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<1…10111213141516…34>
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... my +3 too. The last character block is 1 pixel too ... tell with just the two sprites. But if it was running ...
    joefish joefish August 2009 Development
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    ... you end up with fewer character columns in total.

    sprites for Buzzsaw with a similar ...
    joefish joefish August 2009 Development
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... keeps changing layout) with the character-mapped sprites (which never over-write ...
    joefish joefish August 2009 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... keeps changing layout) with the character-mapped sprites (which never over-write ...
    merman merman August 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... having big colouful blocky jerky character moving sprites, I don't recall ...
    frobush frobush August 2009 Development
  • Vote for your favourite loading border colourSo it is time for one more important voting! :razz: What is your favourite loading [B]border[/B] design? Since I guess most of us spent many many ho…

    ... -bright paper in the same character square, but had to abandon ... , I'd also add hardware sprites, but Speccy style: that is ... would be feasible for those sprites to not suffer from attribute ...
    Madonna Mk 2 Madonna Mk 2 August 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... the colour of every second character. When he suggested I use ... , and re-format all the sprites.

    Don't worry ...
    joefish joefish August 2009 Development
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... or scrolling games use the character-mapped screen for backgrounds, ... the C64 does have are sprites. These are 24x21 pixels ... width and/or height. Multicolour sprites though have one drawback - ... mode or re-allocating the sprites ('multiplexing') on various lines ...
    joefish joefish September 2009 Chit chat
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... bitplane/blitter/few sprites approach cannot compete with character-oriented/multi-sprite ...
    Madonna Mk 2 Madonna Mk 2 September 2009 Chit chat
  • Speccy vs C64: Enduro RacerJust seen a video of the commode version of Enduro Racer, what a pile of cack: [youtube]kZVNLX6OxwU[/youtube] Speccy version: [youtube]ouKg6LeXkD…

    ... yet, sprites graphics have smooth movement instead of 8x8 character of the ...
    Neil Parsons Neil Parsons October 2009 Chit chat
  • Speccy vs C64: Enduro RacerJust seen a video of the commode version of Enduro Racer, what a pile of cack: [youtube]kZVNLX6OxwU[/youtube] Speccy version: [youtube]ouKg6LeXkD…

    ... here, the main C64's character is as sharp as the ... are a bit more chunky sprites (although thankfully not expanded - now ... expanded sprites were just plain ugly, just ... Spectrum sharpness of the main character in the C64 more. If ...
    Fizza Fizza October 2009 Chit chat
  • Speccy vs C64: Enduro RacerJust seen a video of the commode version of Enduro Racer, what a pile of cack: [youtube]kZVNLX6OxwU[/youtube] Speccy version: [youtube]ouKg6LeXkD…

    ... backgrounds to bring give crisp character graphics and smooth scrolling together ... '85 onwards, even single colour sprites were being criticised, take the ...
    Fizza Fizza October 2009 Chit chat
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... ]

    Not on the sprites. Collision detection works with the ... shape (which is why the character that moves back and forth ...
    csmith csmith October 2009 Development
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... four frames because the tiny sprites only move a pixel or ... frames because the sprites are large. They move a character at a ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Games
  • UDG PaperI remember having a few rare sheets of coarse graph paper with 8x8 grid squares that I sketched loads of UDGs on, and the more normal 10x10 grid pap…

    ... use to design UDGs and sprites with a pencil and rubber ... ] you'll see that every character, sprite and even the title ...
    joefish joefish November 2009 Development
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... behind the 'raster'.
    Draw Sprites

    FRAME ... /> Game Mechanics
    Sort Sprites
    Pre-Draw Screen Set ... but neatly layered scroller and character-mapped screen update.
    ... draw your (vertically sorted) sprites up quickly before it comes ...
    joefish joefish November 2009 Games
  • packers / crunchers and general compressionI'm just curious where I would find such things, coming from a c64 background also , there is shedloads. I mean the obvious things like crunchers fo…

    ... authors of Towdie claimed that "sprites are unpacked in realtime" whatever ... immediately ? or translates token to character sequence ?)
    Fikee Fikee November 2009 Development
  • R-Type III missingI was cheking the previous big update of WoS and saw a game called R-Type III, but now is gone from the archive, what did it happend? Cheers!

    ... />
    The GB utilises a character based screen rather than a ... sizes, the pixel addressed hardware sprites, the extra commands the custom ...
    Turkwel Turkwel November 2009 Games
  • R-Type III missingI was cheking the previous big update of WoS and saw a game called R-Type III, but now is gone from the archive, what did it happend? Cheers!

    ... ;401606]The GB utilises a character based screen rather than a ... sizes, the pixel addressed hardware sprites, the extra commands the custom ...
    Shaun.Bebbington Shaun.Bebbington November 2009 Games
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/SP1_DRAW_MASK2.asm ... works by building up the character being drawn in an 8 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... control loop to manipulate the character around the screen. This ... 's development: if the character moves smoothly and convincingly around ... engine are added. Enemy sprites also need to be smooth ... Any program code to manipulate sprites or scroll the screen has ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize ... character managed). The rotation tables are used to software rotate sprites ... using a full 256-character 'UDG' set for backgrounds ... viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/ ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • forget top 10 and top 100 .... what IS legendary status ?games that go beyond the top 100.. much like say armalyte+wizzball on c64 and rescue on fractulus on atari 8 bit... games that were good BUT basic…

    ... big maze; the big, smooth sprites and colourful backgrounds were a ... simple they still relied on character movement. Even if they weren ...
    joefish joefish December 2009 Games
  • Sgt. Helmet Zero - The Mojon Twins (Spectrum 128k)Hi! this is our first christmas present! :lol: [size=150]Sgt. Helmet Zero[/size] [img]http://www.mojontwins.com/wp-content/uploads/2009/12/09.gif[/…

    ... . Yes, the sprite moves a character at a time rather that ... , given the size of the sprites... Very well designed... I congratulate ...
    kgmcneil kgmcneil December 2009 Games
  • Game & WatchAll Nintendo Game & Watch games would make good mini games for the speccy. I made a start on Fire last year, I shall try and finish it before 2011! …

    ... attributes as i've character aligned the sprites to the screen.
    sprites are 4 or 6 characters ...
    FrankT FrankT January 2010 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... screen much nicer, but when sprites move they are transparent = ... more jerky scrolling - usually character scrolling by 8 pixels. In ... background in Spectrum because the sprites will become lost in ... />
    I like both sprites and background and consider them ...
    Ralf Ralf January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... Albert and Hayley+Eric kissing sprites by now. [/QUOTE]

    character you're trying to make ...
    Winston Winston January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... punch animation, keeps with her character too. Could the same animation ... /> The "hitting" animation is 2 sprites so it is entirely possible ...
    Jimmy Jimmy January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sprite sheets for the arcade sprites which will also be used ... variations of legs then all sprites could possibly use them. Even ... 'general' sprite size for a character is 64 pixels in height ...
    redballoon redballoon January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... modified to reflect the correct character (although the descriptions are still ... ... This version also shows that sprites exist for Einstein and Angelface ...
    Jimmy Jimmy January 2010 Development
<1…10111213141516…34>

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