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Search Again :: Adv Search 1000 results in 0.011s
<1…891011121314…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... on screen and for each character the function "set_paper" ... SP1's descriptor for the character square ("struct sp1_update *u ... to SP1 functions that move sprites, etc, automatically invalidate ... "colour_helper()" takes SP1's character cell and from it extracts ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... sprites one column at a time, with each column being one character ... stored internally as 9 independent character-size pieces. The SP1 ... us to iterate over each character piece (called a "struct ... SP1 uses to describe each character composing a sprite. The ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Instantly recognizable Speccy game characters...How many Speccy game characters would be instantly recognizable to people these days? Especially if they weren't that familiar/hadn't used a speccy f…

    ... (possibly the 1st stark naked character in a game :lol:)
    character, not good publicity for the ... Gristle
    Cobra
    The sprites from the great escape
    dm_boozefreek dm_boozefreek September 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... its characters and represents each character by a 24-byte " ... memory available to make more sprites. So of course the ... at address "g_textBuffer". The current character within that string being drawn ... "g_scrollPos" to the first character in the message to be ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... 2 Expansion Tape
    Saga Sprites Table
    Basic 64

    Saga Sprites Table:-
    I have simply ... programs are run, every alternate character is missing, presumably due to ...
    Digital Prawn Digital Prawn October 2007 Games
  • Battle of the Isometric gamesYes, it is another poll. But I think this one will produce quite an interesting debate. I never really got into these games back in the day but sinc…

    ... engine rather than cheating with sprites so that's why Knightlore ... it cheating to use actual sprites? Or, to put it another ... that the C64's hardware sprites weren't a perfectly acceptable ... the background so that the character can pass behind scenery. But ...
    gasman gasman November 2007 Games
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... associated with each printable character, and SPqueuetable is a ... / SPCompNullSprPtr are special sprite character definitions that can be used ... the right of all sprites that the library requires ... 512 ; two bytes for each character
    }

    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... mean, PINK Myth main character!! BLINKIN' SPRITES in Nebulus! and routine complaints ...
    TVzombie TVzombie December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... talking bitmap mode rather than character (since 3D games tend ... character can be set to either high res or multicolour arbitarily. Sprites ... can travel over a multicolour character and vice versa.
    ... , or can you change mid-character?[/quote]

    ...
    TMR TMR January 2008 Games
  • zelda-like rpg on speccy?is there any game of snes zelda's style on speccy?

    ... map and sprites, the odd big character made from many sprites, and ogre ...
    Vertigo Vertigo February 2008 Games
  • Character designerHi Martijn can we have an infoseek entry for Chibur's character designer, please? [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=300…

    ... , I was thinking about Spectrum Sprites by ISP:
    [url]http ... />
    Then got confused with Character Generator, and few Randomize USR ...
    Andrew Barker Andrew Barker February 2008 MIA/STP/SDP
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... by looking at whether two sprites' bounding rectangles overlap.
    character horizontally. The sprite would ... detect collisions between any two sprites like so:

    sprites have the extra row ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... display and movement/animation of sprites is done, I thought ... use for all flavours of sprites, given current animation frame ... use this function when animating sprites. An example of its ... cursor command rather than a character to print. This little ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • New game from CEZGS: JINJHi all! Computer EmuZone Games Studio has just released a new Spectrum game: JINJ [url]http://cezgs.computeremuzone.com/eng/card.php?id=705[/url] …

    Graphically the sprites & maps are good, as ... tune, but I think the character-based movement really lets it ...
    bobs bobs April 2008 Games
  • New game from CEZGS: JINJHi all! Computer EmuZone Games Studio has just released a new Spectrum game: JINJ [url]http://cezgs.computeremuzone.com/eng/card.php?id=705[/url] …

    [quote=bobs;262513]Graphically the sprites & maps are good, as ... tune, but I think the character-based movement really lets it ... with a lot of character in the sprites. It's the block ...
    Zagreb Zagreb April 2008 Games
  • Any isometric colourful Spectrum game?When I think of isometric 3D Spectrum games (Knight Lore style), all of them seem to be monochrome. I can't remember any isometric game which would h…

    ... happens in diagonal' with the character a different colour to the ... without resorting to moving in character blocks? I'm sure some ... on the design of your sprites, playing area, and movement you ...
    bobs bobs April 2008 Games
  • Any isometric colourful Spectrum game?When I think of isometric 3D Spectrum games (Knight Lore style), all of them seem to be monochrome. I can't remember any isometric game which would h…

    ... to look better if the character is always coloured as required ... less obvious when the characters/sprites take on the background colour ...
    48K 48K May 2008 Games
  • New game from CEZGS: Mariano the Dragon in Capers in CitylandHi all, here we come with another game for our Spectrums! Mariano, the Pink Dragon, has to face an incredibly difficult mission. All his friends hav…

    ... any slower even with sub-character movement. The Amstrad version appears ... that the player & enemy sprites could be stored in 4 ... could still be based on character attributes, and the maze drawing ...
    bobs bobs May 2008 Games
  • New game from CEZGS: Mariano the Dragon in Capers in CitylandHi all, here we come with another game for our Spectrums! Mariano, the Pink Dragon, has to face an incredibly difficult mission. All his friends hav…

    ... (is that a word?) sprites but the character-block movement drags it ...
    Zagreb Zagreb May 2008 Games
  • Your views on...Booty[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0000633]Booty[/url] This was a great game. Colourful, entertaining and addictive. Only 22 sc…

    ... well detailed, with clearly drawn sprites
    ...
    However, there's ... to be hidden behind your [character's] mask: this means that ...
    j00ce j00ce May 2008 Games
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... basing the scenery around the character grid. Prayer of the Warrior ... some of the most detailed sprites that I've ever seen ...
    Lockett Lockett May 2008 Chit chat
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... basing the scenery around the character grid. Prayer of the Warrior ... some of the most detailed sprites that I've ever seen ...
    psj3809 psj3809 May 2008 Chit chat
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... Fonts, Tiles and Sprites
    o Fixed Vic20 character index output for ...
    Kiwi Kiwi June 2008 Development
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... " to replace the current software sprites for the player objects and ... a bit quicker since the sprites are stored in fixed positions ... could have run from a character-based screen, with four objects ... the rest generated from software sprites and, if the code was ...
    TMR TMR June 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... doesn't include pre-shifted sprites. The masking routines (which ... to be implemented, since sprites and character data on c64 aren't ... would give you 4 sprites per character, 8 sprites for both Head and ... line port and they used sprites and maybe even multicolour ...
    Tom-Cat Tom-Cat June 2008 Games
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... turnes out main character and mice are hardware sprites...
    And only ... into screen area around hardware sprites...

    Doors are also ... uses combination of hardware sprites and software sprites and it looks pretty ...
    popmilo popmilo June 2008 Games
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... to allocate memory for a character set in RAM. Block copying ... br />
    ;Copy my SPRITES into the character set

    ; set ... of SPRITE data
    LDA #SPRITES%256
    STA PTR1
    LDA #SPRITES/256
    STA PTR1+1 ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... my subconscious mind. These avatars/sprites probably all lead back to ... index all objects on the character mapped screen. However, this does ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Rare Spectrun GamesHOW LONG IS YOURS 1994 x2 2112 ad 3d combat zone 3d monster chase 3d tank duel 3d tunnel 3d vortex 4x4 off road racing 4 quattro racers(bmx 2 sim,ch…

    ... )
    Stock Control (Kemp)
    Sprites (ISP)
    Superdraw (Video)
    Helping Hands - character
    Dwarf's Domain, Ocean ...
    ghbearman ghbearman September 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... - PTR1 points to start of character mapped screen
    ; PTR2 ... br />
    ;Copy my SPRITES into the character set

    ; ... SPRITE data
    LDA #SPRITES%256
    STA PTR1
    LDA #SPRITES/256
    STA PTR1+1 ...
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
<1…891011121314…34>

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