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<1…26272829303132…34>
  • Cutest Speccy character in the world, etc, etc...Yup, I know we're all sick of these 'I like this game' and 'how do YOU wipe your arse?' polls, but I thought I'd chuck in my ha'penny... Cutest char…

    Blinky the ghost!
    Head & Heels.
    joefish joefish January 2016 Games
  • Random Game InterpretationsHi All Just some random thoughts I'd been having around what it is about the (specifically the example of JSW / MM) games that so appeals to me: …

    ... the Wanted: Monty Mole sprites was the red squirrel sprite ... , and the devil / imp sprites in the lava filled 'hell ... Like JSW, many of the sprites are of 'enlivened' domestic objects ... the Gremlin Graphics gremlin mascot character... ???

    I could ...
    saddestmoon saddestmoon February 2016 Games
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... simple terms, SP1 breaks sprites into character squares. When it's drawing ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Shadow Gangs, 80's arcade inspired ninja game.Hi Everyone; It's my first post here and I would like to introduce a new game in the making, in an effort to give it as much visibility as possibl…

    ... frame will have the main character completely go tits up. The ... didn't like the following sprites that the artist made for ...
    ShadowGangs ShadowGangs May 2016 Chit chat
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... , and your sprites and animations of the main character are brilliant. ... colours to get half-character positioning to match up ... animation and position of the character's hands.

    ... animation seems unnecesary if the character has only just moved ...
    joefish joefish June 2016 Brand new software
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... a scaled down map & sprites, so that might also be ... though... You idea about using character rather than pixel movement to ... CAN work (and with multicoloured sprites too, incidentally)...

    http ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... a scaled down map & sprites, so that might also be ... though... You idea about using character rather than pixel movement to ... CAN work (and with multicoloured sprites too, incidentally)...
    [/quote]
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... game sprite, particularly as the sprites get bigger.

    Here ... drawn monochrome sprites, is it possible to do character-placed sprites in a ...
    joefish joefish June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... original author did some cool sprites. I just have to ... same place, which makes character look like it's sliding ... between walking sprites.

    In other words, character always kicks ... quickly swapping feet, every time character kicks, even when it' ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... />
    However player and enemies sprites are very blocky, because they ... black blobs, to hide the character block connections, and limited animations ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... you intend to have colored sprites maybe, I'd probably just ... changes to once per 2 character squares. E.g. for right ...
    Hikaru Hikaru June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... you intend to have colored sprites maybe, I'd probably just ... changes to once per 2 character squares. E.g. for right ...
    RMartins RMartins June 2016 Development
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    Nirvana supports 24x16 sprites, so that would be great ... colour backdrop, and when 2 sprites touch, they might cause issues ... engines can work with 8x8 character scrolling, but redrawing the screen ...
    andrewvanbeck andrewvanbeck June 2016 New game ideas
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... /> By "with 2x2 UDG character based scrolling sprites", believe what you mean ...
    RMartins RMartins July 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... achieve. I will move to sprites in the future but I ... but want to stick with character based for now.
    jonesypeter jonesypeter July 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... an 8x8 grid, or 1 character spacing, either vertically or horizontally ... really fast, specially for 16x16 sprites.

    It's doable ...
    RMartins RMartins July 2016 Development
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... games that stay within the character grid. A single lemming could ... with the background and other sprites.

    I think the ...
    andrewvanbeck andrewvanbeck August 2016 New game ideas
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... games that stay within the character grid. A single lemming could ... with the background and other sprites.

    I think ... br />
    What about monochrome sprites and colourful backgrounds? Could put ... a mask over the sprites and stop any clashing
    Rebelstar Rebelstar August 2016 New game ideas
  • Some Graphic Coding & Audio help.Hello my fellow WoS'ers I am in the process of writing some code for graphical purposes - I have Z88DK raring to go but I do not know how to take…

    ... can reserve memory in a character array like "unsigned char buffer ... programs.

    As for sprites and stuff, z88dk does contain ...
    Alcoholics Anonymous Alcoholics Anonymous August 2016 Software
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... in the cartoonish and ridiculous sprites and I even managed to ... the mobility of the main character finding out, [i]thanks to ...
    WhenIWasCruel WhenIWasCruel August 2016 Games
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... , so violent that the white sprites on red background can almost ... [mainly the destruction of your character, that is, and it usually ...
    WhenIWasCruel WhenIWasCruel September 2016 Games
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... forever stopping to re-load sprites and scenery, so I ... colour registers for completely independent sprites.

    But it' ... shifted and how many enemy sprites. Some of the really ... parallax background in the empty character cells. Not sure whether to ...
    joefish joefish October 2016 Games
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    Hi excuse my noobness but what is this listing ? Make the arrays even smaller ? I need to keep the positions of my sprites in somewhere so I know when my character runs into one.
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... actually limited only to 8 character rows.

    And so ... with complicated background and masked sprites going everywhere will be slow ...
    Ralf Ralf December 2016 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... as well, like a 64 character wide screen example.

    sprites or title screens for the ...
    andrewvanbeck andrewvanbeck January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... Churrera Maker maker handles four sprites of 16x16 pixels for the ... the character who manages the player) and generally up to three sprites ...
    NRA NRA January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... Churrera Maker maker handles four sprites of 16x16 pixels for the ... the character who manages the player) and generally up to three sprites ... mostly on specs (memory size, sprites per second, scrolling speed, etc ...
    Einar Saukas Einar Saukas January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... Churrera Maker maker handles four sprites of 16x16 pixels for ... character who manages the player) and generally up to three sprites ... games. The number of sprites and size restrictions are not ... sizes of sprites, no limits on number of sprites, sprites can be ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • Manic Miner RunHi, For fun I started developing a iOS game based on Manic Miner. It is a left to right runner. I don't even know if it would get through the Appl…

    ... at 50fps, although since the sprites themselves are animated to move ... sprite routine that can check character-by-character whether to OR the ...
    joefish joefish January 2017 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... wide tiles and/or wide sprites
    * Change "__NIRVANAP_TOTAL_ROWS" to the ... exposed as a three-byte character array "unsigned char NIRVANAP_ISR_HOOK[3 ...
    Alcoholics Anonymous Alcoholics Anonymous February 2017 Brand new software
<1…26272829303132…34>

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