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<1234567…34>
  • Which BASIC commands/functions affect FRAMES?Hi Folks, Does someone have a definitive list of BASIC commands/functions that affect the FRAMES counter? The list I have so far: BEEP CAT (thanks…

    ... /> BEEP
    CAT (thanks Nathan)
    COPY
    ERASE ( ... BB)
    FORMAT (thanks Nathan)
    LIST #3 (Geoff ... /> MERGE (thanks Nathan)
    MOVE (thanks Nathan)
    NEW
    Nathan)
    VERIFY (thanks Nathan)
    Any output ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Can anyone see a way to speed up the following line of code?Hi Folks, Been looking at bottle necks in my code using BASin's Profiler and the following line (well the 2nd LET statement) is somewhat slow. [COD…

    ... )+("DP" AND z$(a,o)=CHR$ 10)+STR$ ((CODE z$(a ...
    Paddy Coleman Paddy Coleman July 2011 Sinclair Basic
  • Streams - File HandlingHello there my fellow WoS'ers I am attempting to write a Z80 / Snapshot Launching program that is based on a category of files # - Z whereby each f…

    ... ; 128 THE LET a$=a$+ CHR$ c
    60 REM PRINT ...
    Zetr0 Zetr0 August 2011 Sinclair Basic
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... can output as text in CHR$ format, control codes format, a ...
    Arda Arda September 2011 Announcements
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... c$(68): LET h$(1)=CHR$ 0: LET fg=256
    CHR$ FN g(l)+CHR$ FN h(l ... /> LET h$(12 TO )=l$+CHR$ 0+CHR$ 128+l$
    9994 ... /> LET c$((s+1)/2)=CHR$ FN b(c$(s TO ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... can I use say INKEY CHR ?
    fog fog October 2011 Sinclair Basic
  • Find-Fill-Copy functions for BASICThere's not much going on here, so here's three m/code routines to provide some data manipulation functions which are otherwise slow to do from BASIC…

    ... . FN c(22528,22529,127,CHR$ 4)
    will set the ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    ... /> 10 PRINT USR id,"val"+CHR$ (a+64),"=",v;
    11 ... id,v$,"=",v+VAL ("val"+CHR$ (a+64));
    20 NEXT ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • storing machine code in BASICA couple of years ago I posted a routine for storing machine code between PROG & VARS, based on an idea in Toni Baker's "Mastering Machine Code". Thi…

    ... $,n)=l$+CHR$ 14+CHR$ 0+CHR$ 0+CHR$ FN g(n)+CHR$ FN h ... (n)+CHR$ 0+",":
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • BOB the Screen BuilderHere's my first attempt to use that tokenising idea from "more on storing mazes" in a screen designer - "[url=http://www.users.globalnet.co.uk/~jg27p…

    ... with non-readable control codes (CHR$ 16, CHR$ 17, etc.). I'll ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • stuck on recursive functionI want this function to PEEK 'l' bytes from memory starting at 's' and return them as a string, but however much I fiddle about with quoting and pare…

    ... /> DEF FN j$(s,l)=CHR$ PEEK (s)+VAL$ "FN j ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... LET b$=CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 1+CHR$ 22+CHR$ 0+CHR$ 0
    CHR$ 143: NEXT a
    180 ... TO 160: LET b$=b$+CHR$ 144: NEXT a
    200 ... TO 160: LET b$=b$+CHR$ 145: NEXT a
    220 ... TO 160: LET b$=b$+CHR$ 146: NEXT a
    240 ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... to fill the screen with CHR$ 0x85 then change attributes every ...
    na_th_an na_th_an July 2012 Development
  • Best books & Sugested reading..Hi i was trying to search the forum but couldnt find it. Looking at WOS there is a number of books on BASIC, programming, machine code ect.. I mess…

    ... />
    10 LET A$=CHR$ 16+CHR$ 2+"INPUT SOMTHING:"
    20 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... hl
    ret
    foundat ; chr$22 can be used for ...
    jr nextchr
    foundcr ; chr$13 can be used for ...
    uglifruit uglifruit August 2012 Development
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 1055 (50 secs) & 1075 (35 secs). Any suggestions on how to speed up those two parts (other than rewriting ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... "+STR$ USR ellipse
    h = CHR$ centre x coordinate - 0-255 ...
    k = CHR$ centre y coordinate - 0-255 ...
    a = CHR$ 1/2 length of x ... axis- 1-255
    b = CHR$ 1/2 length of y ...
    Battle Bunny Battle Bunny November 2012 Development
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... DATA line with the correct CHR$ code following and in the ... /> PRINT "Line:";l;" replace:";CHR$ u;" with:";CHR$ t: PRINT n$;#0 ... 9995
    9997 PRINT #0;CHR$ p;: LET p=p-(p ... ): POKE b,p:
    PRINT CHR$ p;: GO TO 9995-(3 ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • Andromeda Inc.Since there was a thread in the games section about Tarantula, I made a search and found the game [URL="http://www.worldofspectrum.org/infoseekid.cgi…

    ... FN P$(Y)=CHR$ 0+CHR$ 17+CHR$ 1+CHR$ 16+ CHR 7+ ("000"+STR ... FN P$(Y)=CHR$ 19+CHR$ 0+CHR$ 17+CHR$ 1+CHR$ 16+ CHR 7+ ("000 ...
    Metalbrain Metalbrain January 2013 Infoseek database
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... AT j,0;CHR$ 143;AT j,15;CHR$ 143;AT 0 ... ,j;CHR$ 143;AT 15 ... ,j;CHR$ 143: NEXT j ... =0: PRINT AT y,x;CHR$ (144+d)
    1230 LET ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 REM ...
    bigjon bigjon February 2013 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    ... />
    10 let a$=chr$ 8+ chr$ 8+"name"
    20 save ... to save. I've tried chr$ 22+1+0+"name" but ... /> I have attempted to do chr$ 13+chr$ 11, but that doesnt ...
    daveysludge daveysludge April 2013 Sinclair Basic
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... ]DEF FN j$(s,l)=CHR$ PEEK (s)+VAL$ (("FN j ... ]DEF FN j$(s,l)=CHR$ PEEK (s)+VAL$ (("{A8} j ...
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... =32 TO 127: PRINT #4;CHR$ f;: NEXT f[/CODE]
    Einar Saukas Einar Saukas June 2013 Brand new software
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ...
    LET loc=VAL VAL$ (CHR$ PEEK (a-3)+"$"):
    POKE ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ...
    add a,48 ;poke chr$ name
    ld (filename+6 ...
    BCH BCH July 2013 Games
  • SpecBAS 0.789 releasedHi all! Back with another SpecBAS release - this one's mostly just about sprites and bug fixes. One new addition I do quite like is the expression c…

    ... 45 or 1+4 or CHR$ 33 for example) is evaluated ...
    Dunny Dunny September 2013 Sinclair Miscellaneous
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... +Vstep+Hstep+ATTR+ROW:COL+CHR$+0:1+ROW:COL
    ; CHR$ = graphic's character code
    chr 0:1 row col
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • CHX editorIf you came in touch with the wonderful FZX and IZX file formats and their drivers, I was thinking about a small improvement: What about removing th…

    ... about removing the CHX and CHR map editing capabilities out from ... ) and make a standalone CHX/CHR editor with the functions you ... , I would only remove the CHR and CHX map editing, but ...
    clausjahn clausjahn October 2013 Brand new software
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    How do you hide the 'Bytes:' when loading code?

    I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appears at 3,0 and disrupts my screen!
    daveysludge daveysludge December 2013 Sinclair Basic
<1234567…34>

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