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Search Again :: Adv Search 1000 results in 0.011s
<1…22232425262728…34>
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... game perspective, I think the sprites need to stand out.
    character and enemies.


    4throck 4throck March 2014 New game ideas
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... changing the colour in each character square separately.

    ... routine that could do per-character 8x1 multicolour, but only on ... about scrolling and masses of sprites, which ate up every scrap ... up to 16-wide per-character-per-line multicolour ([B] ...
    joefish joefish April 2014 Brand new software
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... file in both the print character routine and the plot routine ... />
    Not perfect. But the sprites no longer clash with each ... routines seem to build the sprites and combine them with the ... the area around the main sprites blank. I did this in ...
    Basher Basher April 2014 Hardware
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... multicolour (8 attributes per character square) and is mainly ... up to seven 16x16 pixel sprites each frame on interrupts, ... 8x2 multicolour (four attributes per character) but across 30 characters ... vertically, making them useful as sprites. Also two tiles can ...
    joefish joefish April 2014 Games
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... ]ColorPRINT[/i][/url]. The sample character set is contained in the ... * also has support for independent sprites in addition to tiles. But ...
    chev chev April 2014 Games
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... bottom few pixels of each character square with a spiky pattern ... foreground scrolls. You could draw sprites with transparent PAPER, and at ... the attributes, then drop the sprites in again.
    joefish joefish April 2014 Development
  • SpellboundOUYA - an official Spellbound remakeWith David actively working on Finders Keepers+, now seems a pretty good time to mention this Spellbound remake, made with his kind permission and cr…

    ... game. lacking in any real character. bland. its not lacking in ... we are dropping in new sprites at a regular rate.
    Spraydough Spraydough May 2014 Games
  • That game that looks like Xenon 2I was gutted when Xenon 2 failed to arrive on the Speccy but I remember finding an unofficial version of the game that had a different name. Can anyo…

    ... least it does things in character blocks. That [I]Axons[/ ... the apalling crime of masking sprites onto a detailed background and ... must use colour, use whole-character occlusion or at least a ... complicated, you could use whole-character occlusion and it wouldn't ...
    joefish joefish June 2014 Games
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... different brightnesses too, since the sprites are all black. You might ... out and look good. Use character-space movement and give them ... they pretty much fill the character cell, there's no need ... a problem as the main character has to carry them. I ...
    joefish joefish June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... different brightnesses too, since the sprites are all black. You might ... out and look good. Use character-space movement and give them ... they pretty much fill the character cell, there's no need ... a problem as the main character has to carry them. I ...
    polomint polomint June 2014 New game ideas
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... ]To be honest, if the character is jumping around in 16 ... 16 pixel steps but the sprites are animated while stationary.
    chev chev June 2014 Sinclair Basic
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... , they haven't got any sprites in front of them. For ... the sprites to be visible and not ... stretch blue) INK in every character cell. And if the only ... cyan & green, in a character space, either the sprite is ...
    joefish joefish June 2014 New game ideas
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    ... still had character scrolling backgrounds, but bigger screen area and sprites (probably ... game as it is, the sprites are pretty small 16 x ...
    dmsmith dmsmith July 2014 New game ideas
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... /platforms and another to draw sprites, you could bung a couple ... the PAPER pixels in a character square to be transparent. Perhaps ... a small number of hardware sprites as part of a tile ... calculations of how tiles and sprites would be stored/manipulated; I ...
    JeffB JeffB July 2014 Hardware
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... at speed and use a character'-based mode which only needs ... of character set, it's tricky to get something like software sprites ...
    TMR TMR August 2014 Games
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... ;783787]You could do software sprites on the C64. Look at ... those games with the blocky, character-cell occluding updates that C64 ...
    joefish joefish August 2014 Sinclair Miscellaneous
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... drawing windows aligned to character cells and clipping sprites to those windows ... running in overlapped windows, with sprites all properly clipped. The problem ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Development
  • Ports of 16 bit gamesI was watching a video for the Speccy version of Turbo Outrun where the guy who posted the video said that whilst he didn't think it was as good the …

    ... a combination of character-set manipulation and background-layer sprites) and it ...
    joefish joefish August 2014 Games
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    Did it have any of the graphics (character-based sprites and windowed scrolling) extension libraries that were in the other packages?
    joefish joefish September 2014 Sinclair Miscellaneous
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    ... have any of the graphics (character-based sprites and windowed scrolling) extension ... fullscreen editor, using a 42 character per line font and heaps ...
    rich_chandler rich_chandler September 2014 Sinclair Miscellaneous
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... layout would have speeded both character and pixel routines, given the ... , as well as drawing 8x8 character blocks will speed up, and ... use PUSH, LDI or 16x16 sprites with the new scheme?
    Timmy Timmy September 2014 Development
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    ... />

    If the ROM character logo drawn by a 3 ... 't enough, and craply animated sprites, then jump to 1:03 ...
    chaosmongers chaosmongers September 2014 Sinclair Miscellaneous
  • Why on earth did I buy...Couldn't see a topic for this, so apologies if it does exist. Aside from games, what did you buy, and put away in a draw the next (or same!) day - …

    ... />

    If the ROM character logo drawn by a 3 ... 't enough, and craply animated sprites, then jump to 1:03 ...
    The Starglider The Starglider September 2014 Sinclair Miscellaneous
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... each character square exactly once no matter what happens.

    * Sprites ... can be clipped to character-resolution rectangles. The ... are provided to move sprites by character or pixel amounts, animate backgrounds ...
    Alcoholics Anonymous Alcoholics Anonymous September 2014 Emulators
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... upper screen is drawn by sprites. Agent X 2 does same ... in whole characters using the character map.

    I can ... number of 16x16 pixel-positioned sprites to keep the frame rate ... scrollers is drawing the sprites with per-character occlusion so that they ...
    joefish joefish September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... hijacking one of the enemy sprites as a placeholder to save ... of climacus's experiments with character scrolling... He has refined the ... as "AquaMoose"... The main character is a cross between a ... I wanted the level design, character and game overall to convey ...
    kgmcneil kgmcneil September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... hijacking one of the enemy sprites as a placeholder to save ... of climacus's experiments with character scrolling... He has refined the ... as "AquaMoose"... The main character is a cross between a ... I wanted the level design, character and game overall to convey ...
    climacus climacus September 2014 Development
  • Jet Set Willy Walkthrough with commentaryHi All My latest walkthrough is on your tube: [URL="http://youtu.be/tpTz70VawVo"]http://youtu.be/tpTz70VawVo[/URL] This time it is Jet Set Willy, w…

    ... . Huge screen layout errors, enemy sprites that are too big, badly ... also ludicrously slow and your character can get stuck in the ...
    chinnyhill10 chinnyhill10 October 2014 Games
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... .


    Insufficient HW sprites? Insufficient compared to 16 bits ... games machine. Sound, colour, scrolling, sprites. In every way.

    character not having a pink face ...
    Jim M Jim M October 2014 Games
  • What if Sinclair had released a 16 bit Spectrum?Had Sir Clive not wasted his companies money on the white elephant that was the C5 and instead focused on competing with his rival computer manufactu…

    ... .


    Insufficient HW sprites? Insufficient compared to 16 bits ... games machine. Sound, colour, scrolling, sprites. In every way.

    character not having a pink face ...
    Jim M Jim M October 2014 Games
<1…22232425262728…34>

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