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<1234567…34>
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... 1; AT(22) 0,0
    150 LET b$=CHR$ 17+CHR$ 0+CHR ... $ 16+CHR$ 1+CHR$ 22+CHR$ 0+CHR$ 0
    1 TO 160: LET b$=b$+CHR$ 143: NEXT ... 190 FOR a=1 TO 160: LET b$=b$+CHR$ 144: ... br /> 290 PLOT INVERSE 1;255,0: DRAW INVERSE 1;0,175
    ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... =tri TO tri-ml*my+1 STEP -my
    1051 IF ... z=y TO (y-my+1) AND my ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... FOR a=bytes+1 TO bytes+10: PRINT INVERSE 1;CHR$ PEEK a;: ... bs,"VARSsize=";vs: POKE mc+1,255:
    POKE mc ... 32 THEN PRINT CHR$ c;: LET a=a+1: GO TO ... 2;"[";:
    FOR d=1 TO 5: PRINT BRIGHT bt ... +1+(c>=22):
    PRINT INK 6; PAPER 0; INVERSE ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... (0) or depressed (1). The port addresses are:< ... br /> * Sinclair Interface II: Joystick 1 is mapped to the keys ... the BORDER color (bits 2, 1 and 0).

    ...
    On 48K without interface 1

    POKE 23756 ... 20,20; INK 2; CHR$(144): REM UDG A< ...
    na_th_an na_th_an April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> Chr$ 4 = True video (or inverse 0)
    Chr$ 5 = Inv. video (or inverse 1 ... )
    Chr$ 6 ... = Print komma (or a Tabulation key)
    Chr ...
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... e) Replace ((a-1)/10) with (a/10-.1)

    ... :

    [CODE]
    1 BORDER 0:
    POKE 23693 ... INT (l/10)*3+1,3*l-30*INT ( ... l/10);l+1:
    LET a=.5 ... +RND*(l+1):
    LET c(l+1)=c(a):< ... LET b=53:
    PRINT INVERSE 1;AT 20,0;" Lives:";l ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... code like CHR$ 144 instead of "Graphic+A", code like INVERSE 1 instead ... of "Shift+4", and even CHR$ 143 instead ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... code like CHR$ 144 instead of "Graphic+A", code like INVERSE 1 instead ... of "Shift+4", and even CHR$ 143 instead ...
    Digital Prawn Digital Prawn October 2007 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... /> 290 gosub 4000:print chr$(n+48):gosub 5000:print ... chr$(51):let s(n)= ... z=1 to (20-d)*w:next z:if k$=chr$( ... s(m)=s(m)-1:print chr$(s(m)+48)
    chr$144:let z$=chr$145
    ... /> 170 data -2,1,-1,2,1,2,2,1
    180 border ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... r=3*j-1:gosub 4000:print chr$(n)
    ... 920 let n=n+1:next ... next n:let u$=chr$144:let z$=chr$145
    ... n:let u$=chr$144:let z$=chr$145
    ... v=0:let h=0:inverse 0
    130 for ... let v=20:let h=1:inverse 1:gosub 700
    240 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    ... : LET s(a)=(a-1)*256: FOR b=1 TO 32: PRINT ... 16384,2048:
    FOR a=1 TO 8: SAVE !"m"+STR ... : NEXT a
    50 CLS : INVERSE 1: FOR a=8 TO 21 ... : PRINT CHR$ (a+57);:
    NEXT b: NEXT a: INVERSE 0: PRINT ... " CODE : FOR a=8 TO 1 STEP -1: LOAD ! "m"+STR$ a ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... [B]INVERSE 1[/B] instruction to enable inverse mode, then [B]INVERSE 0[/ ... /> [CODE]
    PRINT #4; INVERSE 1;AT 10,10;"Hello World ... to 127: PRINT #4; CHR$ (f+128);: NEXT f[/ ... for the inverse operator ("standard inverse", "zx81 inverse", "no inverse"), and 3 ...
    Einar Saukas Einar Saukas November 2011 Development
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... 18: PRINT AT r,8; INVERSE 1;b$: NEXT r
    ... /> FOR c=1 TO 32: LET c$(c)=CHR$ a: NEXT ... c: LET c$(8)=CHR$ 40:
    FOR c= ... TO 23: LET c$(c)=CHR$ 0: NEXT c: LET ... c$(24)=CHR$ 40:
    FOR c= ... 14,0,128,88,224,1,CODE ")"
    2004 GO ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Get a listing to .txtI am messing with an old Spectrum game which was written in Basic for the 48k Speccy (not compatible with 128s). I get an error in the begining of th…

    ... /> 15 PRINT AT 0,0; INVERSE 1; INK 5;"Multiprotocol joystick interface ... AT 12,1; INK 6;"CURSOR: "; INK 7; INVERSE (INKEY$=CHR$ 11);" U ... "; I
    NVERSE (INKEY$=CHR$ 10);" D "; INVERSE (INKEY$=CHR ...
    mcleod_ideafix mcleod_ideafix September 2012 Sinclair Basic
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... =tri TO tri-ml*my+1 STEP -my
    1051 IF ... z=y TO (y-my+1) AND my ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... 7,20):
    FOR a=1 TO 7: READ v$(a ... /> 3001 CLS : PRINT INVERSE 1;"SEARCH FOR VARIABLE"; INVERSE 0;": of Type:"':
    CHR$ (d-e*32+96): PRINT ... =i+2+FN p(i+1):
    PRINT "$" AND e4;"()" ... 0:
    FOR a=i+1 TO FN p(23641)-2 ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... CAT 1: LOAD *"m";1;"name": SAVE *"m";1;"Squares": VERIFY *"m";1;"Squares ... : CLOSE #1: CLS
    14 CONTINUE: COPY: COPY EXP INVERSE
    15 ... : INPUT #5;a$
    21 INVERSE 1: LET a=c: LIST #3 ... 12345,BIN 01010101: LET a$=CHR$ b
    31 PRINT CODE ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... $(7,20):
    FOR a=1 TO 7: READ v$(a ... /> 9901 CLS : PRINT INVERSE 1;"SEARCH FOR VARIABLE"; INVERSE 0;": of Type:"':
    CHR$ (d-e*32+96): PRINT ... =i+2+FN p(i+1): PRINT "$" AND e4;"()" AND e2 ... =0:
    FOR a=i+1 TO FN p(s1+2 ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Microdrive usageAnyone here know about microdrive files? Had a few carts in, all have stuff on, heres an example cat 1 with the error message i get for every single …

    ... 23768,15
    5020 PRINT INVERSE 1;"Title: ";z$( TO 10)
    Battle Bunny Battle Bunny November 2014 Sinclair Miscellaneous
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... /N/I/G/H/T/CHR$ 22/1/9/F)
    URBAN ... /BRIGHT/CHR$ 22/1/16/L)
    PERVERSE LEN AND VAL (INVERSE/LEN ... /AND/VAL/CHR ... $ 22/1/8/P/E ...
    leespoons leespoons March 2015 Games
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... /> [code]2108 PRINT INVERSE 1; INK 0;AT 9,10; CHR$ (151+v ... $=INKEY$
    3195 FOR N=1 TO 23
    3200 IF ...
    GReW GReW December 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... [i]v[/i] to between 1 and 15 you probably need ... ]
    2108 PRINT INVERSE 1; INK 0;AT 9,10; CHR$ (151+ INT ...
    GReW GReW December 2015 Sinclair Basic
  • Bored of the Rings coded messageI was browsing [url="https://tcrf.net/"]The Cutting Room Floor[/url] recently and stumbled upon the entry for [url="https://tcrf.net/Bored_of_the_Rin…

    ... to use a step of 1, as huge swathes of irrelevant ... more obvious invalid strings.
    1 DATA 10: DATA 208,212 ...
    Battle Bunny Battle Bunny May 2016 Games
  • How to separate a character from a number in a string?Hi I've been writing a kind of logo type program in BASIC that takes a string a$ from INPUT and then draws according to what you give it. Say you w…

    ... string; c$=action letter; act=1 if letter; else=0:
    1):
    DEF FN d$(a ... INPUT a$: PRINT INVERSE 1;a$:
    IF a$=CHR$ 226 THEN STOP ...
    1010 FOR a=1 TO LEN ...
    Battle Bunny Battle Bunny May 2017 Sinclair Basic
  • Finished with my dice rolling programTook me all day but I'm rather proud of it, simple though it is. Its up at Dropbox if anyones interested https://www.dropbox.com/s/qdgtfc0zyy94hxm…

    ... 2
    to ("10*"+CHR$ 168+"b("+CHR$ 186+"(a/2))+")
    to CHR$ 196 (no "")
    [/code]< ... AT r+9,c+11; INVERSE 1;v$:
    LET w$=b ... +8,c+11;INVERSE 1;w$:
    LET u$=CHR$ (128+VAL ("BIN ...
    Battle Bunny Battle Bunny July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... 2
    to ("10*"+CHR$ 168+"b("+CHR$ 186+"(a/2))+")
    to CHR$ 196 (no "")
    [/code]< ... AT r+9,c+11; INVERSE 1;v$:
    LET w$=b ... +8,c+11;INVERSE 1;w$:
    LET u$=CHR$ (128+VAL ("BIN ...
    Battle Bunny Battle Bunny July 2017 BASIC
<1234567…34>

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