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  • Modern games that need a Spectrum conversionJust recently Bob Smith has been converting a number of modern games to the ZX81, it got me thinking what modern games you'd like to see converted to…

    ... dipping you player in coloured ink and then touching what you ...
    chop983 chop983 June 2013 Sinclair Miscellaneous
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... =32 TO 127: PRINT #4;CHR$ f;: NEXT f[/CODE]
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Colour whilst PLOTing in MCI am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its o…

    I am using the ROM PLOT routine at $22E5, how do I control the colour of the results, so I can preferably use INK 8, it seems to have a mind of its own!

    How do I make it INVERSE, FLASH, OVER etc?
    daveysludge daveysludge June 2013 Development
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... a,96 ;green paper black ink bright
    ld (23695),a ...
    daveysludge daveysludge July 2013 Development
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ...
    LET loc=VAL VAL$ (CHR$ PEEK (a-3)+"$"):
    POKE ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ...
    add a,48 ;poke chr$ name
    ld (filename+6 ...
    BCH BCH July 2013 Games
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... END IF
    PRINT INK 3;pikes ' print number of ... PRINT AT 23,6; INK 2;"GAME OVER" ' ... 0 THEN
    PRINT INK 4;"good side! ": LET ... /> ELSE
    PRINT INK 2;"evil side! ": LET ...
    Einar Saukas Einar Saukas August 2013 Development
  • Wonder Boy III - The Dragon's TrapThis room should really be called old game ideas, but since it's only for fun... I think the Sega Master System version of Wonder Boy III would work …

    ... backgrounds with a fixed black ink would still look very colourful ...
    chev chev August 2013 New game ideas
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... be set with a different ink bright and flash value.
    ink and to make the flash ... you cannot change a pixels ink colour just by changing the ... setting an attribute cell's ink and paper to the same ...
    Basher Basher August 2013 Hardware
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... any combination of 2 colors (INK and PAPER) for each 8x1 ... be free to set both INK and PAPER colors to something ...
    Einar Saukas Einar Saukas August 2013 Development
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    There are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it incorporates a built in cheat mode. Feedback on this point is appreciated. To quote the readme:

    spider spider September 2013 Sinclair Miscellaneous
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... 45 or 1+4 or CHR$ 33 for example) is evaluated ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... +Vstep+Hstep+ATTR+ROW:COL+CHR$+0:1+ROW:COL
    ; CHR$ = graphic's character code
    chr 0:1 row col
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • CHX editorIf you came in touch with the wonderful FZX and IZX file formats and their drivers, I was thinking about a small improvement: What about removing th…

    ... about removing the CHX and CHR map editing capabilities out from ... ) and make a standalone CHX/CHR editor with the functions you ... , I would only remove the CHR and CHX map editing, but ...
    clausjahn clausjahn October 2013 Brand new software
  • PCW 9512 Information RequiredHi, I've just acquired a PCW9512 with printer, keyboard, some disks (locoscript/basic/cpm utils etc), tractor feed paper and around 8 ink cartridges…

    ... feed paper and around 8 ink cartridges.

    Now, when ...
    polomint polomint November 2013 Chit chat
  • Hikoki's new gameSo putting together all Hikoki's suggestions: This is going to be an arcade maze but also a vertical/horizontal scrolling game; with puzzle element…

    ... giant squid/octopus/shark spitting ink at you (literally not just ...
    gabriele amore gabriele amore November 2013 New game ideas
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... any squares with the same INK & PAPER, as you won ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Idiot man reads dexcription and buys anyway only to demand a refund...[url]http://www.nottinghampost.com/Warning-student-pays-pound-450-photo-Xbox/story-20263203-detail/story.html[/url] Just as the title says really. T…

    ... could have put some new ink in the printer first too ...
    Bermondsey Bob Bermondsey Bob December 2013 Chit chat
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    How do you hide the 'Bytes:' when loading code?

    I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appears at 3,0 and disrupts my screen!
    daveysludge daveysludge December 2013 Sinclair Basic
  • Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …

    ... of paper black, ink red and paper black, ink green with full ...
    Pobbit Pobbit January 2014 New game ideas
  • What's wrong with this code?[code]10 LET X=1+INT (RND*99999999): LET Y=1+INT (RND*99999999) 20 INK 4 30 PAPER 0 40 PRINT "Quest for ye flask!" 50 PRINT "?2014 Yoshiatom" 60 PRIN…

    ... +INT (RND*99999999)
    20 INK 4
    30 PAPER 0 ...
    Yoshiatom Yoshiatom February 2014 Sinclair Basic
  • reversing an LFSRWhat's the correct way of reversing an LFSR so that it produces the same numbers but in reverse order? The little BASIC program below shows a test I …

    ... xor2
    40 LET a$=CHR$ (xor+48)+a$( TO 4 ...
    Battle Bunny Battle Bunny February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... /> Basic loader
    [code]
    ink 7 : clear 25000 : load "" code ... : ink usr 65477 : print usr 65040[/ ...
    Speccy_James Speccy_James February 2014 Development
  • Venturespeak Helplooking at the code from ZX Computing, October, November & December 1986. How do I make the code do more then 3 letters say 5. and could it be made …

    ... /> 60074 329DEB LD (CHR),A
    60077 FE0D ... 60087 3A9DEB LD A,(CHR)
    60090 FE07 ... 60114 3A9DEB LD A,(CHR)
    60117 19 ... 60229 3A9DEB LD A,(CHR)
    60232 D7 RST ...
    ardentcrest ardentcrest February 2014 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... v$(pos to pos+1)=chr$(byte)... but takes same time ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... x=RND*SCRw
    40 INK (((256/SCRw)*x) SHL 24 ...
    Dunny Dunny March 2014 Sinclair Basic
  • New ZX Spectrum/ZX80/ZX81 emulator - ZEsarUXHi I invite you to try my new ZX Spectrum/ZX80/ZX81 emulator: [url]http://sourceforge.net/projects/zesarux/[/url] It's not really new, I began it …

    ... ZX80/81
    Supports UDG, CHR$128, WRX, HRG and some ...
    chernandezba chernandezba April 2014 Emulators
  • understanding machine codeHi Quick question. Am not really sure if it fits development forum as its not really development per se its more a learners question about developm…

    ... CALL S_PRINT
    : paper yellow ink red flash on Oh, what ...
    username username April 2014 Sinclair Miscellaneous
  • New version emulator ZEsarUX 0.6Hi I have uploaded a new version of my ZX Spectrum/ZX80/ZX81 emulator. Changes are: Added ZX Spectrum smp tape loading (raw audio) Added Image stab…

    ... version
    Fixed bug with CHR$128 and characters from 64th ...
    chernandezba chernandezba April 2014 Emulators
<1…12131415161718…34>

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