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Search Again :: Adv Search 1000 results in 0.015s
<1…567891011…34>
  • Rebelstar Platform game finished[url="http://www.fwl.org.uk/pgd/rebelstar-ion.zip"]http://www.fwl.org.uk/pgd/rebelstar-ion.zip[/url] Rebelstar - Search for the I.O.N Gun 15 screen…

    ... tough, at first the main character didnt have a large gun ... a bit easier as that sprites much larger.

    Probably ...
    psj3809 psj3809 July 2005 Development
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... c64 wins hands down. Hardware sprites, hardware scrolling (including techniques like ... mode. Plus, the c64 has character modes and 'chunky' colour graphics ...
    devnull devnull July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... 32 character bullets (if memory serves) and 24 hardware sprites along with ... they both use very fast character-based pseudo 3D. A lot ... probably be handled with hardware sprites too.

    [quote ... more a hardware scroll and sprites action game that just ...
    TMR TMR July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... the C64 sprites. Since they are independent from the bitmap/character graphic ...
    Fr?hn Fr?hn July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... sprite overlays for the main character in the game, which means ... add definition. So, for the sprites at least, you can have ...
    devnull devnull July 2005 Games
  • Technical ExcellenceI don't know if I'm covering old ground here, forgive me if I am... I'm interested to find out what you all think was technically the best spectrum …

    Quite simple.

    All the sprites in RType move on character boundaries, so no need to store the pre-shifted. No need for masks either.
    dansauk dansauk July 2005 Games
  • Technical ExcellenceI don't know if I'm covering old ground here, forgive me if I am... I'm interested to find out what you all think was technically the best spectrum …

    ... />
    All the sprites in RType move on character boundaries, so no ...
    Bluce_Ree Bluce_Ree July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... be full colour. assuming the character stays central on the screen ... colour clash between background and sprites (assuming the majority of the ...
    dansauk dansauk July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... be full colour. assuming the character stays central on the screen ... colour clash between background and sprites (assuming the majority of the ...
    dansauk dansauk July 2005 Games
  • Games Club - Week 23Hi all, Last week I asked you to nominate games written by Chris Hinsley and I received the following nominations Pyjamarama Equinox Frost Byte …

    ... the nice, clear graphics (colourful sprites, no background detail getting in ... rooms a bit of extra character. Brilliant.

    To those ...
    Zagreb Zagreb August 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... and GRAPHIC bytes. If the sprites are OR,XOR or LOAD ... . This way you fit two sprites into the space of one ... .

    * Sprites that can be placed at ... to being confined on exact character cells) need that extra blank ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... beneath get tinted by the sprites when there's no use ... not needed to tint my sprites).

    EDIT: I ... thing is a good solution. Sprites are always clipped against a ... is drawn at exact vertical character coordinates (requiring no vertical shifting ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... have 1 8x8 bitmap per character to build tile data, that ... accept a fixed size for sprites. I.e. imagine you compile ... library where you define that sprites will always be 16x16. That ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... file and only decompress those sprites being used.

    ... full colour zx81 mode with sprites and graphics primitives. Every ... ...

    - Use load sprites for the background. I had ... precede codes with an esc character so they aren't hijacked ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... full colour zx81 mode with sprites and graphics primitives. Every pixel ... 4 colours out of every character cell - I don't know ...
    na_th_an na_th_an October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... full colour zx81 mode with sprites and graphics primitives. Every pixel ... 4 colours out of every character cell - I don't know ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... everything, which means moving them character-by-character :(.
    [/quote]
    ... would create 5 tile sprites and move them off-screen ... I'd create these sprites outside the main game loop ... because creation and deletion of sprites takes time.

    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • What new game to write...Now that Dominetris is out I'm wondering what to set about coding-up next... ...So I'm asking what kind of new games are people wanting to play? A …

    ... />
    how about using massive sprites whose individual pixels were actually ... cannot see far beyond your character...

    as I know ... ZX81 games always used those character set symbols which divided the ...
    racingroom racingroom January 2006 Games
  • Which games are you obsessed with?Do any of you find yourself returning constantly to a particular game or games,even though you've played it to death?My current obsession is Kokotoni…

    ... 't finished it with every character. I probably never will as ... with a girl instead. The sprites are pretty puny but the ...
    dm_boozefreek dm_boozefreek March 2006 Games
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... creator, after the 14th character is added I get an ... just to get to insert character.

    It would ... where in memory to place sprites, couldn't you just ... adjust the location of the sprites to make more memory ... udg bank to place sprites into and add the ...
    Kiwi Kiwi April 2006 Emulators
  • game graphics ?sampled? from c64I&#180;ve got a hunch that some of the games on speccy were scuffled conversions from C64 - the graphics was just &#180;sampled&#180; bit by bit... a…

    ... with striking color choice on sprites and fine detail work on ... been used on the main character sprite). The C64 one looks ...
    Wolverine Wolverine April 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... /> Sprite dimensions are in character units and must be defined ... drawn at exact vertical character coordinates (otherwise things ... character coordinates (again things won't look right). If sprites ... because the underlying engine is character oriented.

    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... "insert/delete" buttons to the character palette.

    [quote]
    sprites, couldn't you just adjust ... the location of the sprites to make more memory available ... up to 255 "characters" (or sprites) which you can in theory ...
    Dunny Dunny April 2006 Emulators
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... sp1_update". If a particular character cell is changed by printing ... number of sprites. Each sprite is divided into character-size ... into characters with each character described internally by a ... sprites that occupy much less space than a full character ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... to keep track of dirty character cells, draws in the same ... only allow one colour per character square. As I mentioned, eventually ... . MSX1 also has 32 hardware sprites and they could be used ... adding colour to the main sprites.

    The CPC and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... and then removing individual character cells from the engine with ... to those removed character cells, making all sprites appear to ... then remove the corresponding character cells from the engine ... .

    - Preshifted sprites are a possibility and would ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Spectrum games which are better than 16-bit versionsLet's talk about games which are better on the Speccy than on 16-bit machines. In my opinion Spectrum versions of "Chase HQ" and "Space Gun" are bet…

    ... colour clash - had the strongest sprites and seemed to move more ... had more features where the character (along with the enemies) could ...
    speccy8 speccy8 April 2006 Games
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... editor updates with the relevent character. This is only true currently ... up to 255 "characters" (or sprites) which you can in theory ...
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... to draw sprites, by column then row, not as character blocks. Assuming ... the sprites can be positioned at ... only to be placed at character block position then I ... suppose character block drawing using row ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprite library:

    cd sprites/software/sp1
    cp spectrum ... /lib/clibs and z88dk/include/sprites).

    You should open ... /> Next post -- ran into a character limit.
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
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