 Games
  • games club WC 10/04/07over 2000 years ago, the robot jesus 0.1, was created and went on to lay waste to a third of the earth. after a pitched battle he died and his space …

    ... grim colour scheme and unwieldy sprites, but there is a game ... vile and inept and the character you play is atristically a ...
    Matt_B Matt_B April 2007 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... scrolling and display of tiles/sprites at the same time. Not ... btw? And sprites are placed at pixel resolution or character resolution?
    character as input and returns a ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • New Spectrum projectsI know that someone started a topic very similar long ago ( I think It was Tony), but its been a while since it was replied, so It would be nice if e…

    ... :

    -adding colors to sprites in Uwol. it seems to ... as they seems to be character adjusted

    -instead making ... just blue and use colorful sprites

    Just my suggestion
    Ralf Ralf April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... You still need a character spanning check after each INC ... and third spanning after each character adjustment. I've not ... engine, since sprites have been broken into character cells, the ... [quote]
    I suppose the character drawing would probably have been ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... SP1 engine, since sprites have been broken into character cells, the sprite ... draw code draws only character size pieces so there is ...
    obo obo May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... blocky movement feel of the sprites, I was thinking of shifting ... sprites would still be jerky since you're talking about a character ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... sprites would still be jerky since you're talking about a character ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... defined draw functions for specialized sprites.

    2. struct_sp1_cs ... can now exist independently of sprites. They are meant to ... can place them at any character square on screen). The ... .net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize. ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... divided into 8x8 character cells and whenever any character cell's ... graphics change (caused by moving sprites or ... on screen and only dirtied character cells are copied from ... can potentially happen in any character being drawn to the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... when you are clearing / drawing sprites. Assuming you have a HALT ... improve the chance of redrawing sprites whilst the TV is ... your sprite is on a character boundary vertically, use (say) ... CALL scr_down_line routine etc. Move sprites can be updated before the ...
    BloodBaz BloodBaz May 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... be the hard thing with sprites that big, but go for ... only bounding-box, so not character-perfect yet. Aside from that ... those lovely big full-colour sprites. Any other suggests to the ...
    bobs bobs July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... background UDGs and move sprites around with simple sp1_MoveSpr() ... divided into 32x24 character cells. Each character cell can contain ... 5:0 = number of occluding sprites present + 1
    uchar ... +4 BIG ENDIAN ; list of sprites occupying this tile (MSB = 0 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
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