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Search Again :: Adv Search 1000 results in 0.031s
<1234567…34>
  • Game Over 1 & 2 for anyone?Hello! Had a bizarre find in a charity shop today in Leeds city centre, i found a mint condition box of Game Over 2, with Game Over 1 as a bonus tap…

    ... condition box of Game Over 2, with Game Over 1 as a bonus ... it is) but its only ?1.50 and i'll post ...
    InsertFaveGameNameHere InsertFaveGameNameHere July 2005 Sales
  • Game Over 2??hey, i can't find game over 2 on the archive, and when i look up game over 1 it isn't listed as part of a series? considering the amount of info list…

    hey, i can't find game over 2 on the archive, and when i look up game over 1 it isn't listed as part of a series? considering the amount of info listed for game over 1 i'm assuming its listed somewhere i couldn't see?
    InsertFaveGameNameHere InsertFaveGameNameHere July 2005 MIA/STP/SDP
  • An update on ZX BASIC support for the SpectranetOne for zxbruno, I hope :-) So just an example of what now can be done with the network filesystem and BASIC. The following listing is of a program …

    ... /> 1035 PRINT INK 5;CHR$ (i-1+CODE "A");"....";INK 6;g ... AND (a$(1 TO 1)="i" OR a$(1 TO 1)="p") THEN ... 2530 RETURN
    2700 PRINT #1;INK 5;"-- More --"
    2710 ... "
    2810 IF a$(1 TO 1)="p" THEN PAPER clr: ... to do to send data over ethernet from BASIC. You ...
    Winston Winston March 2010 Sinclair Basic
  • A little program to set the time...Hi Folks, OK, I have amended the program so you now have four routines/functions you can use in your own programs: TIME: GET - Reads the current va…

    ... /> 9020 REM --------------------------
    9025 PAUSE 1:
    LET hh=(65536*PEEK ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... 1000
    30 FOR m=1 TO 3: READ a$: PRINT ... AT m,1;a$: NEXT m
    1000 ... etc

    Would PRINT OVER be any use on that ... FLASH can) despite trying a OVER 1 and OVER 0 type instruction
    Wookiee Wookiee February 2012 Sinclair Basic
  • Covering my tracks using OVERI've got myself in a bit of a mess again I'm afraid, the routine I have written is for 4 characters to move across the screen 2 spaces at a time in I…

    ... time in INK 8 and OVER 1 to avoid corrupting the background ... br /> defb 4
    defb 1
    ld a, (59999)< ... ret
    reset: ld a,1
    ld (59999),a
    cor2: defb 1,19,8,16,8,17 ... ,8,21,1,97,98,99,100[/ ... c and d' at 4,1 and 'a and b' at ...
    daveysludge daveysludge October 2012 Development
  • Game Over 2Two version of Game Over 1 - ay (128k or +3) and beeper (48k) But Game Over 2 for beeper (48k) only :( Version for +3 on WOS - Game Over 1 and Game O…

    Two version of Game Over 1 - ay (128k or +3) and beeper (48k)
    But Game Over 2 for beeper (48k) only :(
    Version for +3 on WOS - Game Over 1 and Game Over 2 - 48k only
    Is there an 128 (ay) version of the Game Over 2?..
    Slider Slider March 2013 Games
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... an object has passed over (at present it only ... +Hstep+ATTR+ROW:COL+CHR$+0:1+ROW:COL
    ... ; Vstep = -1/0/+1 vertical step
    ; Hstep = -1/0/+1 horizontal step ... gt;31 current
    ; CHR$ = graphic's character code< ... Hs Attr row col chr 0:1 row col
    ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • De zeven sleutels van TARKUSI've decided to type in the game "De zeven sleutels van TARKUS" from a book I have for many years now. And, it seems the game as it was printed in…

    ... game!

    [code]
    1 REM De zeven sleutels van ... INK 1
    110 IF a(l,1)=1 THEN LET n=1: GO ... PRINT AT 14,10; FLASH 1;" DOOD ": PRINT AT 15, ... 10; FLASH 1;" LOPEND. ": GO TO 160
    1)=1 THEN GO SUB 375: GO ...
    Timmy Timmy August 2022 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... (0) or depressed (1). The port addresses are:< ... br /> * Sinclair Interface II: Joystick 1 is mapped to the keys ... the BORDER color (bits 2, 1 and 0).

    ...
    On 48K without interface 1

    POKE 23756 ... 20,20; INK 2; CHR$(144): REM UDG A< ...
    na_th_an na_th_an April 2005 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... in the shape of the OVER command.
    Masking is ... characters
    91 PRINT "@@"; CHR$ 8; CHR$ 8
    99 REM ... BASIC!!!)
    100 AND 1
    109 REM maskout ... br /> 110 PRINT "CD";CHR$ 8; CHR$ 8;
    119 REM ...
    120 AND 0; OVER 1
    129 REM draw the ...
    Kiwi Kiwi April 2006 Emulators
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... CHR$ 22+CHR$ 1+CHR$ 0 is the same as PRINT AT (CHR$ 22) 1,0 (CHR$ 1+CHR ... $ 0) which gave you six characters to use over ... the "Program:" before ending with CHR$ 6, ... that line (ie PRINT CHR$ 6+CHR$ 6 would clear the ...
    JonNorth JonNorth June 2006 Games
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... CHR$ 22+CHR$ 1+CHR$ 0 is the same as PRINT AT (CHR$ 22) 1,0 (CHR$ 1+CHR ... $ 0) which gave you six characters to use over ... the "Program:" before ending with CHR$ 6, ... BRIGHT/INK/PAPER/OVER... of which the OVER looks most ...
    de Vandemar Croup de Vandemar Croup June 2006 Games
  • mire mareproof? [url]http://pic15.picturetrail.com:80/VOL600/2588775/9185163/153133785.jpg[/url]

    ... CHR$ 22+CHR$ 1+CHR$ 0 is the same as PRINT AT (CHR$ 22) 1,0 (CHR$ 1+CHR ... $ 0) which gave you six characters to use over ... the "Program:" before ending with CHR$ 6, ... that line (ie PRINT CHR$ 6+CHR$ 6 would clear the ...
    dekh dekh January 2007 Games
  • Letters with accents on the SpectrumIs there any way to type letters that have accents (for example ? ? ? etc) on the Spectrum? Maybe it's really obvious but I don't know how.

    ... OVER 1). e.g.

    [code]
    10 PRINT "e";CHR$ 8;OVER 1 ...
    30 POKE USR "a"+1,16
    [/code]
    BloodBaz BloodBaz October 2007 Sinclair Miscellaneous
  • Sudoku on ZX Spectrum 48KZX Spectrum 48&#1050; Sudoku game 25 years Spectrum and 300 years Leonhard Euler anniversary. 6000 (and more) puzzles, 8 levels. [url]http://www.t…

    ... : LET q$=q$+CHR$ 0: LET t$=t$+CHR$ x: NEXT x ... =0 TO 255: LET p=1-m*POINT (x,y): LET ... s=INT (e*p/(p+1)+0.5): LET l=x ... LET k=CODE s$(l+1): IF k
    srba srba August 2008 Games
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... x,0;" "
    2010 OVER 1: FOR z=1 TO LEN (y$)
    CHR$ (cc): GO TO 2090
    CHR$ (cc-32): GO TO 2090 ... THEN PRINT AT x,xx;CHR$ (cc): GO TO 2090
    CHR$ (cc+32): GO TO ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ... REM PRINT AT 0,0; OVER 1; BRIGHT 0; PAPER 8; INK ... LET c$=CHR$ 22+CHR$ 0+CHR$ 0
    200 REM OVER 1
    210 ... LET c$=c$+CHR ... $ 21+CHR$ 1 ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... a$=INKEY$: PRINT #0;AT 1,0;CODE a$,: GO TO ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> * g$() - print controls (AT + INK + OVER) and characters. This way both ... $(n)" statement due to the OVER 1 control.
    * The "FOR s ... b=1 TO 8: READ g: LET g$(n,b)=CHR$ g ... g$(n,3)+1:
    LET g$(n,3)=CHR$ (g AND ... br /> LET g$(n,2)=CHR$ (g AND g
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • need some help with a small programHi you all, maybe someone can quickly help me on this small program, I just did a really small program for a presentation, I want the letters to ch…

    ... /> [code]
    3000 PAPER 0: OVER 1: CLS
    3010 PRINT AT ... ,7;
    3015 FOR i=1 TO 6
    3020 PRINT ... INK i;"bla";: PLAY "O3"+CHR$ (96+i)
    3030 NEXT ... TO 1 STEP -1
    3050 PRINT INK i;"bla";: PLAY "O4"+CHR ...
    Battle Bunny Battle Bunny January 2013 Sinclair Basic
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... CAT 1: LOAD *"m";1;"name": SAVE *"m";1;"Squares": VERIFY *"m";1;"Squares ... ": MERGE *"m";1;"Squares"
    25 OVER 1: PAPER 2: PAUSE 3: PLAY ... 12345,BIN 01010101: LET a$=CHR$ b
    31 PRINT ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... : PRINT PAPER 2+5*z;CHR$ 144;: NEXT f
    40 ... 4;AT sx-1,sy-1;CHR$ 145;AT tx-1,ty-1;CHR$ 146
    100 PRINT AT px-1,py-1; PAPER 5; OVER 1;" "
    110 IF ... px>1 THEN IF NOT ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... br />
    [CODE] 1 REM MULTI PATHFINDER DEMO
    CHR$ 144;: NEXT f
    1,b(f)-1;CHR$ 145: NEXT ... ;AT i(f)-1,j(f)-1;CHR$ 146: LET ... 1,py-1; PAPER 5; OVER 1;" "
    80 IF px>1 ... THEN IF NOT d(px-1 ...
    Einar Saukas Einar Saukas May 2013 Development
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... ""screen$
    Over 1 : Print at 1,0; : Load ""code : Over 0 : Rand usr ... code with
    save chr$ 22+chr$1+chr$0+"Bytes:"code start,length
    MatGubbins MatGubbins January 2014 Sinclair Basic
<1234567…34>

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