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<1234567…34>
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... his top half is superimposed over 1 character of the wall. He ... by a fairly low (3 chr high) wall:

    [IMG ... /> My thinking now is that 1 bit of the tile could ... games that I was mulling over when I was posting the ...
    Morkin Morkin January 2014 Development
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... =0
    7 FOR b=1 TO LEN a$
    8 ...
    Battle Bunny Battle Bunny February 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... printing it. You can use CHR$ to generate the codes if ... with one simple string with OVER 1 on and ink/paper/bright ... and new positions overlap (with OVER 1) and code them into your ...
    joefish joefish June 2014 Sinclair Basic
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    save your machine code file with

    SAVE chr$ 22+chr$ 1+chr$ 0+"Bytes:" CODE start,length


    In your basic loader program

    PRINT OVER 1; AT 1,0;: LOAD "" CODE

    PRINT OVER 0: RANDOMIZE USR .....
    MatGubbins MatGubbins August 2014 Development
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... [*]line 21: Added a PAPER 1 to the second PRINT.
    1: REM LOAD "LifeAcd"CODE ... InitS:
    BORDER 1: PAPER 0: INK 4: OVER 0
    ... r0=10: LET c0=16: OVER 1
    23 LET p= ... PRINT AT r0,c0; PAPER 1;" ":
    PAUSE 0: LET ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... /> 10 LET a$=CHR$ 130 + CHR$ 129 + CHR$ 136 + CHR$ 132 : LET ... v=0: LET z=1: ... 63 TO 55 STEP -1
    30 FOR n ... POINT (n,b)=1 THEN PRINT OVER 1; AT f,g; ... a$(z)
    40 LET z=z+1 ... 70 LET f=f+1: LET z=1: LET v=0< ...
    MatGubbins MatGubbins December 2014 Development
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... PRINT AT 10,5; FLASH 1;"PLEASE WAIT."
    16 BORDER ... 1: LET z=144
    50 PRINT AT x,y;CHR$ (z)+CHR ... $ (z+1)
    100 IF ... DATA 0,0,0,0,1,3,7,15
    ... 0,0,0,0,0,1,3,7
    1120 ... PRINT AT x,y;CHR$ (z)+CHR$ (z+1)
    2100 RETURN < ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... using the relatively costly AT (CHR$ 22) trick, there is no ... without backspacing?

    Unfortunately CHR$ 22 is the only way ... :HOVER BOOTS( OVER /B/O/O/T/S/CHR$ 22/1/8/H)
    leespoons leespoons May 2015 Games
  • What am I doing wrong here?[code]IF INKEY$=SCREEN$ (21,4) THEN LET SCORE=SCORE+1[/code] It's delivering a positive every time.

    ... ScrDone:;At this point the CHR$ parameters are the top ... calculator stack; also A=CHR$, DE=pointer, BC=length ... (0 or 1)
    ;Reorganise the machine ...
    11 LET a$=CHR$ (97+INT (RND*26 ... score; AT r,c; OVER 1; FLASH 1;" "
    111 NEXT ...
    Battle Bunny Battle Bunny May 2016 Sinclair Basic
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... listing:

    [code]
    1 POKE 23674,0: POKE 23673 ... l-1: RESTORE 130+t(q+1): READ w: FOR e=1 TO ...
    Dunny Dunny June 2017 BASIC
  • How does OVER work?I've found a short program that shows an example of the OVER command and it has me puzzled. The listing sets OVER to 1 then plots a point and draws a…

    ... 2000438

    The statement OVER 1 sets into action a particular ... old one (but see Exercise 1). This can be particularly ... OVER 1
    20 FOR n=1 TO 32
    30 PRINT "o"; CHR ... />
    (notice the control character CHR$ 8 which backs up one ...
    mik3d3nch mik3d3nch December 2019 BASIC
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 ... />
    ; inc b ; count printed chr$ up to 64
    ; inc ... c ; count printed chr up to NEXT SPACE
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 ... />
    ; inc b ; count printed chr$ up to 64
    ; inc ... c ; count printed chr up to NEXT SPACE
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 ... />
    ; inc b ; count printed chr$ up to 64
    ; inc ... c ; count printed chr up to NEXT SPACE
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 ... />
    ; inc b ; count printed chr$ up to 64
    ; inc ... c ; count printed chr up to NEXT SPACE
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 ... />
    ; inc b ; count printed chr$ up to 64
    ; inc ... c ; count printed chr up to NEXT SPACE
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 ... />
    ; inc b ; count printed chr$ up to 64
    ; inc ... c ; count printed chr up to NEXT SPACE
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • are the following (tzx) really missing ?On the list at [url="http://www.worldofspectrum.org/stp/games.html"]www.worldofspectrum.org/stp/games.html[/url] there are some existing items ages a…

    ... what scheme)
    - Game Over 1 part 1&2 english version (speedlock ... format.

    Phantis part 1&2 is already on ... think I also have Game Over 1 part 1&2 spanish version ...
    secarica secarica March 2002 MIA/STP/SDP
  • Bug on Cronosoft's Dead or AliveI can't believe this wasn't spotted before... I was recently puzzled to read a couple of reports of a bug on Cronosoft's Dead or Alive and as the pr…

    ... BASIC loader program had an OVER 1 statement added when the loading ... the RANDOMIZE USR, or replacing OVER 1 with POKE 23739,111.
    jonathan jonathan July 2003 Games
  • (OT) Got any original Amiga games?Hi all, Just wondering if anyone reading this has any original Amiga games, and access to a scanner? Eitherway, if you visit the following link... …

    ... /> There is an archive of over 1,100 game box scans that ... has been growing slowly over the last few years - but ...
    XtC XtC September 2003 Sinclair Miscellaneous
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... the 128K version of Game Over 1

    * Added ... Grussu);
    Impossible Mission 1 and Terminator 2: Judgement Day ... Wiedersehen Monty, Hunchback 1, Jet Set Willy 1, Moon Alert, Roller ... Future, Highway Encounter and Trashman 1 (Robert Maines);
    ...
    hackersanon hackersanon August 2004 Announcements
<1234567…34>

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