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  • How do you use CHR$ properly in a string ?So I trawled through the manual and found the bit on the character set. It says CHR$ 17 gives you paper control and CHR$ 16 gives you ink. But how do…

    ... the character set. It says CHR$ 17 gives you paper control ... and CHR$ 16 gives you ink. But ... /> I tried
    a$=CHR$ 17+CHR$ 6 + CHR$ 16 + CHR$ 4
    but ...
    ivanb303 ivanb303 May 2017 BASIC
  • Reading Disks via ASMI'm hoping to port my Amstrad game to the spectrum (See the link in my sig for info) I will be targeting the 128 and +3 - the game will not work on …

    ... 'm trying to find some ASM examples of disk reading, documentation ... !
    3. links to example ASM source code would be a ...
    keith56 keith56 July 2017 Development
  • [Asm] Is this nested loop faster than LDIR or a bunch of unrolled LDI's?Hi all. I'm learning Z80 asm on Speccy 48K, and to start with I decided to write my own "CLS" routine (without relying on ROM calls or LDIR) as a lea…

    ... all. I'm learning Z80 asm on Speccy 48K, and to ... here it is, the first asm I've ever written using ... [url=http://clrhome.org/asm/]the excellent ORG web ide ... . Remember this is my first asm code so be gentle :)
    ST1 ST1 November 2018 Development
  • Help with CHR$ codes 0 to 5Hi, I'm looking a piece of code in a listing similar to: Let a$ = CHR$ 0 Let b$ = CHR$ 1 Let c$ = CHR$ 2 Let d$ = CHR$ 3 Let e$ = CHR$ 4 Let f…

    ... :
    Let a$ = CHR$ 0
    Let b$ = CHR$ 1
    Let ... c$ = CHR$ 2
    Let ... d$ = CHR$ 3
    Let ...
    Let f$ = CHR$ 5
    As these CHR$ aren't characters ...
    LevelUp LevelUp June 2020 BASIC
  • How to write a simple C+asm horizontal scrolling game (Tutorial, z88dk)[b]How to write a simple C/asm horizontal scrolling game[/b] [b]Note:[/b] This tutorial has multiple parts... I am still writing but this first pa…

    ... write a simple C/asm horizontal scrolling game[/b ... up a good C/asm development environment can take ... __FASTCALL__ scroll_left()
    {
    #asm
    db 6,191,33 ... {
    scroll_left();

    #asm
    halt
    #endasm
    Timmy Timmy September 2020 Development
  • How to write a simple game in C+asm.This is just a link to an old post in Development, about a post of making a simple game in C for the Spectrum. It was suggested that this thread shou…

    ... -to-write-a-simple-c-asm-horizontal-scrolling-game-tutorial-z88dk ...
    Timmy Timmy April 2021 C
  • SevenuP and fontsIs it possible to use SevenuP to create replacement Spectrum fonts? If not, can anyone suggest a windows-based Speccy font editor? I've got plenty fo…

    ... can't replace the speccy chr set) for use in your ... either binary data formats or asm/c code.
    Kiwi Kiwi January 2004 Development
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... ink
    7 paper
    asm ;"asm code"
    ld a,2 ... /> procedure zxbeeper ;"beeper test"
    asm ;"asm code"
    ld hl,1646 ... />
    procedure emit ;"print a chr$ from the stack as used ... -Forth & Forth 83"
    chr
    end

    procedure ...
    zecut0r zecut0r October 2004 Emulators
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... example:
    ./pasmo --tap font.asm font.tap

    [code ... TO 255
    30 PRINT CHR$ x;
    40 NEXT x ...
    chev chev April 2011 Sinclair Basic
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    ... convert .chr files created with ZX-Paintbrush to binary or asm format ...
    chev chev August 2012 Development
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    Conversion to ASM format is not hard too. Just import the chr to ... ), and select "export to clipboard ASM". it is then in clipboard ...
    LCD LCD August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... core code for myself in .asm, but I am curious about ...
    ; accepts: CHR$22,Yccord,Xccord
    ; CHR$13
    ; Routine ... ; is it a carriage return chr$13
    jr nz, ... ; used during printing of ctrl chr$
    shiftamount defb 0 ; ...
    uglifruit uglifruit August 2012 Development
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... .co.uk/~jg27paw4/pourri/txt2emu.asm[/url]

    The If ... 12345,BIN 01010101: LET a$=CHR$ b
    31 PRINT CODE ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... first label in the generated ASM file is called "baseline" but ... to load standard ZX fonts (chr, ch4, ch6 and ch8). Till ...
    clausjahn clausjahn July 2013 Brand new software
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... .co.uk/~jg27paw4/pourri/move_m.asm[/url]

    [url]http ... , I was intending to use CHR$ 165->255 as extra ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... .

    extract from Move_Mg_SCRdol.ASM [code]
    ScrFone:ld a ... /> ld b,(ix-12) ;B =CHR$ adjustment
    add a,b ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... UDG data table and use CHR$ 165-255 to refer to ... .co.uk/~jg27paw4/pourri/chars_plot.asm[/url]
    Battle Bunny Battle Bunny February 2014 Development
<1234567…34>

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