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<1…11121314151617…34>
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... /> 5 DEF FN z$(d)=CHR$ (d+48+(7 AND d ... eh? 0-9 + A-Z. 10+26=36.
    In ASCII ...
    BloodBaz BloodBaz September 2011 Sinclair Basic
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... /> 10 PRINT AT 0,0;CHR$ 141;CHR$ 131;CHR$ 135;CHR$ 136;CHR$ 143;" ";" ";" ";CHR$ 143;" ";" ";" ";" ";CHR ... 10,3;CHR$ 132;CHR$ 143;CHR$ 143;CHR$ 143;CHR$ 143;CHR$ 138;" ";" ";" ";" ";" ";" ";CHR$ 133;CHR$ 143;CHR$ 130;CHR ...
    fog fog September 2011 Announcements
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... )
    9994 DIM f$(VAL "10"): INPUT "SAVE ";(la);" to ";(lz ... =av-ap: LET l$=CHR$ FN g(l)+CHR$ FN h(l ... $=f$+l$+CHR$ k0+CHR$ VAL "128"+(l$ AND apv)+((CHR$ k0+CHR$ k0 ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • 3 lines of funHello! I'm looking for a tattoo to remember forever our fabulous 8 bit era. A part the pictures I posted here [url]http://www.worldofspectrum.org/for…

    [code]
    10 LET G$=" ... QPJIAAAAMCHR$ (63+CODE (g$(x)));: BORDER RND*7: NEXT x< ... 30 GO TO 10

    [/code]
    fog fog October 2011 Sinclair Basic
  • 3 lines of funHello! I'm looking for a tattoo to remember forever our fabulous 8 bit era. A part the pictures I posted here [url]http://www.worldofspectrum.org/for…

    [QUOTE=fog;567498][code]
    10 LET G$=" ... QPJIAAAAMCHR$ (63+CODE (g$(x)));: BORDER RND*7: NEXT x< ... 30 GO TO 10

    [/code][/QUOTE]

    And ...
    lovespider lovespider October 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... following listing:
    ;;
    ;;
    ;; 10 FOR F=1 TO 8 ... : PRINT
    ;; 20 PRINT F;"= ";CHR$(143+F);" =";143+F:NEXT ...
    kgmcneil kgmcneil October 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... /> 10 FOR F=1 TO 6: PRINT
    20 PRINT CHR$(143 ... +F);" = CHR:";F
    30 NEXT ...
    kgmcneil kgmcneil October 2011 Development
  • fav spectrum charactermy fav spectrum character is called dizzy

    10 PRINT AT 0,0; CHR$ 134; CHR$ 128; CHR$ 137

    either 134 or 137 :-(

    in our day we had no sprites and were lucky to get a UDG
    fog fog October 2011 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> PRINT #4; INVERSE 1;AT 10,10;"Hello World!"; INVERSE 0[/CODE ... =32 to 127: PRINT #4; CHR$ (f+128);: NEXT f[/CODE ...
    Einar Saukas Einar Saukas November 2011 Development
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    Arjun posted a link earlier to a page with descriptions of numerous maze types and solving algorithms. I didn't actually use Tremaux's Algorithm in the end because, although it's simple (see second code segment below), it assumes that all available forward ...
    Battle Bunny Battle Bunny November 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... ,17: RANDOMIZE USR 30000
    10 FOR F=1 TO 8 ... : PRINT
    20 PRINT F;"= ";CHR$(143+F);" =";143+F:NEXT ...
    kgmcneil kgmcneil December 2011 Development
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... br /> 130 REM PAPER=CHR$ 17
    140 REM ... /> 190 LET c$=CHR$ 19+CHR$ 1
    200 ... c$+CHR$ 17+CHR$ 7+CHR$ 22+CHR$ y+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ ... CHR$ 17+CHR$ 5+CHR$ 22+CHR$ (y+1)+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ ... QUOTE]


    10 PAPER 0: BORDER 0: BRIG…
    SKR SKR February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... 10 LET o$=CHR$(16)+CHR$(2)+CHR$(17)+CHR$(6)+"HELLO"+CHR$(16)+CHR$(1)+CHR$(17)+CHR ... $[/code]

    CHR$ 16 corresponds to INK
    CHR$ 19 corresponds to BRIGHT
    CHR$ 20 corresponds ... to INVERSE
    CHR$ 21 corresponds ...
    na_th_an na_th_an February 2012 Sinclair Basic
  • +3 DOS questionHey all, Is it possible to catalogue a +3 disk to a variable somehow from BASIC? I'm looking at extending my Snapshot to Microdrive utility, so it s…

    ... : LET s$(a-k1+1)=CHR$ PEEK a: NEXT a:
    10.
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... bit shifts.

    Line 10 sets up the array used ... /> 10 DIM b$(16,4): LET b$(1)=CHR$ pat+CHR$ pat+CHR$ pat+CHR ... :
    LET d=(c$(c)=CHR$ pon)+(c=4)+o: LET ... =2):
    LET c$(c)=CHR$ (pat-((pat-pon) AND d ...
    Battle Bunny Battle Bunny May 2012 Development
  • How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…

    This program demonstrates what lines 10 and 20 look like.
    [ ... code]
    10 LET a = CODE "A"
    CHR$ (PEEK n AND PEEK n ...
    BloodBaz BloodBaz May 2012 Sinclair Basic
  • Encode two positive int numbers into one?Hi guys) Recently I've been trying to simulate short lists in Basic, but the point is that using limited values, say, 0-99 or 0-999, I remembered ho…

    ... /> 10 DIM a$(2)

    20 LET a$(1)=CHR$(a ... )
    30 LET a$(2)=CHR$(b)

    40 LET ...
    BloodBaz BloodBaz June 2012 Sinclair Basic
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... /> ld a,(de)
    rst $10
    inc de
    dec ... there is problem with .print CHR$(65) for example, i think ... ), because LET a=65: .print CHR$(a) works.

    [QUOTE ...
    ub880d ub880d July 2012 Announcements
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... /> 5 GO SUB 200
    10 FOR r=4 TO 18 ... TO 32: LET c$(c)=CHR$ a: NEXT c: LET c ... $(8)=CHR$ 40:
    FOR c=9 ... TO 23: LET c$(c)=CHR$ 0: NEXT c: LET c ... $(24)=CHR$ 40:
    FOR c=33 ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... /> [QUOTE=guesser;638800][CODE]
    10 LET a = CODE INKEY$
    40 GOTO 10
    [/CODE]

    works ... a>31 THEN PRINT CHR$ a;

    It's ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... like this...

    [CODE]10 PAUSE 0 : LET a = CODE ... ;31 THEN PRINT CHR$ a
    40 GOTO 10[/CODE]

    Encarnado Encarnado July 2012 Sinclair Basic
  • Pixel plots for entire Spectrum charsetDoes anybody have these, preferably relative to their 8x8 pixel grid, or know an easy way of finding out (i.e in a format similar to the data bin exa…

    ... each character:
    [code]
    10 DIM c$(8): DIM p ... /> 20 PRINT AT 21,0;CHR$ c
    30 FOR y ... ,y): LET c$(x+1)=CHR$ 143 AND p: LET p ...
    Battle Bunny Battle Bunny July 2012 Development
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    10 LET a$=CHR$ 16+CHR$ 1+"What is your name? "
    20 INPUT (a$);b$

    Voila - blue input prompt :)

    haha - ignore me, I just read the "input text" in the OP and just went off on one :-) As you were!

    D.
    Dunny Dunny July 2012 Sinclair Basic
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... PRINT #4;CHR$ 30;CHR$ 0'"New with version 1.10 of the ... -c; PAPER 6;CHR$ 14;CHR$ 28;CHR$ 1;CHR$ 29;CHR$ 1;"Size ";c ... to the character size: ";CHR$ 142;CHR$ 137;CHR$ 131;CHR$ 135;" but UDGs ... ; PAPER 7;CHR$ 18;CHR$ 1;CHR$ 19;CHR$ 1;CHR$ 30;CHR$ 1;CHR$ 1;CHR$ 14 ...
    Zetr0 Zetr0 August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... YOUTUBE]

    [CODE]
    10 LET D=1
    20 ... happening here...

    LINE 10:

    Initialized a numeric ... = 2
    CHR$ 51 = 3
    CHR$ 52 = 4
    CHR$ 53 = 5 ... :

    Jump to line 10


    I ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 33...

    [CODE]
    10 REM CATCH
    20 DIM ... (1)=2: LET Y(1)=10: LET X(1)=0: LET ...
    40 LET T(2)=10: LET Y(2)=20: LET ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... like...

    [CODE]
    10 REM CATCH
    20 DIM ... (1)=2: LET Y(1)=10: LET X(1)=0: LET ...
    40 LET T(2)=10: LET Y(2)=20: LET ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 5 GO SUB 2000
    10 REM CATCH
    15 GO ... (1)=2: LET Y(1)=10: LET X(1)=0: LET ...
    40 LET T(2)=10: LET Y(2)=20: LET ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... $10 replacement routine
    ; accepts: CHR$22,Yccord,Xccord
    ; CHR$13 ... is it a carriage return chr$13
    jr nz, ... is it an 'AT' ctrl chr$
    jr nz, notatchr
    chr$
    shiftamount defb 0 ; ...
    uglifruit uglifruit August 2012 Development
<1…11121314151617…34>

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