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<1…23242526272829…34>
  • Jet Set Willy Walkthrough with commentaryHi All My latest walkthrough is on your tube: [URL="http://youtu.be/tpTz70VawVo"]http://youtu.be/tpTz70VawVo[/URL] This time it is Jet Set Willy, w…

    ... . Huge screen layout errors, enemy sprites that are too big, badly ... also ludicrously slow and your character can get stuck in the ...
    spider spider October 2014 Games
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... copy doesn't matter. The sprites are clearly ORed onto the ... four, allowing for an empty character for it to scroll into ... it renders the full 32 character width of the screen, as ...
    joefish joefish October 2014 Development
  • best software?Hi all when I was 6 in 1986 I could not code so I created about 40 A4 levels and used to move another sheet of paper over it to similate a game and a…

    ... default code to make your character work from the first run ... a Windows editor / importer for sprites, blocks and maps/screens. Doing ...
    4throck 4throck October 2014 Development
  • best software?Hi all when I was 6 in 1986 I could not code so I created about 40 A4 levels and used to move another sheet of paper over it to similate a game and a…

    In AGD, sprites normally take the INK ... colour you want. Static collectable sprites should only reset the SPRITEINK ... 5 different kinds of moving sprites - main character included -, each with its ... distinctive color. The player's character sprite is the only one ...
    Alessandro Grussu Alessandro Grussu October 2014 Development
  • Alien FeroxAfter several stop-start ideas that haven't come to anything, i've kicked myself up the arse and decided to actually do something with AGD 4.5. Thes…

    ... the player and fan, no sprites are in place yet) the ... menu.)

    Thirdly the character is jumping too high (the ...
    SimonLCFC SimonLCFC October 2014 New game ideas
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... pretty fast. You want bigger sprites anyway...

    The other ... games is to let the character move anywhere on screen; the ... , stop scrolling, but allow the character to approach the edge of ...
    joefish joefish October 2014 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... .com/download/pijkwgR0DhSeFg39A6M5Og/35967/359660484/sprites.png[/IMG]

    The ... C64 aspect ratio of some sprites and used no dithering.[/QUOTE ... the size of the main character.
    stevebroad stevebroad October 2014 Development
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... like the pixar character. Instead of making all sprites in white, could ...
    hikoki hikoki October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... screen; if you have animated sprites they will play their animation ... left, i've added a character set to the blocks, created ...
    gabriele amore gabriele amore November 2014 Brand new software
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    As others say sprites for Spectrum are always memory/ ... numbers to describe and draw sprites:

    [B]LD A ... it be written anywhere that sprites 1,2,3 and 4 ... I defined animations for possible character action:

    Enemy1Walking: BYTE ...
    Ralf Ralf November 2014 Development
  • Worst purchaseThere's a lot of talk about the bestest games out there but which one was your worst purchase? I bought Barbarian II for the princely sum of ?10 (a …

    ... my sister[/QUOTE]
    The sprites were ropey and they tried ... coloured backgrounds that made your character turn funny colours, or go ... the visibility problems. Although the character scrolling would still be quite ...
    joefish joefish November 2014 Games
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... tricks to save memory with sprites. [I]Manic Miner[/I] is ... well as the animation, the character moves across two pixels. So ...
    joefish joefish November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... tricks to save memory with sprites. [I]Manic Miner[/I] is ... well as the animation, the character moves across two pixels. So ... I've done all my sprites so far.

    It ...
    R-Tape R-Tape November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... tricks to save memory with sprites. [I]Manic Miner[/I] is ... well as the animation, the character moves across two pixels. So ...
    Einar Saukas Einar Saukas November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... . Being able to easly place sprites anywhere in the 64x48 space ... coded the ZX81 and half-character (true pixel by pixel) is ...
    na_th_an na_th_an December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... idea might fail re the sprites, it depends how you' ... are you drawing/deleting your sprites? Is it timed to ... ld h,a
    ; Find character cell within segment.
    ld ... a,l ; 8 character squares per segment.
    rlca ...
    R-Tape R-Tape December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... t-state (per half a character). 65*768*2=99840 t ... would probably use "big pixel sprites", implying this extra overhead only ... have to update 1,700 sprites per frame to get so ...
    Einar Saukas Einar Saukas December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... to use software sprites in combo with hardware sprites?[/QUOTE]

    character based mode, which makes software sprites difficult to ...
    AndyC AndyC December 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... current state of the two sprites is in 'sp1dat' & 'sp2dat ... file directly, and so the sprites are moving so quickly that ... square
    ;so a normal character square contains 4 sqxels
    Battle Bunny Battle Bunny December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... a good number of rich sprites just does not do the ... the next. Sprites that chunked along at one character square a time ...
    MinerWilly MinerWilly December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... been ridiculed upon. Sprites that moved a character square at a time ...
    MinerWilly MinerWilly December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the spectrum move around software sprites on the screen. In addition ... it also had eight hardware sprites.[/QUOTE]

    It' ... software sprites on the C64, because of the limitations of a character ... plain background or if the sprites can overlap a lot. And ...
    AndyC AndyC December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... been ridiculed upon. Sprites that moved a character square at a time ... Spectrum that even though the character movement is done in blocks ...
    Swainy Swainy December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... software sprites on the C64, because of the limitations of a character ... plain background or if the sprites can overlap a lot. And ... easy with monochrome background and sprites? Inside Outing for example, isometric ... still used lots of software sprites.
    MinerWilly MinerWilly December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... with monochrome background and sprites? Inside Outing for example ... still used lots of software sprites.[/QUOTE]

    ... make small changes to character definitions and have it ... sprites and position everything on screen without running out of character ...
    AndyC AndyC December 2014 Games
  • Games that would convert well (graphically)Creating this thread to post some converted in-game screens and mock-ups. They have in common the fact that they would work on the spectrum, regardin…

    ... certain amount.
    For the sprites, I've added a mask ... you can't see your character well. There should be some ...
    4throck 4throck December 2014 New game ideas
  • Games that would convert well (graphically)Creating this thread to post some converted in-game screens and mock-ups. They have in common the fact that they would work on the spectrum, regardin…

    ... certain amount.
    For the sprites, I've added a mask ... you can't see your character well. There should be some ...
    Ivanzx Ivanzx December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... scrolling background patterns and joining sprites up into bigger enemies. But ... to draw (as character blocks) but enemy sprites have to be few ... /> They could have had more sprites that travel in circular or ...
    joefish joefish December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 2D games with no software sprites, this is great as ... also make small changes to character definitions and have it ... sprites and position everything on screen without running out of character ... isometric 3d example without hw sprites, Nosferatu. It is almost ...
    MinerWilly MinerWilly December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... is created. The sprites are lively and full of character, with a ... the fact that almost every character and creature wears sunglasses, are ... and fuzzy, indistinct appearance. The character has been sucked from the ...
    Muig Muig December 2014 Games
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