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Search Again :: Adv Search 1000 results in 0.016s
<1…45678910…34>
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... " statement the 'h' variable is 12 bits not 8, but changing ... /> 90 LET h$(rsl+1)=CHR$(k+32)
    95 NEXT ... ,32,0,0,0,60,12,0,42
    ,0,0 ... FN b(zh,63,1,12,1000,0): LET zh=v ... FN b(zh,63,1,12,1000,0): LET zh=v ...
    Battle Bunny Battle Bunny January 2014 Development
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... INKEY$="")
    21 PRINT AT 12,14;a: STOP
    [/code ...
    Battle Bunny Battle Bunny February 2014 Sinclair Basic
  • reversing an LFSRWhat's the correct way of reversing an LFSR so that it produces the same numbers but in reverse order? The little BASIC program below shows a test I …

    ... /> >> 0=9^10^12^13 >> (for a ... . a$ = chr$(48 + xor(a$(9),a$(10),a$(12),a$(13 ... ))) + a$( to 12)

    Then ...
    Kweepa Kweepa February 2014 Development
  • reversing an LFSRWhat's the correct way of reversing an LFSR so that it produces the same numbers but in reverse order? The little BASIC program below shows a test I …

    ... 32
    40 LET a$=CHR$ (48+x(1+VAL a ... $(13)+VAL a$(12)+VAL a$(10)+VAL a ... $(9)))+a$( TO 12)
    45 LET v=0 ...
    Kweepa Kweepa February 2014 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... +256*PEEK (a+1)
    12 RESTORE 11: DIM v$(20 ... display file. Where are the CHR$ being converted to bit patterns ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... a=fnq+3 TO fnq+12 STEP 9:IF FN p ... THEN LET loc=VAL VAL$ (CHR$ PEEK (a-3)+"$"):POKE a ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    ... the digit.
    [code]
    12 INPUT "operation [+-]: ";o$'
    "number ...
    Battle Bunny Battle Bunny March 2014 Development
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... "
    1490 PRINT#3,"< "CHR$(240)" > - Increase"
    1500 ... PRINT#3,"< "CHR$(241)" > - Decrease"
    1510 ... /> 2040 '
    2050 WHILE INKEY(12)=0
    2060 IF INKEY ...
    CP/M User CP/M User June 2014 Chit chat
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... AT 20,16; BRIGHT 1;CHR$ (CODE i$-11):
    LET ... $(r,k): LET z$=CHR$ 22+CHR$ r+CHR$ k:
    LET sgo ... /> GO SUB CODE y$*2-12
    84 GO TO sgo ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... AT 20,16; BRIGHT 1;CHR$ (CODE i$-11):
    LET ... $(r,k): LET z$=CHR$ 22+CHR$ r+CHR$ k:
    LET sgo ... /> GO SUB CODE y$*2-12
    84 GO TO sgo ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... +CHR$ 22+CHR$ w+CHR$ v+CHR$ 19+CHR$ bf+CHR$ 17+CHR$ sp+CHR$ 16+CHR$ si ... followed by m$+CHR$ 22+CHR$ w+CHR$ v in WORKSP, ... overhead required by TEST_ROOM) = 224*12 + 65 + 80 = 2833 bytes ... $=CHR$ 22+CHR$ w+CHR$ v+CHR$ 19+CHR$ bf+CHR$ 17+CHR$ sp+ Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Another 9 month hiatus. Made a few false starts because I didn't read this thread properly first! Have changed round the code for a wall to 0 and a door to 1 in the maze map to make it more straightforward to plot as INVERSE 0 or 1 when I draw the map, and ...
    bigjon bigjon September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... -byte element of p$() hold CHR$ 16 (INK print control) + colour ... : PAPER 0: INK 4
    12 CLS : DIM g$(20,32 ... :
    LET g$(i,1)=CHR$ 0: LET bc=((i-1 ... :
    LET g$(i,32)=CHR$ 0: NEXT i: LET bc ... : IF INKEY$=" " THEN GO TO 12
    17 GO TO 13 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... : INK 4: OVER 0
    12 INPUT "Density [0-9] ";den ... : IF INKEY$=" " THEN GO TO 12
    17 GO TO 14 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Microdrive usageAnyone here know about microdrive files? Had a few carts in, all have stuff on, heres an example cat 1 with the error message i get for every single …

    Here's a composite of three routines from pages 16,32,35 of Andy Pennell's Microdrive book which combine to provide an extended Microdrive CAT.
    [code]1000 CLEAR 64999: GO SUB 8000: GO SUB 8350
    2000 GO SUB 8040: INPUT "Drive: ";d: GO SUB 5000: ...
    Battle Bunny Battle Bunny November 2014 Sinclair Miscellaneous
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    Hi Folks,

    On a similar vein I wrote the following general purpose input routine a couple of years back:

    [CODE]100 REM ----------------------
    110 REM XINPUT DEMO
    120 REM \* 2011 PeaSea Software
    130 REM 3.1 18- ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    Part 2!
    Fully texture mapped (on the walls, at least - floors and ceilings are a lot more processor-intensive!). Should be able to create a decent clone of Wolfenstein with this code as the foundation...
    Always wanted to make a 3D game in AMOS ...
    Dunny Dunny May 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    And finally Part 3!
    Here's the full engine with floor and ceiling rendering:
    http://s22.postimg.org/xup7xc9m9/maze4.png
    It's ... slow. Where SpecBAS could help enormously with vertical texture strips for the walls, floors can't be done ...
    Dunny Dunny May 2015 Sinclair Basic
  • Removal of "reset on break" protection (old basic program)Hi, Long time lurker, here! This is hopefully quite simple but there's an old basic game in the I'd like to bring up to date / take a look at …

    ... after I'd used the CHR$ USR caper helpfully provided above ... U=1: PRINT AT 13,12; FLASH 1;"YOU'VE WON ... using INKEY$ in place of CHR$ PEEK KEY and the AT ...
    briscaF1 briscaF1 August 2015 Sinclair Basic
  • how do i convert a binary string into hex in basic?how do i convert a binary string into hex in basic?

    ... (RND*256): PRINT dec;TAB 12;"=";:
    REM generate a random ... "): NEXT b:
    LET h$=CHR$(nib+48+(7 AND nib ...
    Battle Bunny Battle Bunny September 2015 Development
  • What am I doing wrong here?[code]IF INKEY$=SCREEN$ (21,4) THEN LET SCORE=SCORE+1[/code] It's delivering a positive every time.

    ... /> ScrDone:;At this point the CHR$ parameters are the top entry ... the calculator stack; also A=CHR$, DE=pointer, BC=length (0 ... 2
    11 LET a$=CHR$ (97+INT (RND*26)): PRINT ... $;AT 21,4;a$
    12 PAUSE 50
    110 IF ...
    Battle Bunny Battle Bunny May 2016 Sinclair Basic
  • Bored of the Rings coded messageI was browsing [url="https://tcrf.net/"]The Cutting Room Floor[/url] recently and stumbled upon the entry for [url="https://tcrf.net/Bored_of_the_Rin…

    ... l=1 TO 485
    12 FOR w=1 TO 7 ... TO 9: LET w$(c)=CHR$ PEEK (a+c): NEXT c ... OR b$(CODE w$(u))CHR$ 3) THEN
    GO TO ... LET b$(CODE w$(u))=CHR$ u:
    NEXT u
    Battle Bunny Battle Bunny May 2016 Games
  • New game: QuizTron 48000 seriesOkay, this time I made a series of games. I got inspired to make a trivia game engine, and found a set of questions.. that was too large to fit into …

    ... .
    I only played the '12 questions for one person" and ... /> Did you consider a 42 chr per line font? you can ...
    Sol_HSA Sol_HSA November 2016 Brand new software
  • flash in a stringhi, is it possible to store flash in a string? u can store colours, bright, etc.

    The FLASH control is 18 ($12), so, for example:

    LET a$="start "+CHR$ 18+CHR$ 1+"FLASHING"+CHR$ 18+CHR$ 0+" stop" : PRINT a$
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    Here's the listing:

    [code]
    1 POKE 23674,0: POKE 23673,0: POKE 23672,0: POKE 65281,0: FOR q=0 TO l-1: RESTORE 130+t(q+1): READ w: FOR e=1 TO w: READ r,c: LET n=q*320+r
    2 LET f1=PEEK 23672: LET f2=PEEK 23673: LET f3=PEEK ...
    Dunny Dunny June 2017 BASIC
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