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<1…26272829303132…34>
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... can I use say INKEY CHR ?[/QUOTE]

    it depends ... ,you may use "IF INKEY$=CHR$ 13 THEN ..."
    You cannot ...
    Arda Arda October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... can I use say INKEY CHR ?[/QUOTE]

    Hi Fog ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?

    ... pointers?[/QUOTE]

    Hi Nathan,

    Found this on ...
    Paddy Coleman Paddy Coleman October 2011 Development
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    ... b=0 TO 31: PRINT CHR$ (a+57);:
    NEXT b ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... : PRINT
    ;; 20 PRINT F;"= ";CHR$(143+F);" =";143+F:NEXT ...
    kgmcneil kgmcneil October 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... : PRINT
    20 PRINT CHR$(143+F);" = CHR:";F
    30 NEXT ...
    kgmcneil kgmcneil October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... type engine overlay written by nathan. He is using sp1_PrintAts and ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • fav spectrum charactermy fav spectrum character is called dizzy

    10 PRINT AT 0,0; CHR$ 134; CHR$ 128; CHR$ 137

    either 134 or 137 :-(

    in our day we had no sprites and were lucky to get a UDG
    fog fog October 2011 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... =32 to 127: PRINT #4; CHR$ (f+128);: NEXT f[/CODE ...
    Einar Saukas Einar Saukas November 2011 Development
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... will send a copy to nathan so he can close the ...
    apenao apenao November 2011 Games
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    Arjun posted a link earlier to a page with descriptions of numerous maze types and solving algorithms. I didn't actually use Tremaux's Algorithm in the end because, although it's simple (see second code segment below), it assumes that all available forward ...
    Battle Bunny Battle Bunny November 2011 Development
  • UDG designer?Looking for a good UDG designer that I can save my designs as binary files to load back into ZX Spin... Any ideas?

    I'm just about to start writing my own! It can't be that hard. I only need a basic BASIC one to design small sprites in. I think I'll be making heavy use of CHR$ 143.
    bigjon bigjon November 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... .[/QUOTE]

    Doh - thanks Nathan.

    Paddy
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    Hi Folks,

    Well it works a treat. Here is the program I created and tested in BASin:

    [CODE]100 REM
    110 REM Create MCODE
    120 REM
    130 CLEAR 60000
    140 LET a=60000: RESTORE 280
    150 READ v: IF v
    Paddy Coleman Paddy Coleman December 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... : PRINT
    20 PRINT F;"= ";CHR$(143+F);" =";143+F:NEXT ...
    kgmcneil kgmcneil December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    Thanks Nathan.

    This is what ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Space Invader names pleaseHi all, Feeling creative? If so I could do with some help creating names for a feature in my next game (another platformer) featuring a lot of rand…

    ... .[/QUOTE]

    good point Nathan, but because political correctness is ...
    judasEZT judasEZT December 2011 Development
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... will send a copy to nathan so he can close the ... send the finished game to Nathan. As said in the previous ...
    apenao apenao December 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... be finished & sent to Nathan tonight before the deadline.
    apenao apenao January 2012 Games
  • problem with RND (or maybe INT)I'm using this statement: LET m=(INT (RND*sn)+k1)*k2-k1 to give a pointer m to a 2-byte segment of a string l$. Items k1 & k2 are integer constants…

    ... "1361"
    1341 LET e$=CHR$ kG+CHR$ k5+"DROP "+STR$ sc ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... really been used for games. Nathan (mojontwins fame) did create an ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... POKE USR "p"+0,VAL (chr(193) +"[B]0[/B][I ...
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... POKE USR "p"+0,VAL (chr(193) +"[B]0[/B][I ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... POKE USR "p"+0,VAL (chr(193) +"00011000")

    [QUOTE ... />
    Try:
    PRINT VAL (CHR$ 196+"10101010")
    to see ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... 00011000")
    180 PRINT VAL (CHR$ 196+"00011000")
    190 ... PRINT VAL (CHR$ 196+"11111111")
    200 ... PRINT VAL (CHR$ 196+"00011000")
    210 ... PRINT VAL (CHR$ 196+"00011000")
    220 ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    You still need to poke the numbers into memory so:

    170 POKE USR "P"+0, VAL (CHR$ 196 + "00011000")

    etc
    Rebelstar without a cause Rebelstar without a cause January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... POKE USR "p"+0,VAL (chr(193) +"00011000")



    Try:
    PRINT VAL (CHR$ 196+"10101010")
    to see ...
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    [QUOTE=Wookiee;595862]I assume CHR$ 196 is some kind of ... result of the expression VAL (CHR$ 196+"10101010") would be apparent ... memory. The results of VAL (CHR$ 196+"10101010") and BIN 10101010 ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... hosting the compo this year nathan :)
    apenao apenao January 2012 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... hosting the compo this year nathan :)[/QUOTE]

    Don't ...
    na_th_an na_th_an January 2012 Games
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