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<1…25262728293031…34>
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... redefine graphic associated with space character

    sp1_Invalidate ... // Create Six Masked Software-Rotated Sprites

    for ... ++)
    { // move all sprites
    se = & ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... to the other.

    Sprites are then added by printing ... foreground (which is still a character map) is rendered to the ...
    joefish joefish June 2015 Sinclair Basic
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... , it sets it to character 0 (equivalent to printing ... the PAPER colour is of character 0. Note that the ... and PAPER colours in character 0 and won't ... join them up to make sprites / blocks and then assign ... screen maps, one for character codes and one for attributes ...
    joefish joefish June 2015 Sinclair Basic
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... transparency of the SPACE character when used in blocks ... could be used as sprites, using just 2x2 or ... You could use another character the same colour as ... 'm running out of character symbols! Or perhaps have ... you to use another character as a non-transparent ...
    joefish joefish June 2015 Sinclair Basic
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... the foreground with "(", draw your sprites on it, then flush it ... characters, with a byte per character, but you're only given ... a 'don't print me' character within a block. I'd ...
    joefish joefish June 2015 Sinclair Basic
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... Arcade has some great looking sprites which are very large. Properly ... with one character, and basic but well drawn backgrounds. Large sprites and ...
    Rebelstar Rebelstar July 2015 New game ideas
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... ;828866"]How about a generic character-graphics based beat-em-up ... ...
    Just change the map, sprites, place enemies , chose 3 or ...
    4throck 4throck July 2015 New game ideas
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... Blocks as either scenery or sprites. But there's a bug ... I don't think the character 0s/SPACEs are being interpreted ... have to continue to draw sprites like the examples in the ...
    joefish joefish August 2015 Sinclair Basic
  • Games with tiny and detailed graphicsThere are games with tiny & simple gfx and there are games with tiny & detailed gfx. I'm looking for the latter. My suggestions: Rex [img]http://ww…

    I see a lot of crap posts! Not that that makes this thread any different from any of the others...
    So far only [i]Rex[/i] and [i]The Plot[/i] have impressed me for their detail and character in such tiny sprites.
    joefish joefish August 2015 Games
  • I feel they could have done this.After reading the ZX Spectrum ULA, I learned about how the ULA detects if the Z80 if going to access memory in the next cycle and stops it if the ULA…

    ... MSX are nice (like hardware sprites, and character mapped graphics), but it ...
    Timmy Timmy August 2015 Hardware
  • Games with tiny and detailed graphicsThere are games with tiny & simple gfx and there are games with tiny & detailed gfx. I'm looking for the latter. My suggestions: Rex [img]http://ww…

    ... Technician Ted?
    Amazing detailled sprites with smooth animation.


    The main character in 'V' featured detailled animation ...
    Retrobrothers Retrobrothers August 2015 Games
  • Games with tiny and detailed graphicsThere are games with tiny & simple gfx and there are games with tiny & detailed gfx. I'm looking for the latter. My suggestions: Rex [img]http://ww…

    ... for their detail and character in such tiny sprites.[/quote]

    TygerBC TygerBC August 2015 Games
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... , there aren't any hardware sprites, and there aren't any ... the UDGs, or the entire character set.

    Anyway, back ... of colours for each 8x8 character cell, and these are arranged ... the screen address of a character (or, technically, the pixel data ...
    joefish joefish August 2015 Sinclair Basic
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... sprites as it's nice to move things less than a character ...
    Morkin Morkin September 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... play the music, the enemy sprites are just straight copies into ... buffer centred on the main character to repaint his patch of ... be reproduced. The number of sprites that need to be redrawn ...
    joefish joefish September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... play the music, the enemy sprites are just straight copies into ... buffer centred on the main character to repaint his patch of ... to be done in drawing sprites by the number of pages ... />
    [quote]The number of sprites that need to be redrawn ...
    zub zub September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... play the music, the enemy sprites are just straight copies into ... buffer centred on the main character to repaint his patch of ... be reproduced. The number of sprites that need to be redrawn ... are any places where enemy sprites move in the way of ...
    AndyC AndyC September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... play the music, the enemy sprites are just straight copies into ... buffer centred on the main character to repaint his patch of ... be reproduced. The number of sprites that need to be redrawn ... scenery AFAIK. Using standard NIRVANA sprites to draw them will work ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    Interesting. By having the sprites in a long enough continuous ... , though no use for masked sprites.

    I suppose you ... did wonder about doing a character set like this for CharAde ...
    joefish joefish September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... ;835456"]Interesting. By having the sprites in a long enough continuous ... , though no use for masked sprites.

    I suppose you ... did wonder about doing a character set like this for CharAde ...
    Hikaru Hikaru September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... that, than black rectangles around sprites.
    [/quote]

    ... each one corresponding to a character cell. If dirtied, the ... I also want to remove sprites from display data structures ... able to quickly determine what sprites also occupy the char ...
    Alcoholics Anonymous Alcoholics Anonymous October 2015 Brand new software
  • Jumping Jack-HackThe Spectrum heroes game at Revival Survival is due but it made me think about a tribute game again. Can anyone hack Imagine's Jumping Jack so that t…

    ... by replacing their tiles. Each character is shifted while printing instead ... so we can have 16x16 sprites (like Monty). I used the ...
    PROSM PROSM October 2015 Games
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... 's rpg games
    Main character of Pussy Love Story From ... and Stompo have many good sprites but you said monochrome..
    hikoki hikoki October 2015 Development
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    Crimbo, Gloop Troops, Gloop Troops 2: nice small sprites
    Jetpaco: main character, eye
    Sir ababol 2: snake with bulging eye, monster with hat
    hikoki hikoki October 2015 Development
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... /> Gimme Bright: main character
    Bouncing Bomb redux sprites are great though ... Laker's Airline Capers. Great sprites!
    Vade Retro: barbarian sprite ... spaceship
    Majicazo: great small sprites
    Abbaye des morts: skeleton ...
    hikoki hikoki October 2015 Development
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... /> So, being oriental stuff, the sprites are all yellow [in the ... is very playable and your character very responsive, although I have ... effects during the game. Your character cries on the floor, manga ...
    WhenIWasCruel WhenIWasCruel November 2015 Games
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... if you're just printing character strings it won't make ... demo currently contains four 64-character fonts:

    1. One ...
    3. Platform game 2x2 sprites
    4. A Boulderdash/Repton ...
    joefish joefish November 2015 Sinclair Basic
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... designer. The movement of the sprites is amazingly smooth, the graphics ... different kind shootings for you character, more than[b] 40 different ...
    WhenIWasCruel WhenIWasCruel December 2015 Games
  • Under development: SETO TAISHO VS YOKAIAfter having been defeated by Funky Fungus, Seto Taisho, the crockery general, returns to Japan with its dreams of glory now shattered. However, duri…

    ... high are consistent with the character as it's been described ... comes to manage blocks of sprites (Wanyudo, the boss for the ...
    Alessandro Grussu Alessandro Grussu December 2015 Announcements
  • Spectrum Screen RAM layoutHi there The spectrum screen layout is rather odd. It seems to be arranged into 3 256 byte groups. If I have an x (horizontal) coordinate (from…

    ... they're in the fixed character positions.

    It's ... , this only works within the character cell. To move down to ... the next character position, you have to know ... only print to character positions; it's when sprites move with pixel ...
    joefish joefish December 2015 Development
<1…25262728293031…34>

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