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  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... great crap games, and for nathan for being a great host ...
    Arda Arda January 2012 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... great crap games, and for nathan for being a great host ...
    na_th_an na_th_an January 2012 Games
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    [QUOTE=na_th_an;596464]There's no LD D,1 line. There's LD E,1 instead, and it's correct.[/QUOTE]

    Sorry Nathan, I meant LD E,1. :cry:

    Paddy
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... one. I will test now Nathan.

    Paddy
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    Thanks Nathan - works a treat. For thread ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Quick question about CLEAR...Hi Folks, I should know the answer to this but I wanted to make sure I understand totally. If I execute a CLEAR then I know it lowers RAMTOP to the…

    [QUOTE=na_th_an;598286]As an effect of lowering the RAMTOP, variables are CLEAR as well.[/QUOTE]

    Thanks Nathan, yep knew that bit.

    Paddy
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... = 0.[/QUOTE]

    Hi Nathan,

    Excuse my ignorance ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • New Game! Maritrini, Freelance Monster SlayerAfter experiencing the sweet taste of success, Maritrini woke up one fine day in a mess of bed sheets and with the biggest hangover she could remembe…

    ... for my english.

    Nathan is on holidays, so I ...
    anjuel anjuel January 2012 Brand new software
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... REM
    130 REM PAPER=CHR$ 17
    140 REM BRIGHT ... 1
    190 LET c$=CHR$ 19+CHR$ 1
    200 REM ... c$=c$+CHR$ 17+CHR$ 7+CHR$ 22+CHR$ y+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0 ... $=c$+CHR$ 17+CHR$ 5+CHR$ 22+CHR$ (y+1)+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0 ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... REM
    130 REM PAPER=CHR$ 17
    140 REM BRIGHT ... 1
    190 LET c$=CHR$ 19+CHR$ 1
    200 REM ... c$=c$+CHR$ 17+CHR$ 7+CHR$ 22+CHR$ y+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0 ... $=c$+CHR$ 17+CHR$ 5+CHR$ 22+CHR$ (y+1)+CHR$ 1+CHR$ 23+CHR$ 31+CHR$ 0 ...
    SKR SKR February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... you insert colour control codes (chr$ 16+chr$ 2 would give red ...
    Dunny Dunny February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... $=CHR$(16)+CHR$(2)+CHR$(17)+CHR$(6)+"HELLO"+CHR$(16)+CHR$(1)+CHR$(17)+CHR$( ... a$[/code]

    CHR$ 16 corresponds to INK
    CHR$ 19 corresponds to BRIGHT
    CHR$ 20 corresponds ... to INVERSE
    CHR$ 21 corresponds ...
    na_th_an na_th_an February 2012 Sinclair Basic
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... cannot export colors other than CHR$ mode
    Coloring method a ...
    Arda Arda February 2012 Announcements
  • stuck on recursive functionI want this function to PEEK 'l' bytes from memory starting at 's' and return them as a string, but however much I fiddle about with quoting and pare…

    Flip, I've gone and done it now.

    DEF FN j$(s,l)=CHR$ PEEK (s)+VAL$ (("FN j$("+STR$ (s+1)+","+STR$ (l-1)+")" and l>1)+("""""" AND l=1))

    Seems a bit long, though.
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • stuck on recursive functionI want this function to PEEK 'l' bytes from memory starting at 's' and return them as a string, but however much I fiddle about with quoting and pare…

    ... this case these being the CHR$ ... + VAL$ bit, the FN j ... can be summarised as:
    * CHR$ PEEK (s) returns the addressed ... ,8 ) the first iteration gives CHR$ PEEK ( 56168 ) and then VAL ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • stuck on recursive functionI want this function to PEEK 'l' bytes from memory starting at 's' and return them as a string, but however much I fiddle about with quoting and pare…

    ... /> DEF FN j$(s,l)=CHR$ PEEK (s)+VAL$ (("FN j ...
    Dunny Dunny February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... as FN s$(), STR$ and CHR$ can't be used in ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... as FN s$(), STR$ and CHR$ can't be used in ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    Is there a way of READing a string and poking its CHR$ values to memory?
    daveysludge daveysludge March 2012 Sinclair Basic
  • Code optimisation - can you help?Hi Folks, I have been looking at the following code fragment for days and I have been able to improve its performance quite a bit. However, it is a…

    [QUOTE=na_th_an;607272]AFAIK, that LPRINTs call to an assembly routine to print 42 chars per line.[/QUOTE]

    Almost Nathan. It is actually the Proportional Print routine and the x,y are graphic coordinates.

    Paddy
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... how to link the function. nathan had many problems in the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... how to link the function. nathan had many problems in the ...
    AndyOaks AndyOaks March 2012 Development
  • How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…

    ... number and on reaching a chr 14, jumps 5 bytes.
    chr 14 and reads the 5 ...
    BloodBaz BloodBaz March 2012 Sinclair Basic
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    Like JoeFish says....

    Set 23606/23607 to the altered characterset and you have 96 UDG as CHR 32 to CHR 127. Also with SCREEN$ readable from screen.
    Dr BEEP Dr BEEP March 2012 Sinclair Basic
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    ... routine to be the correct CHR$ code for printing.
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • New Game! Uwol '81 [ZX81][img]http://www.mojontwins.com/wp-content/uploads/2012/03/s1.png[/img] Yup, we have ported our most-ported game to date to the good ol' ZX81! Using …

    ... : sorry for the "off-topic" Nathan. :(

    [youtube]Zzs4Ef9ghXY#![/youtube ...
    zxbruno zxbruno March 2012 Brand new software
  • ASCII shoot'em-up. Work-in-progress video #1.I've posted up my first WIP video of the ASCII shoot'em-up game: [URL="http://www.facebook.com/bobs.stuff"]http://www.facebook.com/bobs.stuff[/URL] …

    ... about using the solid block (CHR$ 143). Although this is part ...
    Einar Saukas Einar Saukas April 2012 Development
  • ASCII shoot'em-up. Work-in-progress video #1.I've posted up my first WIP video of the ASCII shoot'em-up game: [URL="http://www.facebook.com/bobs.stuff"]http://www.facebook.com/bobs.stuff[/URL] …

    ... about using the solid block (CHR$ 143). Although this is part ...
    Ivanzx Ivanzx April 2012 Development
  • ASCII shoot'em-up. Work-in-progress video #1.I've posted up my first WIP video of the ASCII shoot'em-up game: [URL="http://www.facebook.com/bobs.stuff"]http://www.facebook.com/bobs.stuff[/URL] …

    ... about using the solid block (CHR$ 143). Although this is part ... perfect![/QUOTE]

    No CHR$ 143 were harmed in the ...
    bobs bobs April 2012 Development
  • ASCII shoot'em-up. Work-in-progress video #1.I've posted up my first WIP video of the ASCII shoot'em-up game: [URL="http://www.facebook.com/bobs.stuff"]http://www.facebook.com/bobs.stuff[/URL] …

    [QUOTE=bobs;616527]No CHR$ 143 were harmed in the ... is that it looks like CHR$ 143 instead of SPACE.
    Einar Saukas Einar Saukas April 2012 Development
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