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Search Again :: Adv Search 1000 results in 0.030s
<1234567…34>
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    My way to print at line 23:

    [code]

    10 POKE 23659,0 : IF Y
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • So, I finally feel in the Xmas spirit.Got a couple of tips when delivering the mail today, and bought some Stella on the way home. Which was nice.

    ... 's 19:11 over here and a little over 1 on your end ...
    Skarpo Skarpo December 2005 Chit chat
  • TV Licence (spit spit)Since we're forced to pay an ever increasing amount for a service that many of us (including me) don't bother to use, despite that situation being mo…

    ... , we catch an average of over 1,000 people watching TV without ...
    Skarpo Skarpo January 2006 Chit chat
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... , and why, would anyone use OVER[/QUOTE]

    Poor man ... blinking text?

    [CODE]OVER 1: LET a$="text": FOR n ... =1 TO 1e3: PRINT AT 0, ...
    equinox equinox May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... , and why, would anyone use OVER[/QUOTE]

    10 print ... , 2; "u"; at 2, 2; over 1; """
    20 print at 4 ... /p simulation i.e. ""PROGRA~1 [DIR]"""

    60 REM ...
    Where's that AY chip gone... Where's that AY chip gone... May 2006 Sinclair Basic
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... PAPER 0: INK 5: BRIGHT 1: FLASH 0: BORDER 0: CLEAR ... "Luddite"SCREEN$
    90 OVER 1: PRINT AT 1,0;"Bytes: MONASTERY": PRINT ... ,0;:
    LOAD "MONASTERY"CODE : OVER 0
    100 PAUSE 0 ... /> 140 PRINT #0;AT 1,5; FLASH 1; INK 7;"PRESS ANY ...
    andrewbroad andrewbroad August 2006 Development
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    [quote]90 OVER 1: PRINT AT 1,0;"Bytes: MONASTERY"[/quote]
    < ... />
    [code]
    90 OVER 1: PRINT AT 1,0;"Bytes: IC BASS ...
    Arda Arda August 2006 Development
  • kempston and/or psuhi there, just wondering if anyone had a spare kempston adaptor they wanted to give a good home? i will pay a couple of quid + postage for it, and …

    ... /> 2 in fact for just over ?1 each! best deal i've ...
    Hungry Horace Hungry Horace September 2006 Wanted
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... code:

    [code]
    1 REM *** set the character and ... ;num
    20 FOR x=1 TO 6
    30 FOR ... y=1 TO 6
    39 REM ... (x+pos1,y+pos2) THEN OVER 1: PLOT x+pos1,y+pos2 ... : OVER 0
    50 NEXT y: ...
    Arda Arda October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... /> 40 CLS
    50 OVER 1
    60 PRINT 0;"12"< ... br /> 70 FOR r=1 TO 7
    80 LET ... c$="1"
    90 PRINT AT r ...
    NotFound NotFound October 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    [CODE]
    10 FOR y = 0 TO 23
    20 FOR x = 0 TO 31
    30 LET b = ATTR (y,x)
    40 IF b>127 THEN LET b=b-127
    50 IF b>63 THEN GOTO 80
    60 IF y>21 THEN PRINT #0; AT y-22,x; PAPER 8; INK 8; BRIGHT 1; OVER 1; " "
    70 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; INK 8; FLASH 8; BRIGHT 1; OVER 1; " "
    70 IF y
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; INK 8; FLASH 8; BRIGHT 1; OVER 1;" ";
    40 IF y64 OR ...
    gasman gasman November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... ; INK 8; FLASH 8; BRIGHT 1; OVER 1; " "
    90 IF y
    monty.mole monty.mole November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... LET boxbigy=170
    12 OVER 1
    13 PLOT boxposx,boxposy ... BRIGHT 1;boxbigx,0: DRAW BRIGHT 1;0,boxbigy: DRAW BRIGHT 1;- ... boxbigx,0: DRAW BRIGHT 1; ...
    17 BRIGHT 0: OVER 0
    19 REM start ... OR (ATTR (y,x+1)>127 AND ATTR (y ...
    Arda Arda November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... 8: FLASH 8: OVER 1
    40 PLOT BRIGHT 1;g,f
    50 PLOT BRIGHT 1;g,f
    60 NEXT ...
    Matt_B Matt_B November 2006 Development
  • CD-RW's in CD playersI want to burn some music on to a CD-RW disc, but will it work in a hi-fi CD player or just on the PC? Does it depend on the brand of disc?

    ... I've had one with over 280 songs on it, and ... also have a DVD with over 1,200 songs on it -- about ...
    robert@fm robert@fm November 2006 Chit chat
  • Mame-esque Frontend For Emulators?Hi All Other than GamebaseZX that doesn't seem to be updated very often, has anyone thought of creating a new frontend for the emulators which could…

    ... - some 40MB! Compile can take over 1 hour - just to have emulation ...
    piters piters December 2006 Emulators
  • jet set willy multi playercant believe what ive just seen posted on retro remakes. mersey remakes, smila, scottige and ovine are doing a multi player jet set willy. what a gen…

    ... update, I copied v2.9 over 1.62, it still doesn't ...
    Arda Arda January 2007 Games
  • jet set willy multi playercant believe what ive just seen posted on retro remakes. mersey remakes, smila, scottige and ovine are doing a multi player jet set willy. what a gen…

    ... update, I copied v2.9 over 1.62, it still doesn't ...
    Collie Collie January 2007 Games
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... -- caddr )
    POSTPONE S" HERE OVER 1+ ALLOT 2DUP C! DUP > ... -- caddr )
    C, DUP C@ 1+ OVER C! ;

    : S! ... any EXIT THEN
    2DUP 1 /STRING OVER DUP C@ [CHAR] # = ... PAUSE GoTCP 2DUP 1 sock_read 0=
    WHILE OVER sock_closed? 0 ...
    glancaster glancaster January 2007 Development
  • SerenityGoing to see it tonight it's got some good reviews, its from the bloke who did buffy and angel the following is a link that lets u see the opening 9 …

    ... Serenity arrived with big delay (over 1 year).
    Pretty good serial ...
    piters piters February 2007 Chit chat
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ... s drawing the remaining segments over the first few that you ... s program to include an OVER 1 statement right before the first ... single PLOT/DRAW pair) repeat over themselves with BASin. The final ... :

    [code] 10 [B]OVER 1[/B]: CLS : PRINT "Triangle"
    Marcelo Marcelo February 2007 Development
  • Uploading to WOS FTPOkay, can someone give me a idiots guide for dummies who are having difficulty uploading to - server 'ftp.worldofspectrum.org', directory '/pub/sinc…

    Uploads do not have to be made via that form, especially if they're over 1 Mb, which [b]cannot[/b] be uploaded via that form...
    Philip Kendall Philip Kendall February 2007 Sinclair Miscellaneous
  • Uploading to WOS FTPOkay, can someone give me a idiots guide for dummies who are having difficulty uploading to - server 'ftp.worldofspectrum.org', directory '/pub/sinc…

    [QUOTE=Philip Kendall;173351]Uploads do not have to be made via that form, especially if they're over 1 Mb, which [b]cannot[/b] be uploaded via that form...[/QUOTE]

    Eh?

    So how are they done?
    dekh dekh February 2007 Sinclair Miscellaneous
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... I thought using DRAW with over 1 would be better, but now ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... (a bit like performing an OVER 1 twice).

    When the ...
    48K 48K March 2007 Sinclair Basic
  • About the Cronosoft GamesHello everybody, I just want to comment one thing that happens with the Cronosoft Games. I Load them on my Spectrum+2A and I have seen that most of t…

    ... twonk (me) accidentally sticking an OVER 1 command in the loader. Also ...
    chaosmongers chaosmongers April 2007 Games
<1234567…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
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