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<1…13141516171819…34>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /th_ZXSporgBASICv0pt004Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt004 ... ;AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d)
    1230 LET ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /ZXSporgBASICv0pt005Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt005 ... ;AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d)
    1230 LET ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... navigate in BASin
    [CODE]10 REM zx sporg basic v0pt006 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... =0: PRINT AT y,x;CHR$ (144+d): REM character ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /ZXSporgBASICv0pt006Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt006 ... ;AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... retracts after use.
    [CODE]10 REM zx sporg basic v0pt007 ... ;AT 0,j;CHR$ 143;AT 15,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ... AT y,x;CHR$ (144+d): LET xo=x ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /ZXSporgBASICv0pt008Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt008 ... AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... Spectrum models.
    [CODE]
    10 REM zx sporg basic v0pt009 ... ;AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... at line 2010.
    [CODE]10 REM zx sporg basic v0pt010 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT ... =8: PRINT AT y,x;CHR$ (144+d): REM character ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /ZXSporgBASICv0pt011Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt011 ... AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... starts fighting back.
    [CODE]10 REM zx sporg basic v0pt012 ... ;AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... you strike them!
    [CODE]10 REM zx sporg basic v0pt013 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... =1: PRINT AT y,x;CHR$ (144+d): REM character ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... be spreading misinformation . . .
    [code]10 REM zx sporg basic v0pt014 ... ;AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /ZXSporgBASICv0pt015Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt015 ... ;AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... address in display file
    10 LET z=0: LET row ... =9: LET col=10: PRINT AT row,col;:
    10
    20 DIM s$(cr ... =1 TO cc:
    PRINT CHR$ (a+64);: NEXT b:
    LET s$(s)=CHR$ PEEK c: POKE c,255 ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... jpg[/IMG]

    [CODE]10 REM zx sporg basic v0pt016 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... =1: PRINT AT y,x;CHR$ (144+d): REM character ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /ZXSporgBASICv0pt017Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt017 ... ;AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... in line 2170.
    [CODE]10 REM zx sporg basic v0pt018 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... =100: PRINT AT y,x;CHR$ (144+d): REM character ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... has replaced the 'A' at CHR$144 to see if the ... loaded

    [code]
    10 REM zx sporg basic v0pt019 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .jpg[/IMG]

    [CODE]10 REM zx sporg basic v0pt020 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... , at line 9900
    [CODE]10 REM zx sporg basic v0pt021 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .jpg[/IMG]

    [CODE]10 REM zx sporg basic v0pt022 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /ZXSporgBASICv0pt023Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt023 ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... .jpg[/IMG]

    [CODE]10 REM zx sporg basic v0pt024 ...
    bigjon bigjon March 2013 Sinclair Basic
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... /> [code]5 CLEAR 29999
    10 FOR i=30000 TO 30047 ... 127: PRINT AT 21,0;CHR$ i
    40 FOR y ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... "
    1010 STOP

    10 Test all +3 commands
    CHR$ b
    31 PRINT CODE ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... :

    CAT 0; "mr"+CHR$ i

    Where 'i ... an integer between 1 and 10, indicating how many times per ... powered down.

    Try 10 Hz and do a test ...
    Dan Antohi Dan Antohi May 2013 Hardware
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... :

    CAT 0; "mr"+CHR$ i

    Where 'i ... an integer between 1 and 10, indicating how many times per ... powered down.

    Try 10 Hz and do a test ... ]

    I tried the 10 Hz and it is just ...
    saberman saberman May 2013 Hardware
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... * 2013
    3 REM
    10 BORDER 0: CLEAR 59999
    CHR$ 144;: NEXT f
    40 ... ;AT sx-1,sy-1;CHR$ 145;AT tx-1,ty ... -1;CHR$ 146
    70 DIM d ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... * 2013
    3 REM
    10 BORDER 0: CLEAR 59999
    CHR$ 144;: NEXT f
    40 ... (f)-1,b(f)-1;CHR$ 145: NEXT f
    60 ... (f)-1,j(f)-1;CHR$ 146: LET d(i(f ...
    Einar Saukas Einar Saukas May 2013 Development
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... f: READ d$: LET l$=CHR$ (VAL d$(k)*g+VAL ...
    Battle Bunny Battle Bunny May 2013 Development
<1…13141516171819…34>

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