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  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... /> 80 LOCATE #0,8,22:PRINT#0,"SOUND EXPERIMENT ... br /> 90 LOCATE #0,8,24:PRINT#0,"(c) ... #1,1,23,1,8:PEN #1,0:PAPER ... #2,22,40,1,8:PEN#2,1:PAPER ... br /> 1490 PRINT#3,"< "CHR$(240)" > - Increase"
    1500 PRINT#3,"< "CHR$(241)" > - Decrease"
    CP/M User CP/M User June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... /> 80 LOCATE #0,8,22:PRINT#0,"SOUND EXPERIMENT ... br /> 90 LOCATE #0,8,24:PRINT#0,"(c) ... #1,1,23,1,8:PEN #1,0:PAPER ... #2,22,40,1,8:PEN#2,1:PAPER ... br /> 1490 PRINT#3,"< "CHR$(240)" > - Increase"
    1500 PRINT#3,"< "CHR$(241)" > - Decrease"
    rich_chandler rich_chandler June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... /> 80 LOCATE #0,8,22:PRINT#0,"SOUND EXPERIMENT ... br /> 90 LOCATE #0,8,24:PRINT#0,"(c) ... #1,1,23,1,8:PEN #1,0:PAPER ... #2,22,40,1,8:PEN#2,1:PAPER ... br /> 1490 PRINT#3,"< "CHR$(240)" > - Increase"
    1500 PRINT#3,"< "CHR$(241)" > - Decrease"
    CP/M User CP/M User June 2014 Chit chat
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... printing it. You can use CHR$ to generate the codes if ... and ink/paper/bright/flash 8. Then delete him with the ...
    joefish joefish June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... AT 20,16; BRIGHT 1;CHR$ (CODE i$-11):
    LET ... $(r,k): LET z$=CHR$ 22+CHR$ r+CHR$ k:
    LET sgo ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... AT 20,16; BRIGHT 1;CHR$ (CODE i$-11):
    LET ... $(r,k): LET z$=CHR$ 22+CHR$ r+CHR$ k:
    LET sgo ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... OR c=9: LET c$=CHR$(CODE i$+c); thus;
    U frames are "8","
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... animation frame (I will add chr$ "A", it's easy for ... MOVE sp1,400,400 STEP 8
    will move the ... place but in steps of 8 (the higher the step the ... MOVE sp1,-400,-400 STEP 8 )
    now...
    once the ... ,400 pixels in the same 8 pixel steps off the bottom ...
    ASH-II ASH-II June 2014 Sinclair Basic
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... ","3dten128.z80"
    999 DATA CHR$ 0,"","": REM Don't delete ... $,p$
    1035 IF o$=CHR$ 0 THEN GO TO 1060 ... PRINT #5;AT (np+3)*8,0;o$;". ";t$
    1050 ... $,p$
    1105 IF o$=CHR$ 0 THEN GO TO 1080 ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... +CHR$ 22+CHR$ w+CHR$ v+CHR$ 19+CHR$ bf+CHR$ 17+CHR$ sp+CHR$ 16+CHR$ ... in VARS, then m$+CHR$ 22 in WORKSP, followed ... followed by m$+CHR$ 22+CHR$ w+CHR$ v in WORKSP ... CHR$ 22+CHR$ w+CHR$ v+CHR$ 19+CHR$ bf+CHR$ 17+CHR$ sp+CHR…
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... and here's post#8 done entirely in BASIC. The ... PRINT AT 0,15;VAL (CHR$ 196+d$),: REM dot pattern ... RETURN
    730 IF d$(8)="0" THEN POKE 23677,px ... ,py
    740 IF d$(8)="1" THEN PLOT px,py ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... ;778135]... and here's post#8 done entirely in BASIC. The ... PRINT AT 0,15;VAL (CHR$ 196+d$),: REM dot pattern ... RETURN
    730 IF d$(8)="0" THEN POKE 23677,px ... ,py
    740 IF d$(8)="1" THEN PLOT px,py ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... RND*7; INK RND*7;CHR$ (RND*80+32): NEXT x ... DATA 0,9,86,1,8
    7012 DATA 0,9 ... ,229,6
    7022 DATA 8,197,229,58,119
    7027 DATA 62,8,132,103,16
    7028 ... PUSH HL
    LD B,8
    PUSH BC
    PUSH ... NC,63089
    LD A,8
    ADD A,H
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... br /> LET loc=VAL (CHR$ 196+h$(3 TO 5 ... $( TO 5))
    +VAL (CHR$ 196+"010"+h$( TO 2 ... br /> LET bit=x-8*INT (x/8)+1:
    LET ... bit)="1": POKE loc,VAL (CHR$ 196+p$):
    RETURN< ... 175. 'b$()' is a 256*8 byte array of BIN strings ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... +1):
    LET loc=VAL (CHR$ 196+h$(3 TO 5 ... )+l$( TO 5))
    +VAL (CHR$ 196+"010"+h$( TO 2 ... :
    LET bit=x-8*INT (x/8)+1:
    LET p ... $(bit)="1": POKE loc,VAL (CHR$ 196+p$):
    RETURN
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Another 9 month hiatus. Made a few false starts because I didn't read this thread properly first! Have changed round the code for a wall to 0 and a door to 1 in the maze map to make it more straightforward to plot as INVERSE 0 or 1 when I draw the map, and ...
    bigjon bigjon September 2014 Sinclair Basic
  • ZX-Modules voting eventDear readers, before I went to a 10-hours shift on my real workplace, I want to announce that I've started a voting event for ZX-Modules, where you …

    ... ][*]If you associate Windows extensions ".chr" and ".fzx" with FZX ... on a file like "X.chr" or "X.fzx" will ... 't automatically load either "X.chr" or "X.fzx".
    ... be able to open any ".chr" or ".udg" file with ... of 8, up to 768 bytes (instead of only ".chr" files ...
    Einar Saukas Einar Saukas October 2014 Emulators
  • ZX-Modules voting eventDear readers, before I went to a 10-hours shift on my real workplace, I want to announce that I've started a voting event for ZX-Modules, where you …

    ... ][*]If you associate Windows extensions ".chr" and ".fzx" with FZX ... on a file like "X.chr" or "X.fzx" will ... 't automatically load either "X.chr" or "X.fzx".
    ... be able to open any ".chr" or ".udg" file with ... of 8, up to 768 bytes (instead of only ".chr" files ...
    clausjahn clausjahn October 2014 Emulators
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... -byte element of p$() hold CHR$ 16 (INK print control) + ... TO 32: LET n$(i)=CHR$ 0: NEXT i
    ... /> LET g$(i,1)=CHR$ 0: LET bc=((i- ... br /> LET g$(i,32)=CHR$ 0: NEXT i: LET ... restore CH_ADD
    ld bc,8
    add hl,bc ; ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... by clicking on a FZX-, CHR- or UDG file, if the ... assigned to it.
    Also, CHR and UDG files can be ... with sizes from 8 to 768 in steps of ... 8.

    Now, version 0. ...
    clausjahn clausjahn October 2014 Brand new software
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... ,0;"move:5,6,7,8; mark:SPC; done:ENT": PAUSE ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Microdrive usageAnyone here know about microdrive files? Had a few carts in, all have stuff on, heres an example cat 1 with the error message i get for every single …

    Here's a composite of three routines from pages 16,32,35 of Andy Pennell's Microdrive book which combine to provide an extended Microdrive CAT.
    [code]1000 CLEAR 64999: GO SUB 8000: GO SUB 8350
    2000 GO SUB 8040: INPUT "Drive: ";d: GO SUB 5000: ...
    Battle Bunny Battle Bunny November 2014 Sinclair Miscellaneous
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    Hi Folks,

    On a similar vein I wrote the following general purpose input routine a couple of years back:

    [CODE]100 REM ----------------------
    110 REM XINPUT DEMO
    120 REM \* 2011 PeaSea Software
    130 REM 3.1 18- ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... the x,y pos every 8 movements (or whatever you want ... /> 50 PRINT AT x,y;CHR$ (z)+CHR$ (z+1)
    100 ... DATA 0,0,0,0,8,28,62,127
    1040 ... /> 2050 PRINT AT x,y;CHR$ (z)+CHR$ (z+1)
    2100 ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... /N/I/G/H/T/CHR$ 22/1/9/F)
    CHR$ 22/1/16/L)
    CHR$ 22/1/8/P/E/R)
    leespoons leespoons March 2015 Games
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    Part 2!
    Fully texture mapped (on the walls, at least - floors and ceilings are a lot more processor-intensive!). Should be able to create a decent clone of Wolfenstein with this code as the foundation...
    Always wanted to make a 3D game in AMOS ...
    Dunny Dunny May 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    And finally Part 3!
    Here's the full engine with floor and ceiling rendering:
    http://s22.postimg.org/xup7xc9m9/maze4.png
    It's ... slow. Where SpecBAS could help enormously with vertical texture strips for the walls, floors can't be done ...
    Dunny Dunny May 2015 Sinclair Basic
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... using the relatively costly AT (CHR$ 22) trick, there is no ... without backspacing?

    Unfortunately CHR$ 22 is the only way ... /B/O/O/T/S/CHR$ 22/1/8/H)
    leespoons leespoons May 2015 Games
  • Removal of "reset on break" protection (old basic program)Hi, Long time lurker, here! This is hopefully quite simple but there's an old basic game in the I'd like to bring up to date / take a look at …

    ... after I'd used the CHR$ USR caper helpfully provided above ... basic listing into basIN (v15.8) and then tried to run ... ;216 THEN PRINT AT 13,8;"HARD LUCK! DNF": BEEP ... 1,-20: BEEP .8,-30: LET U=18: GO ... using INKEY$ in place of CHR$ PEEK KEY and the ...
    briscaF1 briscaF1 August 2015 Sinclair Basic
<1…15161718192021…34>

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