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<1…15161718192021…34>
  • Dredd Over EelsJust in time for Christmas, my brother has released another game based around a character from the pages of 2000AD......and Grud on a Greenie, this t…

    ... br />
    [quote]"[b]Dredd Over Eels (ZX Spectrum Game)[/b ... [b]Dredd Over Eels..[/b].

    [img]https://1.bp.blogspot ... the files, click on "Dredd Over Eels.bat", (or "Dredd. ... the options.

    Dredd Over Eels is a completely unofficial ...
    deadpan666 deadpan666 December 2017 Brand new software
  • ZEsarUX 6.1 RCHi I have uploaded a new beta version of ZEsarUX. This is ZEsarUX 6.1 RC so next version will be a final stable version :) You can download it fr…

    ... ZEsarUX. This is ZEsarUX 6.1 RC so next version will ... slow devices, like Raspberry Pi 1/Zero. Now ZEsarUX is playable ... debugging:
    * added cpu-step-over function on debug menu (was ...
    chernandezba chernandezba April 2018 Emulators
  • Breaking the Ice (another 1 line BASIC game)@Patters pushed me to do it... This is another 1-line BASIC game, with the same restrictions discussed. The mission: to save 10 penguins that a…

    ... ...

    This is another 1-line BASIC game, with the ... make. So, don´t step over broken ice.
    The controls ...
    IvanBasic IvanBasic August 2019 Brand new software
  • How does OVER work?I've found a short program that shows an example of the OVER command and it has me puzzled. The listing sets OVER to 1 then plots a point and draws a…

    ... shows an example of the OVER command and it has me ... puzzled. The listing sets OVER to 1 then plots a point and ... listing has the line draw over other colours and yet when ... before the line was drawn over them. I have a feeling ...
    LevelUp LevelUp December 2019 BASIC
  • GZX 2020.1 ReleasedHi, I just released [url="https://github.com/jxsvoboda/gzx/releases/download/v2020.1/gzx-2020.1.zip"]GZX 2020.1[/url]. [youtube]3AOQETbfrPA[/yo…

    ... /releases/download/v2020.1/gzx-2020.1.zip"]GZX 2020.1[/url].
    over the last one (don't ...
    Chip Chip March 2020 Emulators
  • Help with CHR$ codes 0 to 5Hi, I'm looking a piece of code in a listing similar to: Let a$ = CHR$ 0 Let b$ = CHR$ 1 Let c$ = CHR$ 2 Let d$ = CHR$ 3 Let e$ = CHR$ 4 Let f…

    ... a$ = CHR$ 0
    Let b$ = CHR$ 1
    Let c$ = CHR$ 2
    Let d$ = CHR$ 3
    Let e$ = CHR$ 4
    Let ... f$ = CHR$ 5
    As these CHR$ aren't characters ...
    LevelUp LevelUp June 2020 BASIC
  • OSSC HDMI Open Source Scan Converter 1.6I am considering purchasing an OSSC HDMI Open Source Scan Converter 1.6 so that I can upscale my vintage computers including my beloved three belove…

    ... HDMI Open Source Scan Converter 1.6 so that I can ... british LCD TVs that came over with me are starting to ...
    Scottie_uk Scottie_uk November 2020 Hardware
  • Inkspector 2.0.1 releaseIt seems a good time to release an Inkspector update containing all the tinkering I’ve been doing on and off over the last year. InkSpector 2.0.1 …

    ... been doing on and off over the last year.

    InkSpector 2.0.1 (A ZX Spectrum emulator for ...
    inky inky May 2021 Emulators
  • 2022-09-07: System/Next 22.09 (=Core 3.01.10, FW 1.43 and NextZXOS 2.07k) releasedSo it´s software, but I´ll post it here for the Hardware Spectrum Next: 2022-09-07: System/Next 22.09 (=Core 3.01.10, FW 1.43 and NextZXOS 2.07k i…

    ... (=Core 3.01.10, FW 1.43 and NextZXOS 2.07k ... /> The long wait is finally over. The official Spectrum Next distribution ... /> Core 3.01.10, FW 1.43 and NextZXOS 2.07k ...
    Luzie Luzie September 2022 Hardware
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... made in 4 * 6, leaving 1 row at the top and ... (POS/2),X; OVER ((POS/2) INT(POS/2) );CHR$(144) : REM ...
    Dr BEEP Dr BEEP October 2003 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 0 (normal video)
    Chr$ 1 = flash 1
    Chr$ 2 = Bright o (normal ... -1
    Chr$ 20 = Inverse 20,0-1
    Chr$ 21 = Over 21,0-1
    Chr ... $ 22 = At 22,y,x
    Chr ...
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... on return. Only the chr$ 13 on the end ... b
    djnz table-1
    call nc,#22b0< ... or 29 on predefined addresses) +1 in BASIC.
    Total ... b
    djnz table-1
    call nc,#22b0< ... USR start
    LPRINT OVER USR start
    LPRINT ...
    Dr BEEP Dr BEEP August 2005 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... = 16
    1240 let y=-1
    1250 let points=0 ... "
    1280 let h$=chr$ 17+chr$ 6+chr$ 20+chr$ 1+s$
    1290 ... *maxi)
    1310 let inci=1+(int(rnd0 then goto 3300 ... +10
    3140 let y=-1:goto 3400
    3200 rem ... k then let pos=pos-1
    3550 if pos31 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... terminates and the game is over.

    Anyway, here's ... my game:

    [CODE]1 FOR f=65368 TO 65431 ... 0 TO 1:
    PRINT AT 0,x; INK 6;CHR$ 144 ... 21,RND*31; BRIGHT 1; INK 7-g;CHR$ (145+g): NEXT ... restarts when the game is over. Oh, and there are ...
    Matt_B Matt_B May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... PRINT AT 1,1;g
    60 PRINT AT b,a;CHR$ 144 ... LET g=g+1: LET c=1: PRINT AT 1,1;g: GO TO ... LET a=a-1: PRINT AT b,a;CHR$ 144+" ": GO TO ... ;" ": LET b=b-1: PRINT AT b,a;CHR$ 144: GO TO ... =INT (RND*21)+1: PRINT AT f,e;CHR$ 145
    200 ... to look at it in over a week)
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ) version:

    [CODE]
    1 BORDER 0:
    POKE 23693 ... /> PRINT AT 20,0; INK 1;"~~~~~~~~~~~~~~TTT~~~~~~~~~~~~~~~":
    READ x,y ... :
    FOR i=0 TO 1:
    LET o=x:
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ":

    [CODE]
    1 POKE 23693,56:
    BORDER ... /> LET t=t+g-1:
    PRINT AT 8, ... 3582+8,c; FLASH h;CHR$ (147+i); FLASH 0 ... 21,RND*29+1; INK 3-2*(r>.1);CHR$ (46+ ... 98*(r>.1));AT 21, ... 29*r; INK 2;CHR$ 145+"_"+CHR$ ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ":

    [CODE]
    1 POKE 23693,56:
    BORDER ... /> LET t=t+g-1:
    PRINT AT 8, ... 3582+8,c; FLASH h;CHR$ (147+i); FLASH 0 ... 21,RND*29+1; INK 3-2*(r>.1);CHR$ (46+ ... 98*(r>.1));AT 21, ... 29*r; INK 2;CHR$ 145+"_"+CHR$ ...
    Digital Prawn Digital Prawn August 2007 Development
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... deserves an explanation.

    1. The "Supadrive" program


    [CODE]* FORMAT "m";1;"Supadrive";1;23;19[/CODE][/INDENT]
    CHR$ 255).
    You might ... br />
    I tried this over the weekend with some real ...
    jp jp September 2007 MIA/STP/SDP
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... z=CODE (CHR$ (32+m+(40*(m=1)))+"2j+q?ZB ... >^ULC9876fedc:bg5ka4,ph;1")(i)-32:
    ... that can be 'jumped over'. For each direction 'd', ... Alternate player number in sequence 1,2,1,2....

    ... code]
    DATA 23620,2,1,1,2,1
    [/code]
    ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... positions, although a remarkable achievement over the original letter game still ... in c(i) the values 1..26 instead of CODE "A ... />
    c) Instead of PRINT CHR$ q use something like PRINT ... to do the same with CHR$ r. Such as, don't ...
    Einar Saukas Einar Saukas October 2007 Development
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