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<1…6789101112…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... If there are occluding sprites in the character cell, then the ... buffer. Instead, all sprites in the character cell are skipped ... tells how many occluding sprites occupy the character cell and the ... any size measured in character units. Sprites are created in ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... draw the sprite character.

    As sprites are moved ... on the plane the sprite character occupies.

    ... sp1_UpdateNow() draws a sprite character from the "struct sp1_cs" ... graphics pointers for the sprite character. The draw function draws ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... SP1V_DISPORIGX and SP1V_DISPORIGY indicate the character coordinate placement of sp1's ... you only draw sprites to exact horizontal character coordinates or you only ... pointer to a UDG character indexed by character code. When background tiles ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... "struct sp1_cs" for each character making up the sprite. ... code]
    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... the entire screen. When sprites are moved, they are ... specific information for all 10 sprites.

    [code]
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 10 masked sprites. All sprites in SP1 are sized in character units. They ... SP1_TYPE_OCCLUDE flag. An occluding sprite character completely covers everything underneath it ... the last updated character square since, for occluding sprites, nothing is drawn ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... . Following the move the character coordinate of the sprite is ... just like a UDG character. 2-byte sprites do have masks in ... only ever drawn at exact character coordinates.

    But ... -right 3 pixels within the character coordinates they occupy.
    ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... .
    Replace the sabreman sprites with a link character.
    Then add ...
    Kiwi Kiwi May 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... style tips from the zelda sprites quite easily. But on the ... the first place, whereas copying sprites/styles is easier and a ... on the games story and character development.
    While the programmers ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> [code]
    // Clipping Rectangle for Sprites

    struct sp1_Rect cr ... is that the latter invalidates character squares affected whereas the former ... ; i!=10; i++) { // move all sprites

    se = &sprtbl ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... lights come back on, the character you didn't select to ... 'll stick with making the sprites and background tiles in mono ...
    Wolverine Wolverine May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... complete graphics from the previous character drawn to screen is ... previously drawn graphics from another character in the pixel buffer. ... one or two sprites (probably the main character) that take the ... is at an exact character coordinate because of the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... alter those character squares' graphics. It will appear that sprites move behind ... not draw to those character cells and the sprites will appear to ... .

    sp1_RemoveUpdateStruct() removes the character cell corresponding to the struct_sp1_update ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... just before an sp1_UpdateNow() call. Character cells should be restored (re ... complication occurs if a particular character cell is invalidated, then validated ... character code
    struct sp1_cs *slist; // +3 BIG ENDIAN ; list of sprites ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Unknown UTPG game?well, maybe you know about it, but as I&#180;ve read about the [B]Ultimate Play the Game[/B] titles, never seen this one... surely this wasn&#180;t m…

    ... (which didn't sit on character boundaries) for example when redesigning ... the tiles to fit character cells would've meant the ... and still have six hardware sprites left...
    TMR TMR May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... it will visit each logical character coordinate described in the rectangle ... bottom) and for each logical character coordinate visited, it will call ... be taking a break from sprites to visit animated background tiles ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... animation - and I mean REAL SPRITES - moving across the screen while ... (brought up the screen one character square at a time, also ... scrolling the pixels into the character squares (it's quite hard ...
    JonNorth JonNorth May 2006 Games
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/tiles/ ... .net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-sp1. ... , preface them with the escape character 27. So, eg:
    ... will be advanced right one character. If the xwrap flag ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... and any number of sprites per character square. Because there are ... sprites, as you mentioned above. Remember though that each [I]character ... Backgrounds done with LOAD sprites are meant to be ... removed from the engine and sprites for background. In general ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... () will also invalidate affected character squares so that they are ... pair") stores an individual tile (character code) and a colour ( ... , and finally invalidates the character cell so that it is ... s (one for each character in all sprites). So BALLOC.LIB is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... graphic for a particular character square should come from ... file address stored in the character's struct_sp1_update.screen + the ... the engine and ten floating sprites bouncing off edges. Keys ... the original test program. Sprites will appear to obey the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... pixels at a time. Enemy sprites 8 pixels at a time ... -scrolled the background and character-moved the sprites (and did this correctly ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • New game: MPTHRILLA: The Metal MinerHi all, I&#180;m glad to announce you the news of having new Speccy game for you to play... :) [URL="http://art.speccy.cz/art.htm#own"]MPTHRILLA: …

    ... mode which concerns whole the character tile 2x2, not only the ... doesn?t use mask for sprites)

    will have to ...
    de Vandemar Croup de Vandemar Croup July 2006 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... and bottom halves of the sprites active on the screen as ... static objects that are on character boundaries as this routine could ... pre-rotated sprites could be used) and draw on non-character aligned ...
    Kiwi Kiwi July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... /> [LIST]
    [*]Only draw character cells on screen that change ... a back buffer, individual character cells are completely drawn in ... version of the character cell (with all sprites and background) is ... advantage is that individual character cells can be marked ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... [LIST]
    [*]Only draw character cells on screen that change ... a back buffer, individual character cells are completely drawn ... version of the character cell (with all sprites and background) is ... QUOTE]

    The character buffer cell idea is excellent ...
    robpearmain robpearmain August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... character cell to screen, everything in that char cell (all sprites ... to only draw individual character cells that need redrawing ... When sprites are moved through the 3d scene, their character cells ... projections don't follow character cells (the coordinate planes ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... in a full (thirty-two character) line, as the editor reserved ... hardware scrolling, and maybe some sprites? Alright, so the Spectrum never ... had any trouble with sprites anyway, but hardware sprites would have taken ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... sprites.[/QUOTE]
    Actually no. At the very least with customizable character ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... the very least with customizable character sets the C64 can also ... why are C64 games without sprites always slower then?
    Spector Spector September 2006 Sinclair Miscellaneous
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... you can't set starting character of the grid. You can ... characters (or pre defined dataformat sprites) makes the grid's starting ...
    Arda Arda October 2006 Emulators
<1…6789101112…34>

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