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The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…
... /I/ RESTORE /CHR$ 8/CHR$ 8/M/CHR$ 22/1/10/CHR$ 8) but ... good with (F/I/RESTORE/CHR$ 8/M/ /P/AND/A ... -
The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…
... /I/ RESTORE /CHR$ 8/CHR$ 8/M/CHR$ 22/1/10/CHR$ 8) but ... good with (F/I/RESTORE/CHR$ 8/M/ /P/AND/A ... ".That wouldn't work, because CHR$ 8 doesn't delete everything ... CAT (F/ RESTORE /CHR$ 8/CHR$ 8/M/ CAT /CHR$ 22/1/11 ... -
The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…
Perhaps I'll try (G/U/N/POINT/AND/CHR$ 8/R/O/I/D) instead, or if it save that for the card game (AND/CHR$ 8/R/O/I/D/ /POKE/CHR$ 8/R). -
Hungarian notation for asm - Yes or No ?There is thing called hungarian notation - https://en.wikipedia.org/wiki/Hungarian_notation Basically it is all about using prefixed indetifier to i…
... /xer for characters, I think chr/char was a reserved symbol ... -
ZX-Assembler version 0.8 (beta) releasedDear readers, yesterday I've published ZX-Assembler in its first version 0.8. It offers you some interesting features, even if I know there are …
... ZX-Basic line, with these CHR$ 14 number codes, e.g ... -
Removal of "reset on break" protection (old basic program)Hi, Long time lurker, here! This is hopefully quite simple but there's an old basic game in the I'd like to bring up to date / take a look at …
... after I'd used the CHR$ USR caper helpfully provided above ... using INKEY$ in place of CHR$ PEEK KEY and the AT ... -
40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…
... /> ex de, hl ; de = font chr gfx
push de ; save ...
ld a, (de) ; get chr gfx
ld c, 0 ... -
Rom routine for pixel addressDear all, Having my bi-annual 'lets try machine code' project again and have come up with a problem with the pixel address rom routine at 8874. …
... overwriting the screen address with CHR$ $00 which is a graphics ... -
how do i convert a binary string into hex in basic?how do i convert a binary string into hex in basic?
There's lots of possible ways, one method:
[code]
1000 REM Convert binary (b$) to Hex (h$)
1010 LET h$=""
1020 IF LEN b$9)))+h$
1050 LET b$=b$( TO LEN b$-4)
1060 GO TO 1020
[/code]