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  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... , 91 tokens. If you use CHR$ 165 for UDG 22 it ... the simple one in UDG256.ASM, or the comprehensive one which ... /~jg27paw4/pourri/printa0.asm[/url]

    which treat CHR$ 165-255 ...
    Battle Bunny Battle Bunny February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... , 91 tokens. If you use CHR$ 165 for UDG 22 it ... the simple one in UDG256.ASM, or the comprehensive one which ... /~jg27paw4/pourri/printa0.asm[/url]

    which treat CHR$ 165-255 ...
    Speccy_James Speccy_James February 2014 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... /> pasmo --tap --name Sinclair font.asm Font.TAP
    pasmo --tap ... --name FZXdriver FZXdriver.asm FZXdriver.TAP
    cat FZXdriver ... ]

    where font.asm is:
    [code]org 60000 ... =32 TO 127: PRINT #4;CHR$ f;: NEXT f
    < ...
    farvardin farvardin January 2019 Brand new software
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... should start with just 1 chr$, but thats another thread.
    asm version of this yesterday? (which ...
    Timmy Timmy September 2020 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... -v --tap --name printloop printloop.asm printloop.tap printloop.symbol

    ; inc b ; count printed chr$ up to 64
    ; inc ... c ; count printed chr up to NEXT SPACE
    Kotek Kotek June 2022 Development
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... language (compiled
    to x86 asm) which can be run before ...
    Dunny Dunny June 2002 Emulators
  • SPIN-Lite (Working Title) test availableHi all, I've been having a break from SPIN, pursuing my original goal of a BASIC interpreter. Well, I took SPIN's main core and hacked it around…

    ... so a lot of x86 asm was used, so this is ...
    Dunny Dunny January 2003 Sinclair Basic
  • BASin Release 4a available for Download[Cut'n'Paste from CSS] Ok, after a reasonably successful test in #speccy, I've released BASin's latest version to an unforgiving world. New in this…

    ... almost completely rewritten in x86 asm,
    Syntax Helper bar,
    Dunny Dunny April 2003 Sinclair Basic
  • BASin Release 6 available for DownloadHi all - It's another cut'n'paste from CSS :) I've been tapping away again, and seeing as a couple of people have recently seen BASin's latest bits…

    ... if a program uses z80 asm, and locks up on startup ...
    Dunny Dunny June 2003 Emulators
  • A great ROMBack in the early 90s my ZX clone (called "Cobra" if anyone's interested) had a sort of a "SamRam" (actually an alternate ROM accessed via a NMI) tha…

    ... , but compared to many other asm/mon systems it is absolutely ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • Z80 Emulator Source?Found a link to this on comp.sys.amstrad.8bit. i havent been with the discussion long but supposedly this is the source for a Z80 emulator. Forgive m…

    ... .com.au/~zhulien/dev/z80emu2.asm"]http://homepages.ihug.com.au ... /~zhulien/dev/z80emu2.asm[/url]

    [code]
    Amigo Amigo August 2003 Emulators
  • Ported whole casettes of backuped utiltilitiesHi! A friend of mine gave me a few casettes he found in the attic - he used these to backup ORIGINAL casettes he had back in the spectrum games. The…

    ... .019s
    67-398D9: Program : CHR DEMO Length: 19 Normal Speed ...
    Tom-Cat Tom-Cat August 2003 MIA/STP/SDP
  • The REAL minigames thread - TK, you are BANNED !!!!!!First of all: Martijn, don't delete this too. If we delete every topic with TK BS, he'll simply move to another one, and another one, and another on…

    ... in comparison with C or ASM it is inherently much more ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • YM effects on Atari ST reproducable on Speccy?From the YM music format site: "SID-Voice SID-Voice is a great sound trick on the ATARI, because of low CPU consuming and great sound effects. It …

    ... and actually learned to code asm!
    b00mzi11a b00mzi11a August 2003 Sinclair Miscellaneous
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... tokeniser that added a surreptitious Chr(0) to the end of ...
    Dunny Dunny September 2003 Development
  • Sync-buzzer, interrupts and general confusionBeen wittering on about this in the Misc group, but thought it was best discussed here. Basically been trying to recreate the Sid-Sound effect from A…

    ... are more than my poor ASM skills can handle. This is ...
    b00mzi11a b00mzi11a September 2003 Development
<1234567…34>

Latest Posts

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    Your Spec-chum on 2:19PM
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  • Fixed Speccy Software. And which games remained unfixed?
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  • Minor British Sports that did become games on the ZX Spectrum
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