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<1234567…34>
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    ... ":
    PRINT AT e15,VAL "12"; OVER e1; INK e6;"> ... ;>"
    3140 IF INKEY$=CHR$ VAL "13" THEN GO TO ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... />
    NEXTROW:ld b,(ix+12)
    ld c,(ix+04 ... /> djnz MOVE1C
    inc (ix+12)
    ld a,(ix+20 ... )
    cp (ix+12)
    jr nc,NEXTROW
    CHR$ 17+CHR$ (p+1)+CHR$ c:
    LET ...
    Battle Bunny Battle Bunny May 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    Hi Folks,

    Hard to believe it is 18 months since I posted this. Now on version 3.2 (see demo program below). This version is smaller (300+ bytes) and faster than the previous version.

    As before it still offers the following ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    Hi Folks,

    Been optimising again - this version is shorter and feels more responsive.

    [Code]100 REM ----------------------
    110 REM XINPUT DEMO
    120 REM \* 2011 PeaSea Software
    130 REM 3.1 18-Jul-2011
    140 REM ...
    Paddy Coleman Paddy Coleman June 2012 Sinclair Basic
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... FOR a=1 TO 12: PRINT #4;CHR$ 7;: NEXT a
    CHR$ 14;CHR$ 28;CHR$ 1;CHR$ 29;CHR$ 1;"Size ";c ... to the character size: ";CHR$ 142;CHR$ 137;CHR$ 131;CHR$ 135;" but UDGs ... ; PAPER 7;CHR$ 18;CHR$ 1;CHR$ 19;CHR$ 1;CHR$ 30;CHR$ 1;CHR$ 1;CHR$ 14 ...
    Zetr0 Zetr0 August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... ,0
    defb 0,12,16,16,16,16,16 ... /> defb 0,28,34,2,12,2,34,28
    defb ... 0,62
    defb 0,12,18,16,60,16,26 ... 28
    defb 0,0,12,16,60,16,16,16 ... ; used during printing of ctrl chr$
    shiftamount defb 0 ; ... 72,9,201,138,75,12,204,141,78,15, ...
    uglifruit uglifruit August 2012 Development
  • Get a listing to .txtI am messing with an old Spectrum game which was written in Basic for the 48k Speccy (not compatible with 128s). I get an error in the begining of th…

    ... AT 12,1; INK 6;"CURSOR: "; INK 7; INVERSE (INKEY$=CHR$ 11 ... );" U "; I
    NVERSE (INKEY$=CHR$ 10);" D ... "; INVERSE (INKEY$=CHR$ 8);" L "; INVERSE ...
    mcleod_ideafix mcleod_ideafix September 2012 Sinclair Basic
  • BEEP / PLAY equivalentI'm so tired I can't even think of a proper title for this. Has anyone seen a table showing a comparison between BEEP notes durations and equivalent …

    ... $
    60 PRINT "PLAY ";CHR$ 34;p$;CHR$ 34
    65 PRINT ...
    mcleod_ideafix mcleod_ideafix September 2012 Sinclair Basic
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... $ n
    6002 CLEAR 31300-12: GO SUB 900 : LET pt ...
    Battle Bunny Battle Bunny January 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,1,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d)
    2010 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,1,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d)
    1230 INK ... =0: PRINT AT ny,nx;CHR$ (144+nd)
    2010 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d)
    1230 LET ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d)
    1230 LET ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 LET ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... ;AT j,15;CHR$ 143;AT 0,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ... AT y,x;CHR$ (144+d): LET xo=x ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... d+11,14: POKE d+12,z: POKE d+13,FN ... 40 : change LET s$(s)=CHR$ PEEK c to POKE s ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ,128,0,0: DATA 56,12,14,30,30,14,4 ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =1: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 GO ...
    bigjon bigjon February 2013 Sinclair Basic
  • SAVE writing zeros after program?Hi there! I hope this is the right forum, but I didn't find any other more appropriate... I'm trying to recover some very old tapes with stuff I mad…

    ... line which makes sense, line 12 in the example, is where ... ):
    PRINT n;TAB 5;CHR$ PEEK (a+4),
    a ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
<1234567…34>

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