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<1…9101112131415…34>
  • NEW GAME - Farmer Jack - Treasure TroveEvening all, Jack is back! Download his latest adventure, Treasure Trove, from my site at the link below. This time it's loosely based on Pac-Man,…

    ... , but colour with normal sized sprites is the most amazing thing ... -res games which work on character-blocks to spend too much ...
    bobs bobs September 2008 Announcements
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... accuracy of collision detection? are sprites better for this sort of ... thing?[/QUOTE]

    Sprites, at least on the C64 ... scrolling is only to the character level.

    The ... to the lack of hardware sprites. Without the fixed sizes they ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... /> [QUOTE]All this stuff on sprites ..... [/QUOTE]
    The ... br /> [/QUOTE]
    Interlaced sprites probably. They showed half of ... how to double number of sprites.

    [QUOTE]
    character basis rather than on ...
    Fikee Fikee November 2008 Sinclair Miscellaneous
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... Skool, the skool was 192 character squares wide, and there were ... graphic data for sprites facing right separately from sprites facing left. ... left, the left-facing sprites are simply flipped in memory ... to obtain the right-facing sprites. The second trick was to ...
    SkoolKid SkoolKid November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... had a look at the sprites used in Back to Skool ... calculate the masks. For most sprites you could do a reasonable ... uses one bit for each character square on-screen that needs ...
    SkoolKid SkoolKid November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... uses one bit for each character square on-screen that needs ... a way to fit my sprites and tiles into page 2 ...
    Jmk Jmk November 2008 Development
  • Playstation vs. N64 vs. SaturnIn another thread ( [URL]http://www.worldofspectrum.org/forums/showthread.php?t=20482&highlight=xbox+360[/URL] ) we discussed the virtues and quali…

    ... (The generic Ax Battler type character) fire tornado do and always ... was cut. Utter Bollocks, the sprites colours may have been a ...
    dm_boozefreek dm_boozefreek December 2008 Chit chat
  • artist neededany volunteer here on WOS ?

    ... planning to use pixel or character scrolling?[/QUOTE]

    i ... screen.
    30x18 char window. sprites 16x16 masked.
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • artist neededany volunteer here on WOS ?

    ... not restricting if you do character scrolling rather than pixel scrolling ... surface, fourteen 16x16 masked sprites and sixteen 4x4 sprites (bullets). it runs ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... . My window selection routine was character-based, but it allowed me ... to have one screen with sprites, sketches, and a second one ... .GIF to a sequnce of Sprites or UDGs (since your UDG ...
    zxbruno zxbruno December 2008 Emulators
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... . My window selection routine was character-based, but it allowed me ... to have one screen with sprites, sketches, and a second one ... .GIF to a sequnce of Sprites or UDGs (since your UDG ...
    Dunny Dunny December 2008 Emulators
  • Questions about possible pseudo-3D gamingSince the Spectrum is too slow for solid-3D gaming and 100&#37; wire-3D doesn't always look good, shouldn't there be a way to do something that at le…

    ... a very long tunnel. The character would only rotate (to switch ... require interaction would be regular sprites, but part of the map ...
    zxbruno zxbruno January 2009 Development
  • Questions about possible pseudo-3D gamingSince the Spectrum is too slow for solid-3D gaming and 100&#37; wire-3D doesn't always look good, shouldn't there be a way to do something that at le…

    ... of detail) and allow the character to move in all 8 ... pseudo FPS using just scaling sprites, like you'd have to ...
    bigjon bigjon January 2009 Development
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... limited to two colours per character square (or attribute) which ... by restricting movement to exact character squares; they're more ... and many single-coloured sprites. The sprites can't interfere with ... amount of clash between the sprites. Still, that's nowhere ...
    Matt_B Matt_B February 2009 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... 't notice the character square movement of the sprites; the ship has ...
    Danforth Danforth February 2009 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... 't notice the character square movement of the sprites; the ship has ...
    ewgf ewgf February 2009 Games
  • Your views on...Saboteur![url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004293]Saboteur![/url] Now this was a good game. Mind you, only played it a few times, but en…

    ... the sprites. The graphics were well drawn too, (although the main character ...
    urbanupstart urbanupstart February 2009 Games
  • New game: Nanako Descends to HellJust a bit over two weeks after their first game, The Mojon Twins strikes again with a new game for Spectrum 128k and Amstrad CPC: [url]http://www.m…

    ... stop shifting things around a character block at a time. I ... MarsPort has pixel movement, not character movement (and masked sprites), for example.
    gandulf gandulf March 2009 Games
  • Nice Graphics seduce innocent reviewerWas downloading a few more games to have a whirl on today and came across LIGHTFORCE. Remember this getting smashed by Crash and getting pretty much …

    ... was awful. Jerky scrolling and character moving sprites.

    EVERYTHING I ... blocky jerky colours? The character moving sprites that people do in BASIC ...
    frobush frobush May 2009 Games
  • Nice Graphics seduce innocent reviewerWas downloading a few more games to have a whirl on today and came across LIGHTFORCE. Remember this getting smashed by Crash and getting pretty much …

    ... blocky jerky colours? The character moving sprites that people do in BASIC ...
    Zagreb Zagreb May 2009 Games
  • Nice Graphics seduce innocent reviewerWas downloading a few more games to have a whirl on today and came across LIGHTFORCE. Remember this getting smashed by Crash and getting pretty much …

    ... pixel-scrolling backgrounds which the sprites actually pass over. Most shooters ... have coloured paper on the sprites, too. But they looked ... Type had everything moving in character squares but was still playable ... inks to make the sprites stand out more.
    joefish joefish May 2009 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... redraw the entire screen from character blocks. And given that it ... redraw the background, copy the sprites onto it, then copy the ...
    joefish joefish May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... /> All the game sprites are then drawn from character blocks - a huge ...
    joefish joefish May 2009 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... draw a fixed number of sprites each cycle even if they ... enough time to draw enough sprites to make a game worth ... from having a few ordinary character rows at the bottom of ...
    joefish joefish May 2009 New game ideas
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... isn't quite the 16-character wide strip some demos achieve ... much harder to draw detailed sprites, as the pixels have to ...
    joefish joefish May 2009 Development
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... set of routines to draw character-based "sprites" (with transparency and clipping ...
    na_th_an na_th_an June 2009 Development
  • Great leaps forward... Timeline thoughtsHi guys What would you say were the great leaps forward in the life of the speccie. I was only in the scene for a few years (from 82-85) but in tha…

    ... technically amazing. All those colourful sprites, continuous music, and so many ... happening on screen, such convincing character A.I., and such freedom ...
    ewgf ewgf July 2009 Games
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... (at least with sprites) is animating the character so it looks like ... is lock the direction the character's facing whilst you hold ...
    joefish joefish July 2009 Chit chat
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... (at least with sprites) is animating the character so it looks like ... is lock the direction the character's facing whilst you hold ... an effect on where the character is facing, you'd just ...
    mile mile July 2009 Chit chat
  • Renegade or Target Renegade?It's been a while since I posted a thread on WOS, so I thought I'd have a go at a poll. I've deliberately not included Renegade III, and I'm sure we …

    ... the game - changing all the sprites and story to a more ... the game took the original character and put him in a ...
    Mighty_Zol Mighty_Zol July 2009 Games
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Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
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