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Search Again :: Adv Search 1000 results in 0.031s
<1…17181920212223…34>
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... /> 60 EMPHASIS%=1:STRIKE%=1:TYPE%=1:SET%=1:SPACE%=6:insert%=1
    70 ... ","11 INCH PAPER LENGTH","1 INCH SKIP OVER PERFORATION SETTING"
    410 ... b$=inkey$
    590 PRINT CHR$(22);CHR$(1)
    600 LOCATE x ...
    CP/M User CP/M User December 2012 Chit chat
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    I've got TAP2DSK creating the executable loader now. I've tidied up the display a bit (aligning the numbers) and added a couple of little progress indicators, plus now it displays the new loader lines as it builds them.

    [center][img]http://www ...
    Battle Bunny Battle Bunny January 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... = 2 more directions l2150, game over, npc combat, then stats system ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ;AT 0,j;CHR$ 143;AT 15,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... = 2 more directions l2150, game over, npc combat, then stats system ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ;AT 0,j;CHR$ 143;AT 15,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 20130218 - next to do = game over, npc combat, then stats system ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ;AT 0,j;CHR$ 143;AT 15,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... . . .
    - Added the dreaded 'GAME OVER' code. If you want to ... TO 15: INK 1: PRINT AT j,0;CHR$ 143;AT j ... ;AT 0,j;CHR$ 143;AT 15,j;CHR$ 143: NEXT j ... =8: PRINT AT y,x;CHR$ (144+d): REM character data ... AT ny,nx; INK 5;CHR$ (144+nd)
    2010 PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 1060 DATA 0,0,1,25,63,254,188,0 ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... 8: LET w=1: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 1060 DATA 0,0,1,25,63,254,188,0 ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... 8: LET w=1: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 1060 DATA 0,0,1,25,63,254,188,0 ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... 8: LET w=1: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 1060 DATA 0,0,1,25,63,254,188,0 ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... 8: LET w=1: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 1060 DATA 0,0,1,25,63,254,188,0 ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... 8: LET w=1: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 1060 DATA 0,0,1,25,63,254,188,0 ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... 8: LET w=1: PRINT AT y,x;CHR$ (144+d): ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 1060 DATA 0,0,1,25,63,254,188,0 ... 15: INK 1: PRINT AT j,0;CHR$ 143;AT ... j,15;CHR$ 143;AT ... 0,j;CHR$ 143;AT ... 15,j;CHR$ 143: NEXT ... w=1: LET st=100: PRINT AT y,x;CHR$ (144 ... AT ny,nx; INK 5;CHR$ (144+nd)
    2000 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... has replaced the 'A' at CHR$144 to see if the ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers Morkin! It was good to meet you at Spectrum 30 - a worthy representative of the younger generation of Spectrum fans, with some social skills, to boot!

    - Have begun to generalise the character data, so as to specify different characters ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - got rid of the bug where having the data statements for the udgs too early meant that the program crashed on its second run when trying not to initialise the udgs. Solution - move the udg data statements to the very end of the listing, at line 9900
    ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Cheers na_th_an, the quest to reduce initialisation time will continue!

    - Now the npc ident gets printed at the bottom of the screen, and the ident and the graphic is colour-coded by the new variable npc, which gives me room for 5 different ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - Added running hp totals for the pc and npc stats areas
    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt023Screenshot.jpg[/IMG]
    [CODE]10 REM zx sporg basic v0pt023 20130314 - next to do = stats system
    20 REM ...
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    - have begun work on a simple map, which is initialised and displayed in the bottom right-hand corner by the cumbersome line 9220

    [IMG]http://i1136.photobucket.com/albums/n498/bigjon1684/ZXSporgBASICv0pt024Screenshot.jpg[/IMG]

    [ ...
    bigjon bigjon March 2013 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    ... keywords, the 7 characters following CHR$ 22 + CHR$ 1 + CHR$ 0 are not enough ... colon will still be left over - but you can fix that ... with a 'comma' control code (CHR$ 6), which will print space ...
    gasman gasman April 2013 Sinclair Basic
  • Saving a file and removing the title (Program:)I remember when saving a program how I could construct a string such as: 10 let a$=chr$ 8+ chr$ 8+"name" 20 save a$ In order to remove the "Program…

    ... colon will still be left over - but you can fix that ... did it - it was CHR$ 22 + CHR$ 1 + CHR$ 0 + CHR$ 32 (space) + filename (up ... :

    CHR$ 22 + CHR$ 1 + CHR$ 0 + CHR$ 18 + CHR$ 1 + CHR$ 219 + CHR$ 239 + CHR$ 8 + CHR$ 69 + CHR$ 82
    leespoons leespoons April 2013 Sinclair Basic
  • File comparitorI thought Taper might do it but its not quite what I was after. Unless I misunderstood that shows if tapes are identical or not but not the differenc…

    ... (k2,k5):
    INPUT "file#1",r$(k1)'"file#2",r ...
    Battle Bunny Battle Bunny April 2013 Sinclair Miscellaneous
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... lot of time using this over the last few days ... that my Interface 1bis sits over the top of my speccy ... br />
    CAT 0; "mr"+CHR$ i

    Where 'i ... ' is an integer between 1 and 10, indicating how many ... a reaction time of 0.1 seconds is not short ...
    Dan Antohi Dan Antohi May 2013 Hardware
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... any better? I've used CHR$ for the block graphics as ... gone.

    [code]
    1 PAPER 0: INK 7: BORDER ... ;INK 2;"GAME OVER": PAUSE 100: GO TO 1
    1000 LET ... n=0: LET m=-1: LET dj=0: LET x ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... any better? I've used CHR$ for the block graphics as ... gone.

    [code]
    1 PAPER 0: INK 7: BORDER ... ;INK 2;"GAME OVER": PAUSE 100: GO TO 1
    1000 LET ... n=0: LET m=-1: LET dj=0: LET x ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... for the witch to fly over the roof.

    ... w$(1)o$ AND LEN w$>1)+("(w$(1)=o$)"))
    1+1)=p$
    530 GO ... 0 THEN LET e$=e$+CHR$ 13
    1560 LET ... /> 2010 LET se=1: LET sb=1
    2020 LET ... TO),CHR$ 13): IF se THEN LET se=se+sb-1< ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... my collection of CD's. Over the years I seem to ... files can be moved all over the place, which I like ... *"m";1;CHR$ 8 +CHR$ 250 +CHR$ 167 +CHR$ 201 +CHR$ 167 +CHR$ 203 +CHR$ 252 +CHR$ 187 +CHR$ 216 +CHR ...
    roko roko October 2013 Hardware
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... . Instead of one general ink 1 statement, it specifies the ink ...
    bigjon bigjon December 2013 Sinclair Basic
<1…17181920212223…34>

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