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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • Lerm MicroMate - SDPHi All, I'm having a go at preserving a microdrive version of Lerm MicroMate. I?ve got a few problems, though, as the software has been unbelievably…

    ... LERM cartridge header "???TRANS??? [CHR$ 16,17,21,84,82,65,78 ...
    jp jp September 2005 MIA/STP/SDP
  • Writing for MultifaceI was just wondering, is it possible to write a BASIC program, compile it and use the Multiface to run it? I'd like to write a small util to edit te…

    [quote]
    On 2005-11-29 08:54, aowen wrote:
    I once made a ROM game for the crap games competition by replacing the tape routines with a simple compiled BASIC game. I'm not sure anyone ever played it, but it demonstrates that it is possible.
    ...
    mulder mulder November 2005 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... 30
    50 PRINT AT 21,0; INK 7;a$
    CHR$ (128+8*POINT (x,y ...
    Dunny Dunny May 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... /> 1280 let h$=chr$ 17+chr$ 6+chr$ 20+chr$ 1+s$
    1290 ... ****** bombs **********
    3610 print at 21,pos;"Y";
    3620 if ...
    NotFound NotFound November 2006 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ,x;CHR$ 144: PRINT AT 21,INT (RND*32); INK 2;CHR$ 145 ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ,x;CHR$ 144: PRINT AT 21,INT (RND*32); INK 2;CHR$ 145 ... ;"Get ready!!":
    FOR f=21 TO 85: LET u(f ... : POKE 23692,255: FOR f=21 TO 85: LET b=u ... (f-20):
    PRINT AT 21,u(f);"*": PRINT : PRINT AT ...
    zxbruno zxbruno May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... AT 0,x; INK 6;CHR$ 144: FOR g=0 TO ... /> PRINT AT 21,RND*31; BRIGHT 1; INK 7-g;CHR$ (145 ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ,g; BRIGHT 1; INK f;CHR$ (145+s): LET s=NOT ... ): PRINT AT x,y;CHR$ 144;AT 21,p;" _____ ":
    LET ... =s+t: LET f=(x=21 AND (yp+5)):
    LET ... +2*(x=0)-2*(x=21): NEXT f:
    PRINT AT ...
    Matt_B Matt_B May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... /> 100 PRINT AT playery,playerx;CHR$ 144
    105 LET A ... IF newy21 THEN LET newy=21
    191 IF newx = playerx ... /> 196 PRINT AT playery,playerx;CHR$ 144
    200 ... as before ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... /> 100 PRINT AT b,a;CHR$ 144
    105 IF a ... /> 210 PRINT AT f,e;CHR$ 145
    220 IF e ... =0: LET f=INT (RND*21)+1
    240 LET e ... =0: LET f=INT (RND*21)+1: LET g=0
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... =0: LET f=INT (RND*21)+1: LET g=0: LET ... /> 60 PRINT AT b,a;CHR$ 144
    70 LET a ... THEN PRINT AT b,a;CHR$ 144: LET c=0
    CHR$ 144+" ": GO TO 160
    CHR$ 144: GO TO 160
    21)+1: PRINT AT f,e;CHR$ 145
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... : LET f=INT (RND*21)+1: LET g=0: ... /> 60 PRINT AT b,a;CHR$ 144
    65 FOR ... (z,2)=INT (RND*21)+1: LET d(z, ... THEN PRINT AT b,a;CHR$ 144: LET c=0 ... -1: PRINT AT b,a;CHR$ 144+" ": GO TO 160 ... 1: PRINT AT b,a;CHR$ 144: GO TO 160 ... =INT (RND*21)+1: PRINT AT f,e;CHR$ 145
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [code]
    21 (Blackjack-variant)

    1 ...
    Dr BEEP Dr BEEP June 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... : BORDER 0: CLS : PRINT AT 21,0; INK 1;"~~~~~~~~~~~~~~TTT~~~~~~~~~~~~~~~";: INK ... ;" ";AT y/9,x/9;CHR$ 144;: LET o=x: LET ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ;-9);AT 12-b,a;CHR$ (144+b/17);AT 11 ... -b,a;CHR$ 145:
    NEXT b:
    CHR$ 148 AND (j>0 ... -9);AT 12-b,a;CHR$ (144+b/17);A
    T 11-b,a;CHR$ 145: NEXT b: NEXT
    j,i;CHR$ 148 AND (j>0 ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Digital Prawn;208732]Yes, it's a great improvement, and as always you are welcome to improve any of my games as you see fit.[/QUOTE]

    Thanks! Tonight I also improved your "Titan Lander" game by implementing limited fuel, support for ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... y/5,x/5;CHR$ 144;AT 21,0;"Fuel:";f,"Wind ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 3582+8,c; FLASH h;CHR$ (147+i); FLASH 0;AT ... 0,28;t;"s";AT 21,RND*29+1; INK 3 ... >.1);CHR$ (46+98*(r>.1));AT 21,29*r ... ; INK 2;CHR$ 145+"_"+CHR$ 145 AND ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 3582+8,c; FLASH h;CHR$ (147+i); FLASH 0;AT ... 0,28;t;"s";AT 21,RND*29+1; INK 3 ... >.1);CHR$ (46+98*(r>.1));AT 21,29*r ... ; INK 2;CHR$ 145+"_"+CHR$ 145 AND ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ;AT y*3,x*3;CHR$ c(a);AT w*3 ... ,v*3;CHR$ c(b) AND c(b ... ,v*3;" " AND s;AT 21,0;"Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ;AT y*3,x*3;CHR$ c(a);AT w*3 ... ,v*3;CHR$ c(b) AND c(b ... ,v*3;" " AND s;AT 21,0;"Lives:";l,"Score:";t ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ,...
    DATA ...,b-d,b=21,...
    [/CODE]

    to ... ,d-d*2*z,b=21,...
    [/CODE]
    [/quote]
    Digital Prawn Digital Prawn November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... AT 10,p;CHR$ 144;AT p,10;CHR$ 145;AT 10 ... /> NEXT p:
    PRINT AT 21,0;"Score:";p-20:
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here are the improvements I mentioned:

    [CODE]
    1 READ n,a$:
    FOR c=0 TO 8:
    POKE USR "b"-c,SIN (c/3)-1:
    POKE USR "c"-c,129:
    LET q=INT (c/2)+1:
    CIRCLE 91,92,CODE " $LS "(q):
    POKE (c
    Einar Saukas Einar Saukas February 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... br /> 290 gosub 4000:print chr$(n+48):gosub 5000:print ... chr$(51):let s(n)= ... /> 320 data 17,21,23,12,16,21,8,12,15,14 ... w:next z:if k$=chr$(m+48) then let ... (m)=s(m)-1:print chr$(s(m)+48)
    ... next n:let u$=chr$144:let z$=chr$145
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
<1234567…34>

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