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<1234567…34>
  • Dynamite Dan II - Island 6 - HELP!Hi all, can someone possibly create a snapshot of Island 6 (car park island) on Dynamite Dan II for me please? I'm trying to work out why half the…

    ...
    start: db 0,1 ; line 1
    dw length
    ... br />
    print: ld a,1
    call $1601 ; Open PRINT ... />
    text: db inverse,1
    db printat,1,5
    defm "Start ... on Island (1-8)?"
    db $ff
    FrankT FrankT December 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 3,at,2,12,bright,1,ink,4,paper,2,"Text ... /> defm at,3,12,inverse,1,flash,1,ink,3,paper,6,"Second ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... : E : SYM + O
    CHR$ : E : U OVER : E : ... : KLC : SYM + G
    INVERSE : E : SYM + M TO : ... Edit Caps Shift and '1'
    Inverse Video Caps Shift and ...
    icabod icabod March 2008 Sinclair Basic
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... (stored as 2 bytes)
    1 ANY
    2 4 Line ... /> 0 24 jr $+9
    1 9[/code]

    Overhead ... :

    [code]Chr$ Token Asm Ouch 1 2 3 OK
    ajmoss ajmoss June 2010 Development
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... | # udg characters
    [\:.']{1,2} | # graphic characters
    ... byval
    cast
    chr
    circle
    ... inkey
    int
    inverse
    italic
    ...
    pkersey pkersey February 2014 Development
  • New version emulator ZEsarUX-1.2Hi I have uploaded a new version of my ZX80/81/Spectrum emulator at [url]http://sourceforge.net/projects/zesarux/[/url] Changes are: Added emulat…

    ... options
    Added option to inverse video
    Added joystick emulation ... with cursors: Kempston, Sinclair 1&2, Cursor Joystick, Cursor ...
    chernandezba chernandezba August 2014 Emulators
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... two characters in size; CHR$(1) followed by the character ... and no longer require the CHR$ 1 prefix in a string. ... descending order by adding the INVERSE switch
    All ... a priority, rendering 2+1 IN [0 TO 3] ... as 3, rather than 1
    Clicking and dragging ...
    Dunny Dunny February 2015 Sinclair Basic
  • Help with CHR$ codes 0 to 5Hi, I'm looking a piece of code in a listing similar to: Let a$ = CHR$ 0 Let b$ = CHR$ 1 Let c$ = CHR$ 2 Let d$ = CHR$ 3 Let e$ = CHR$ 4 Let f…

    ... a$ = CHR$ 0
    Let b$ = CHR$ 1
    Let c$ = CHR$ 2
    Let d$ = CHR$ 3
    Let e$ = CHR$ 4
    Let ... f$ = CHR$ 5
    As these CHR$ aren't characters ...
    LevelUp LevelUp June 2020 BASIC
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... on return. Only the chr$ 13 on the ... b
    djnz table-1
    call nc,#22b0 ... 29 on predefined addresses) +1 in BASIC.
    Total ... Bytes)

    LPRINT INVERSE USR start

    ... b
    djnz table-1
    call nc,#22b0 ...
    Dr BEEP Dr BEEP August 2005 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 'n' alternates between 0 and 1 on each iteration is used ... /> 70 PRINT INVERSE m;AT y*3,x*3;CHR$ c(a ... );AT w*3,v*3;CHR$ c(b) AND c(b ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> 70 PRINT INVERSE m;AT y*3,x*3;CHR$ c(a ... );AT w*3,v*3;CHR$ c(b) AND c(b ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    [CODE]
    INT ((a-1)/10)
    [/CODE]

    [CODE]
    INT (a/10-.1)
    [/CODE]

    c ... are printed in INVERSE)

    [CODE]
    CHR$ 6 AND f ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... in c(i) the values 1..26 instead of CODE "A ... />
    c) Instead of PRINT CHR$ q use something like PRINT ... to do the same with CHR$ r. Such as, don't ... the number under q as INVERSE only when there was NOT ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... in c(i) the values 1..26 instead of CODE "A ... />
    c) Instead of PRINT CHR$ q use something like PRINT ... to do the same with CHR$ r. Such as, don't ... the number under q as INVERSE only when there was NOT ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... current player. Can be either '1' or '2' (Uses less space ... than '0' or '1' for BORDER and INK commands ... needed.

    "STR$ b+CHR$ 6 AND f" is still ... to the right by 1 column, as the INVERSE characters would look ...
    Digital Prawn Digital Prawn October 2007 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... '9'
    CHR$ Caps Shift+Symbol Shift ... then 'R'
    INVERSE Caps Shift+Symbol Shift ... /> ! Symbol Shift and '1'
    " Symbol Shift and ... 1'
    Graphics Caps Shift and '9'
    Inverse ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... : E : SYM + 9
    CHR$ : E : U
    CIRCLE : ... DEF FN : E : SYM + 1
    DIM : K : D ... INT : E : R
    INVERSE : E : SYM + M

    v0.1
    First version, lists just ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... 80 let c$=chr$(64+int(rnd*26+1))
    90 ... i=1 to d
    90 let m$=m$+chr$( ... ";
    130 for i=1 to 50
    140 ... br /> 80 let p$=chr$(int(rnd*58+33))< ... 1 step -1
    480 for x=1 to 8
    490 print chr ... then let w(e(1),1)=29
    580 ...
    c1541 c1541 March 2008 MIA/STP/SDP
<1234567…34>

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