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<1…18192021222324…34>
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... f$(n,b-a+1)=CHR$ PEEK b: NEXT b
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... f$(n,b-a+1)=CHR$ PEEK b: NEXT b
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... f$(n,b-a+1)=CHR$ PEEK b: NEXT b
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... TO 23408
    150 PRINT CHR$ PEEK a;
    160 NEXT ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... )))
    1034 LET a$=a$+CHR$ c
    1045 NEXT i ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... $-1: DEF FN c()=INKEY$=CHR$ 13

    9991 FOR ... ),;:
    LET a$(FN l())=CHR$ FN h(a$(FN l ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... (30 PRINT AT 10,10;CHR$ 144)

    UDG font ...
    velesoft velesoft September 2011 Development
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... /> 5 DEF FN z$(d)=CHR$ (d+48+(7 AND d ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... /> 5 DEF FN z$(d)=CHR$ (d+48+(7 AND d ...
    BloodBaz BloodBaz September 2011 Sinclair Basic
  • JHCon Basic GOTO-less CompoHi there, I've just announced a ZX Spectrum 16/48K Basic compo for JH-Con party in December, with some rules. For details and rules, please visit my …

    ... color and perhaps a premature CHR$13.[/QUOTE]

    The ...
    Arda Arda September 2011 Sinclair Basic
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... CHR$ 142;" ";" ";" ";" ";" ";" ";" ";" ";" ";CHR$ 132;CHR$ 143;CHR$ 143;CHR$ 143;CHR$ 143;CHR$ 139;" ";" ";" ";CHR$ 132;CHR$ 141;CHR$ 143;CHR ... $ 143;CHR ...
    fog fog September 2011 Announcements
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... =av-ap: LET l$=CHR$ FN g(l)+CHR$ FN h(l ... $=f$+l$+CHR$ k0+CHR$ VAL "128"+(l$ AND apv)+((CHR$ k0+CHR$ k0 ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • 3 lines of funHello! I'm looking for a tattoo to remember forever our fabulous 8 bit era. A part the pictures I posted here [url]http://www.worldofspectrum.org/for…

    ... QPJIAAAAMCHR$ (63+CODE (g$(x)));: BORDER RND*7: NEXT x< ...
    fog fog October 2011 Sinclair Basic
  • 3 lines of funHello! I'm looking for a tattoo to remember forever our fabulous 8 bit era. A part the pictures I posted here [url]http://www.worldofspectrum.org/for…

    ... QPJIAAAAMCHR$ (63+CODE (g$(x)));: BORDER RND*7: NEXT x< ...
    lovespider lovespider October 2011 Sinclair Basic
  • 3 lines of funHello! I'm looking for a tattoo to remember forever our fabulous 8 bit era. A part the pictures I posted here [url]http://www.worldofspectrum.org/for…

    ... IPFEQJABPFJMLIGCHR$ (63+CODE (g$(x)));: NEXT x
    9930 ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... can I use say INKEY CHR ?[/QUOTE]

    it depends ... ,you may use "IF INKEY$=CHR$ 13 THEN ..."
    You cannot ...
    Arda Arda October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... can I use say INKEY CHR ?[/QUOTE]

    Hi Fog ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    ... b=0 TO 31: PRINT CHR$ (a+57);:
    NEXT b ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... : PRINT
    ;; 20 PRINT F;"= ";CHR$(143+F);" =";143+F:NEXT ...
    kgmcneil kgmcneil October 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... : PRINT
    20 PRINT CHR$(143+F);" = CHR:";F
    30 NEXT ...
    kgmcneil kgmcneil October 2011 Development
  • fav spectrum charactermy fav spectrum character is called dizzy

    10 PRINT AT 0,0; CHR$ 134; CHR$ 128; CHR$ 137

    either 134 or 137 :-(

    in our day we had no sprites and were lucky to get a UDG
    fog fog October 2011 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... =32 to 127: PRINT #4; CHR$ (f+128);: NEXT f[/CODE ...
    Einar Saukas Einar Saukas November 2011 Development
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    Arjun posted a link earlier to a page with descriptions of numerous maze types and solving algorithms. I didn't actually use Tremaux's Algorithm in the end because, although it's simple (see second code segment below), it assumes that all available forward ...
    Battle Bunny Battle Bunny November 2011 Development
  • UDG designer?Looking for a good UDG designer that I can save my designs as binary files to load back into ZX Spin... Any ideas?

    I'm just about to start writing my own! It can't be that hard. I only need a basic BASIC one to design small sprites in. I think I'll be making heavy use of CHR$ 143.
    bigjon bigjon November 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... : PRINT
    20 PRINT F;"= ";CHR$(143+F);" =";143+F:NEXT ...
    kgmcneil kgmcneil December 2011 Development
  • problem with RND (or maybe INT)I'm using this statement: LET m=(INT (RND*sn)+k1)*k2-k1 to give a pointer m to a 2-byte segment of a string l$. Items k1 & k2 are integer constants…

    ... "1361"
    1341 LET e$=CHR$ kG+CHR$ k5+"DROP "+STR$ sc ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... POKE USR "p"+0,VAL (chr(193) +"[B]0[/B][I ...
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
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