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<1…13141516171819…34>
  • DIM and FOR, NEXT loopHi there. I'm making a program with 100 items on screen using dim and a for next loop. The thing is, each time I want to manipulate the items I do an…

    ... at e(g),f(g);ink 5;"1"
    325 next ...
    davepierce07 davepierce07 May 2014 Sinclair Basic
  • 3D Games in SpecBAS!Not really :) Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master" [code] ZXASCII AUTO -1 PROG CrapCastleMaster 1 REM Crap Ca…

    Not really :)

    Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master"

    [code]
    ZXASCII
    AUTO -1
    PROG CrapCastleMaster
    1 REM Crap Castle Master by A Lycett adapted to SpecBAS
    5 WINDOW ...
    Dunny Dunny May 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... /> Trick 1:
    [B]print chr$ 144 [/B] [I]This prints ... 'A'[/I]
    [B]print chr$ 145 [/B] [I] This prints ...
    Dock Dock June 2014 Sinclair Basic
  • BASin + INKEY$ + SymbolShiftHow can I get BASin to recognise SymbolShifted keys with INKEY$ while running a program? The Help tells me that Control = SymbolShift, but I've tried…

    ... respectively. I tried using CHR$ instead (IF i$=CHR$ 201 etc.) but ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... could set the paper and ink colours and define a location ...
    Mr Millside Mr Millside August 2014 Development
  • Issue 6 repair with a twist...(Starting with a slight grump - the forum ate my first attempt at this so this'll probably end up being a bit terse :)) I got a Issue 6 48K machine …

    ... pixels and white paper/black ink (00111000) being corrupted to cyan ...
    balford balford September 2014 Hardware
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... 0: BORDER 0: PAPER 0: INK 4: CLS : GO TO 9998 ...
    Shaun.Bebbington Shaun.Bebbington September 2014 Sinclair Basic
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... others), the darker colour becomes INK and the brighter becomes PAPER ...
    clausjahn clausjahn September 2014 Emulators
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... /> [CODE]ld a,64 ; white ink (7) on black paper (0 ...
    daveysludge daveysludge October 2014 Development
  • Boomshine in SpecBASHere's a little game called "Boomshine": [url]http://www.k2xl.com/games/boomshine/[/url] It's a really nice, relaxing puzzle game about exploding b…

    ... WHEN 2: INC expcount: CIRCLE INK f;OVER ov;x,y ... SCALE 1,2;CENTRE 6;INK 248;"You failed to achieve ... nb,target
    570 PRINT INK 247;SCALE 2,2;CENTRE ... Score: ";score
    580 RECTANGLE INK 250;SCRw/2-66,194 ... /2+66,246 FILL : PRINT INK 247;CENTRE 27;PAPER 250 ...
    Dunny Dunny November 2014 Sinclair Basic
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... $ = l$( f ) THEN LET c$= CHR$ (1)
    NEXT f
    Zetr0 Zetr0 November 2014 Sinclair Basic
  • Soundex routineIn an idle 5 minutes I wrote a short routine to calculate Soundex codes using the algorithm described here: [url]http://en.wikipedia.org/wiki/Sounde…

    In an idle 5 minutes I wrote a short routine to calculate Soundex codes using the algorithm described here:

    [url]http://en.wikipedia.org/wiki/Soundex#American_Soundex[/url]

    It gives the correct result for all of the examples on ...
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • Strange ROM in grey +2I got a grey +2 for repair and I got it working. However, when I did some final testing, I realized there were no key-clicks either in 128K or 48K mo…

    ... the paper was black and ink white and not the other ...
    schombi schombi December 2014 Hardware
  • Podraz 4 codeHello, it might help to preserve the code required for playing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003790"]Podraz 4[/URL] somewh…

    ... ?id=0006471"]Indiana Jones a Chr?m zk?zy[/URL], but ...
    Patrik Rak Patrik Rak January 2015 Infoseek database
  • Strange keyboard port reads on 48+Hi all, I don't know whether it was already discussed (I also searched forum, but there are too much of results searching "48k keyboard" so I didn't…

    ... /> BASIC part:
    [CODE]10 INK 7: PAPER 0: BORDER 0 ...
    ub880d ub880d January 2015 Hardware
  • ZX Spectrum+ video ? red on green problemThis is my first post on the forum, so let me introduce myself. I am retired for several years. For 30 years I have been a fan of the ZX Spectrum. I …

    ... displayed when written in red ink on green paper. On the ...
    Boleslaw Jamroz Boleslaw Jamroz January 2015 Hardware
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... a=7 TO 1: CIRCLE INK b*8;160,128,10 ...
    Dunny Dunny March 2015 Sinclair Basic
  • Where does the ULA+ store its palettes?The ULA+ palates are saved as TAP files, what is the exact address of the colour tables and how are they configured? Can you change the colour val…

    ... the colour value of say INK 6, PAPER 0, BRIGHT 0 ...
    daveysludge daveysludge August 2015 Development
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... the peek will return the chr$ code of the character in ...
    gazj82 gazj82 August 2015 Sinclair Basic
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... RND*LEN e$,d$=d$+CHR$ VAL e$(a),e ... $(a+1 TO),l$=l$+CHR$ FN d:
    ... LET x$=x$+CHR$ x,y$=y$+CHR$ y:
    NEXT ... and y$ variables, using CHR$ to convert from a number ... CODE (the opposite of CHR$) to convert back from ...
    Dunny Dunny October 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... 405 PAPER 7: BORDER 0: INK 0: CLS
    410 ... 750 PRINT INVERSE 1; INK 1;AT 2,21;" ... 760 PRINT INVERSE 1; INK 1;AT 3,21;" NICHOL ... /> 1296 PRINT INVERSE 1; INK 0;AT 9,16;" ": ... /> 1298 PRINT INVERSE 1; INK 0;AT 11,16;" ": ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Reading PC text files from BASIC!I was playing around with my DivMMC Enjoy! and managed to work out that it's dead easy to load PC .TXT files into the Speccy - I've got them viewable…

    ... the memory addresses and PRINT CHR$ PEEK 50001; etc. I used ... IF statement to avoid printing CHR$ 0 or 10 (10 inserts ...
    PrimitivePerson PrimitivePerson February 2016 Sinclair Basic
  • Simple bit of machine code not working [SOLVED]ishHi all. It's late and I'm tired and I have no idea why the following piece of code wont display a little smiley face [code]ld hl,udg ld (236…

    ... compiles okay as does printing chr$ 144.

    Can one ...
    Tobo Tobo March 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... :

    1. Select an ink and paper colour to view ...
    BigBadMick BigBadMick June 2016 Development
  • Hacker QuestionHello hackers, as some of you might know, I am supervising the work on converting games from TR-Dos or TAP to the +D or Opus disk format for our SC…

    ... /> 6 PAPER 1
    7 INK 7
    8 CLS
    Speccyman Speccyman August 2016 Sinclair Miscellaneous
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... )
    PAPER Black (0)
    INK Green (4)
    [/code]
    INK green.

    In the ... , the PAPER black and the INK green.

    This works ... to the default of black INK on white PAPER/BORDER. However ...
    Paddy Coleman Paddy Coleman October 2016 Development
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