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<1234567…34>
  • Bak 2 SkoolI'm wondering where the alias "Bak 2 Skool" came from, considering the game is called "[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000362…

    ... use a similar trick with CHR$ and some backspaces, or perhaps ... ]

    Yep, with CHR 22 + CHR 0 + CHR 0 the message is set ...
    Dr BEEP Dr BEEP August 2009 Games
  • border graphics / text tricks ?just curious if it was possible.. I mean in basic, when you scroll a program you have "scroll ?" in the lower border? is there trickery that you can…

    ... /> [CODE]
    let a$=chr$ 16+chr$ 2 + "RED INK": save a ... /> [code]
    let a$=chr$ 22+chr$ 15 + chr$ 12 + "AT CHAR":save a ...
    Fikee Fikee December 2009 Development
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... So:
    [code]PRINT CHR$16;CHR$n; will select INK ... n
    PRINT CHR$19;CHR$n; will select BRIGHT ... n
    PRINT CHR$20;CHR$n; will select INVERSE ... CHR$22;CHR$y;CHR$x; will select AT y,x
    PRINT CHR$23;CHR ... $y;CHR$x; will select ...
    Jonathan Harston Jonathan Harston June 2010 Sinclair Basic
  • Drawing a "window"...Hi Folks, I want to display a blank window over an existing screen. It then draws a border around it but that is not the point of my question. Ini…

    ... 18 spaces with CHR$ 23+CHR$ 25+CHR$ 0 which reduces ... br /> LET m$=m$+CHR$ 22+CHR$ a+CHR$ 7+" ":
    NEXT ... br /> LET m$=m$+CHR$ 22+CHR$ a+CHR$ 7+CHR$ 6+" ":
    ... m$=m$+CHR$ 22+CHR$ a+CHR$ 7+CHR$ 6+CHR$ 23+CHR$ 25+CHR$ 0:
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    Alternatively, here's an example of using a recursive function to do the duplicate number check, avoiding any extra use of GO TO, FOR...NEXT or IF...THEN. Line 80 does the looping within itself via the FN call.

    [code]
    2 DEF FN a()=FN ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... /> 150 REM AT=CHR$ 22
    160 REM TAB=CHR$ 23
    170 ... c$=c$+CHR$ 17+CHR$ 7+CHR$ 22+CHR$ y+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0
    CHR$ 17+CHR$ 5+CHR$ 22+CHR$ (y+1)+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0 ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... /> 150 REM AT=CHR$ 22
    160 REM TAB=CHR$ 23
    170 ... c$=c$+CHR$ 17+CHR$ 7+CHR$ 22+CHR$ y+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0
    CHR$ 17+CHR$ 5+CHR$ 22+CHR$ (y+1)+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0 ...
    SKR SKR February 2012 Sinclair Basic
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... ,0
    190 LET c$=CHR$ 22+CHR$ 0+CHR$ 0
    200 REM ...
    210 LET c$=c$+CHR$ 21+CHR$ 1
    220 REM ...
    230 LET c$=c$+CHR$ 19+CHR$ 0
    240 REM ...
    250 LET c$=c$+CHR$ 17+CHR$ 8
    260 REM ... LET c$=c$+CHR$ 16+CHR$ 8
    280 REM 22 Lines Of ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... ('carriage return' - easy) and CHR$22 ('at' - slightly less easy). Maybe ...
    uglifruit uglifruit August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... 0,50,50,4,8,22,22,32
    defb 0 ... routine
    ; accepts: CHR$22,Yccord,Xccord
    ; CHR$13
    ; Routine ...
    cp 22 ; is it an 'AT' ctrl chr$
    jr ... ; used during printing of ctrl chr$
    shiftamount defb 0 ; ...
    uglifruit uglifruit August 2012 Development
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... PRINT "CTRL and ";CHR$(91),"to enter insert ... 340 PRINT #8,CHR$(27);"A";CHR$(SPACE%);
    350 ... CHR$(27);"C";CHR$(0);CHR$(11);
    370 PRINT #8,CHR$(27);"N";CHR ... $
    590 PRINT CHR$(22);CHR$(1)
    600 ... ";
    610 PRINT CHR$(22);CHR$(0)
    620 IF ...
    CP/M User CP/M User December 2012 Chit chat
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... ]
    2 LET a$=CHR$ 22+CHR$ 0+CHR$ 0+"1234567890qwertyuiopasdfghjklzxcvbnm"
    3 PRINT ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... /> [CODE]2 LET a$=CHR$ 22+CHR$ 0+CHR$ 0+"1234567890qwertyuiopasdfghjklzxcvbnm"
    3 PRINT ...
    Timmy Timmy March 2013 Sinclair Basic
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... printing routing by checking on chr 13 before (or after is ... also allowed) on chr 13. If so then set ... , first column you want by chr 22, row, column and keep the ... address. This will reduce all chr 22,r,c to just 1 ... chr 13.

    I have ...
    Dr BEEP Dr BEEP April 2013 Development
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    CHR$ 22 + CHR$ 1 + CHR$ 0 is right (it's ...
    leespoons leespoons April 2013 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    ... keywords, the 7 characters following CHR$ 22 + CHR$ 1 + CHR$ 0 are not enough ... with a 'comma' control code (CHR$ 6), which will print space ...
    gasman gasman April 2013 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    ... keywords, the 7 characters following CHR$ 22 + CHR$ 1 + CHR$ 0 are not enough ... did it - it was CHR$ 22 + CHR$ 1 + CHR$ 0 + CHR$ 32 (space) + filename ( ... />
    CHR$ 22 + CHR$ 1 + CHR$ 0 + CHR$ 18 + CHR$ 1 + CHR$ 219 + CHR$ 239 + CHR$ 8 + CHR$ 69 + CHR$ 82
    leespoons leespoons April 2013 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    [QUOTE=leespoons;693954]

    My favourite filename was the one used in Strangeloop:

    CHR$ 22 + CHR$ 1 + CHR$ 0 + CHR$ 18 + CHR$ 1 + CHR$ 219 + CHR$ 239 + CHR$ 8 + CHR$ 69 + CHR$ 82[/QUOTE]

    flash gordon?
    Sadako Sadako April 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... /> I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part ...
    TK90XFan TK90XFan December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... code with
    save chr$ 22+chr$1+chr$0+"Bytes:"code start,length
    MatGubbins MatGubbins January 2014 Sinclair Basic
  • The Evolution of Some Nonsense[center] [B]TIMINGS FOR 100 BOUNCES[/B] [b]Ten Bouncy UDGs in BASIC[/b] [img]http://www.users.globalnet.co.uk/~jg27paw4/pourri/a000test.gif[/img] [u…

    ... /> [code]LET a$=CHR$ 22+CHR$ 0+CHR$ 0+CHR$ 16+CHR$ 6+CHR$ 17+CHR$ 2
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • The Evolution of Some Nonsense[center] [B]TIMINGS FOR 100 BOUNCES[/B] [b]Ten Bouncy UDGs in BASIC[/b] [img]http://www.users.globalnet.co.uk/~jg27paw4/pourri/a000test.gif[/img] [u…

    ... /> [code]LET a$=CHR$ 22+CHR$ 0+CHR$ 0+CHR$ 16+CHR$ 6+CHR$ 17+CHR$ 2

    That's because CHR$ 22 is the AT control, and ... /> LET a$=CHR$ 22+QCHR$ 0+QCHR$ 0+CHR$ 16+CHR$ 6+CHR$ 17+CHR$ 2 ...
    Dunny Dunny January 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ...
    Remember that, although CHR$ 10 & CHR$ 11 may be described ... print a '?'; and although CHR$ 13 does go down ... need to simulate (a) with CHR$ 22. In which case (b) ... as 3-byte strings CHR$ 22+row+col and all ... print controls has to use CHR$ & CODE as ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... AT 20,16; BRIGHT 1;CHR$ (CODE i$-11):
    LET ... $=SCREEN$(r,k): LET z$=CHR$ 22+CHR$ r+CHR$ k:
    LET sgo ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... AT 20,16; BRIGHT 1;CHR$ (CODE i$-11):
    LET ... $=SCREEN$(r,k): LET z$=CHR$ 22+CHR$ r+CHR$ k:
    LET sgo ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... $
    +CHR$ 22+CHR$ w+CHR$ v+CHR$ 19+CHR$ bf+CHR$ 17+CHR$ sp+CHR$ 16+CHR$ si+k ... by m$+CHR$ 22+CHR$ w in WORKSP, followed by m$+CHR$ 22+CHR$ w+CHR$ v ... ]LET l$=CHR$ 22+CHR$ w+CHR$ v+CHR$ 19…
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    save your machine code file with

    SAVE chr$ 22+chr$ 1+chr$ 0+"Bytes:" CODE start,length


    In your basic loader program

    PRINT OVER 1; AT 1,0;: LOAD "" CODE

    PRINT OVER 0: RANDOMIZE USR .....
    MatGubbins MatGubbins August 2014 Development
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... using the Alkatraz loader's CHR$ 22 cursor trick.

    Program ... />
    BRIGHT /(CHR$ 8 )/O/N/ BORDER /(CHR$ 22)/(CHR$ 1)/(CHR$ 18 )/M/U ...

    10 bytes, whereas BRIGHT /(CHR ...
    leespoons leespoons March 2015 Games
<1234567…34>

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