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  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... hl,xxxx) and then the attributes are copied from ROM instead ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • Games Club Week2 The second games club game is the Shoot-em up Uridium you can download the game and instructions here [url="http://www.worldofspectrum.org/infoseek.…

    ... european demo-scene? Christ, "many attributes per char square" is the ...
    Dunny Dunny March 2005 Games
  • Games Club Week2 The second games club game is the Shoot-em up Uridium you can download the game and instructions here [url="http://www.worldofspectrum.org/infoseek.…

    ... european demo-scene? Christ, "many attributes per char square" is the ...
    de Vandemar Croup de Vandemar Croup March 2005 Games
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    Insert a CHR$ for AT as the first couple characters of the filename?

    D.
    Dunny Dunny March 2005 Development
  • Best loading screen.What's the best loading screen in your opinion? I really liked the one on Rescue from Atlantis (maybe minus the text) [url="http://www.worldofspec…

    ... on it 8x8 boxes for attributes to be able to better ...
    Skarpo Skarpo March 2005 Sinclair Miscellaneous
  • Removing the attributes from a loading screenAnyone able to tell me how to do it in 'Fuse' of 'Zxsp' fos OSX? I just need to be able to see the actual pixels with no colour added.

    Well, just fill the attributes area with (say) 0x07, which is trivial from either BASIC or machine code.

    If you need to break into the program, either use Fuse's debugger or File/{Save,Load} Binary Data features.
    Philip Kendall Philip Kendall March 2005 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... AT 20,20;INK 2;CHR(144) : REM UDG A
    Dr BEEP Dr BEEP April 2005 Development
  • Map to screen address problemCan anyone help me out with what I guess is a screen address calculation problem. I need to calculate the screen address of a tile based on a number…

    ... 22528, the start of the attributes, is 88).

    (edit ... : the attributes are at 22528, *NOT* 23296 ...
    Marko Marko April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> Chr$ 7 = Edit
    Chr$ 8 = Cursor back
    Chr$ 9 = ,, further
    Chr ... $ 10 = ,, Down
    Chr$ 11 = ,, up
    Chr$ 12 ... = Delete
    Chr$ 13 ...
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... get them "working"
    print chr$ 1+"f" should give a ...
    Dunny Dunny April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... "graphic" key by means of chr$ 15. If you press "caps ... shift + symbol shift" you obtain chr$ 14. If press "true video ... moment.
    let h$ = chr$22+chr$0+chr$0
    Print h ... fn a$(x) = chr$22+chr$(int(x/32))+chr$(int(x-32 ...
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    In the case of Edit is the same.
    100 if inkey$=chr$6 then...
    Press then "Edit" key
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    sorry I like say chr$ 7 to edit and chr$ 6 to read the caps lock key
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Protection against MERGEI remember using a routine to protect against using MERGE to break into a BASIC listing. It was along the lines of :- 1. Enter a random line e.g. 1 …

    ... line with a string of CHR$ 8 (cursor left) characters before ...
    gasman gasman April 2005 Sinclair Basic
  • more than 2 colours in an 8x8 sqaure?something that came up in the misc. forum - it was something I always wanted to see. In which games was this acheived? Both Black Lamp and Popeye ha…

    ... screen. ie, you draw the attributes in one colour then after ...
    Dr Derek Doctors Dr Derek Doctors May 2005 Games
  • +2A ProblemHi ! I just got a +2A and it has a powerup problem. When I turn it on it just displays 1987 1987 over the first few lines and a random attributes p…

    ... (Those 1987 1987... and different attributes are the test pattern ;) ) . It ...
    Tom-Cat Tom-Cat May 2005 Sinclair Miscellaneous
  • THE best arcade conversion??After thinking about the ZX Club Hypersports and other games such as Flying Shark what do you think is the best arcade conversion. What makes the gra…

    ... simple and effective Spectrum screen attributes.

    It plays magnificently ...
    Spectea_um Spectea_um June 2005 Games
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