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Search Again :: Adv Search 1000 results in 0.024s
<1234567…34>
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... PRINT AT p,q; INVERSE 1; INK a(p,q)+3;" ... XOO"(a(p,q)+1):: LET p=p-1
    205 IF ... THEN PRINT AT p,q; INVERSE 1; INK a(p,q)+3 ... ;"XOO"(a(p,q)+1): LET q=q-1
    207 IF ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... " THEN PRINT AT p,q; INVERSE 1; INK a(q,p)+3 ... " THEN PRINT AT p,q; INVERSE 1; INK a(q,p)+3 ... " THEN PRINT AT p,q; INVERSE 1; INK a(q,p)+3 ... " THEN PRINT AT p,q; INVERSE 1; INK a(q,p)+3 ... PRINT AT p,q; INVERSE 0; FLASH 1; INK a(q,p ...
    Rebelstar without a cause Rebelstar without a cause September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... " THEN PRINT AT p,q; INVERSE 1; INK a(q,p)+3 ... " THEN PRINT AT p,q; INVERSE 1; INK a(q,p)+3 ... " THEN PRINT AT p,q; INVERSE 1; INK a(q,p)+3 ... " THEN PRINT AT p,q; INVERSE 1; INK a(q,p)+3 ... PRINT AT p,q; INVERSE 0; FLASH 1; INK a(q,p ...
    fortyeightkay fortyeightkay September 2011 Development
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... ,2;"\.:\::\ :\:.\ .\::\ .\:'\''\:.\ .\:'\''\ '\':\:'\' "
    52 PRINT AT 1,1;"\.:\' \::\ :\: \: \::\ :\: \ \::\ \''\::\. \ :\: "
    1; BRIGHT 1; INK logcol;AT 1,4;" "
    77 PRINT OVER 1; BRIGHT 1 ... br /> 97 PRINT INVERSE 1; INK logcol;AT 3 ...
    fog fog October 2011 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... c$=c$+CHR$ 17+CHR$ 7+CHR$ 22+CHR$ y+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0
    240 REM PAPER 5;AT y+1,1 ... c$=c$+CHR$ 17+CHR$ 5+CHR$ 22+CHR$ (y+1)+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... c$=c$+CHR$ 17+CHR$ 7+CHR$ 22+CHR$ y+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0
    240 REM PAPER 5;AT y+1,1 ... c$=c$+CHR$ 17+CHR$ 5+CHR$ 22+CHR$ (y+1)+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0
    SKR SKR February 2012 Sinclair Basic
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ...
    12 LET xd=1: LET yd=1: LET xp=8: LET ... /> PRINT AT yp+yt-1,xp+xt-1; INVERSE 1;m$(yp,xp)
    INVERSE 1;m$(yp,xp):
    GO ... r=yd TO yd+yw-1:
    PRINT AT r-yd ... $(r,xd TO xd+xw-1):
    NEXT r: RETURN
    Battle Bunny Battle Bunny May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... "LET a$=a$(2 TO)+CHR$ 0" scrolls the attributes reasonably ... numbers; the last two are 1/0 for yes/no. So ... demo routine.
    [code]
    1 DEF FN l(c,t ... $(r TO r+2)=CHR$ 17+CHR$ (p+1)+CHR$ c:
    LET ... r TO r+1)+" ":
    LET p=p+1 AND p=top ...
    Battle Bunny Battle Bunny May 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... character value between 1 and 8.

    CHR$ 48 = 0 = ... on the screen
    CHR$ 49 = 1 = is the first character ... /> CHR$ 54 = 6
    CHR$ 55 = 7 = because D is 1, you ... see the char CHR$ 56 (8).
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Writing to virtual disks/tapes? (in ZX Spin, please)I have some emulators installed in Windows: Spectaculator 8, ZXSpin 0.7 and Fuse (1.0.0.1). I've been able to save to disks in Spectaculator and fuse…

    ... FOR x=1 to 13:
    READ d$: PRINT INVERSE 1;"Load ... BIN ";d$(1);":p.";d$(2);" at ... : RETURN
    REM DATA#1 (1)=BIN file letter, (2)=RAMpage ... (3)=#parts
    REM #2 (1)=COD file letter; (2)=RAMpage ...
    Battle Bunny Battle Bunny January 2013 Emulators
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    ld (iy + _vdu_flag), 1 ; signal lower screen
    call ... workspace
    ld bc, 1 ; one location for prompt
    1 address
    pop hl ; ... 2 for inverse 0
    rlca ; set for inverse 1
    ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    bit 2, c ; INVERSE 1?
    jr nz, plot_end ; ... b ; else
    cpl ; INVERSE 0

    org ... bit 2, (iy + _p_flag) ; inverse?
    jr z, inverse_1a ; ... bit 2, (iy + _p_flag) ; inverse?
    jr z, inverse_2a ; ...
    chev chev October 2013 Development
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ...
    110 PLOT INVERSE 1;f,0: DRAW INVERSE 1;0,175: NEXT f ...
    ASH-II ASH-II July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ...
    110 PLOT INVERSE 1;f,0: DRAW INVERSE 1;0,175: NEXT f ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... your cartridge: [CODE]FORMAT "m";1;"LOMMv105"[/CODE]

    ... "0 " CODE 30392,28865
    "1 " CODE 25000,2167
    "2 ... : BEEP .1,1: BEEP .1,2: BEEP .1,3: BEEP .1,4: BEEP .1,5: : ... LOADING";AT 12, 10; INVERSE 1;"PLEASE WAIT": PRINT AT 0 ...
    jp jp October 2014 Announcements
  • Microdrive usageAnyone here know about microdrive files? Had a few carts in, all have stuff on, heres an example cat 1 with the error message i get for every single …

    ... /> 10 LET z$="": MOVE "m";1;"bubble" TO #14: PRINT LEN ... z$
    20 FOR a=1 TO LEN z$
    30 ... IF c$< " " THEN PRINT INVERSE 1;"0" AND CODE c$
    Battle Bunny Battle Bunny November 2014 Sinclair Miscellaneous
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... PRINT AT 10,5; FLASH 1;"PLEASE WAIT."
    16 BORDER ... 1: LET z=144
    50 PRINT AT x,y;CHR$ (z)+CHR ... $ (z+1)
    100 IF ... DATA 0,0,0,0,1,3,7,15
    ... 0,0,0,0,0,1,3,7
    1120 ... PRINT AT x,y;CHR$ (z)+CHR$ (z+1)
    2100 RETURN < ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... using the relatively costly AT (CHR$ 22) trick, there is no ... without backspacing?

    Unfortunately CHR$ 22 is the only way ... /B/O/O/T/S/CHR$ 22/1/8/H)
    leespoons leespoons May 2015 Games
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... /I/ RESTORE /CHR$ 8/CHR$ 8/M/CHR$ 22/1/10/CHR$ 8) but I ... good with (F/I/RESTORE/CHR$ 8/M/ /P/AND/A ...
    carlsson carlsson May 2015 Games
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... /I/ RESTORE /CHR$ 8/CHR$ 8/M/CHR$ 22/1/10/CHR$ 8) but I ... good with (F/I/RESTORE/CHR$ 8/M/ /P/AND/A ... ".That wouldn't work, because CHR$ 8 doesn't delete everything ... (F/ RESTORE /CHR$ 8/CHR$ 8/M/ CAT /CHR$ 22/1/11/I)... but ...
    leespoons leespoons May 2015 Games
  • Remaking Special Operations - some thoughts and questions.(Edit: Sorry - long one!) Special Operations is one of my favourite titles and, despite them being very different, is up there with Halls of the T…

    ... days of playing as in INVERSE '1' attacking a BRIGHT '2' really ...
    Zoep Zoep March 2016 Development
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... the scenery into a 1-dimensional array and print ... [code]
    30 FOR b=1 TO 541 STEP 18:
    LET a$(b+1)=a$(b+19): LET a ... 3)-1: LET r=r+(r17):
    LET a$(560)=CHR$ ... a$(564)=CHR$ (r-1): LET a$(570)=CHR$ (r+1):
    PRINT ...
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    ... ,1 (0-1)
    bright equ 19 ; bright,1 (0-1)
    inverse equ 20 ; inverse,1 ... (0-1 ...
    Scorpion_Realities Scorpion_Realities October 2017 Development
  • im looking for a fill routine written in basici know this would be slow but i want to tinker with it to produce something else.

    Oh, ffs. Not INK 0, but INVERSE 1 to un-plot a point unless I'm very much mistaken :)
    Dunny Dunny July 2018 Development
<1234567…34>

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