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<1234567…34>
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... ,"a:file" EXP
    13 CIRCLE 1,2,3: CLEAR: CLEAR ... 2;5,6
    26 POKE 54321,255: PRINT #3: RANDOMIZE ... LET a=ATTR (b,c): POKE 12345,BIN 01010101: LET a ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... Z=Z-7
    60 POKE X,16*Y+Z
    circle, from 0 .. 255 .. 0.
    wibble wibble August 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... POKE (that is, direct to the display file). It draws a circle ... /> [CODE]10 REM plotting with poke
    12 PAPER 0: BORDER ...
    21 REM Draw a circle at 128,88 with radius ... (v/2)=v/2 THEN POKE adr,b(idx)+byte: REM ...
    JonB JonB October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    .ifdef ROM1
    defw circle
    .endif

    p_pen ... /> defb two_c_s_num, no_f_ops
    defw poke

    p_print:
    defb ...
    chev chev October 2013 Development
  • How were game loading screens composed back in the day?I've often wondered while waiting for loading screen to materialise line by line how these were actually made prior to saving them as code or screen$…

    ... to screen with PEEK, POKE, DATA, CIRCLE etc then save the results ...
    pkersey pkersey January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... /> "BEEP", "BIN", "BORDER", "BRIGHT", "CAT", "CIRCLE", "CLEAR", "CLOSE#", "CLS", "CONTINUE",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE ...
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... /> "BEEP", "BIN", "BORDER", "BRIGHT", "CAT", "CIRCLE", "CLEAR", "CLOSE#", "CLS", "CONTINUE",
    "PAUSE", "PLOT", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE ...
    Kweepa Kweepa January 2014 Development
  • Ghostbusters - New Loader?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002025"]Ghostbuster's[/URL] original loading screen was just a bunch of (c) credits and a mas…

    ... drawn with the ghost and circle and the red diagonal line ... added at the end!. Try POKE $B5E6,0 to see the ...
    Jimmy Jimmy April 2014 Games
  • Willy The Wasp 2Heres 2 versions, the Z80 file runs as it should, but the TAP file has issues which I cant resolve. The issues seem to be concerning the paging in of…

    ... , if You guys have a poke for infinite number of lifes ... of green static sprites: the circle-ones and the L-shaped ...
    Yerzmyey Yerzmyey October 2014 Brand new software
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... /> AND BEEP BORDER BRIGHT CAT CIRCLE CLEAR CLOSE_# CLS CONTINUE COPY ... OUT OVER PAPER PAUSE PLOT POKE PRINT RANDOMIZE READ REM RESTORE ...
    joefish joefish March 2015 Games
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... circles are drawn with the CIRCLE command - the INK colour ... 0 and 1 for each circle.

    [code]
    POKE$.

    [code]
    POKE$ 0,((a+offy)*SCRw)+ ... go then we use POKE$.

    POKE$ writes bytes from ...
    Dunny Dunny March 2015 Sinclair Basic
  • ZX Basic StoryOk so here's another mundane idea. Let's make a story, like the three word story but you are only allow to used the words letters or symbols provided…

    ... AND POKE OUT TO EXP TAN LINE,LEN GOTO VAL AND CIRCLE ...
    Scottie_uk Scottie_uk June 2015 Chit chat
  • Help with Snake type game...any ideas ?Hi all I've attached me trying to write a snake type game. My first concern is me not writing over the System variables area. I'm pretty happy what i…

    ... by S, but before you POKE x,255. That will determine ... f=1 to ns:
    circle s(f,1),s(f ...
    Dunny Dunny November 2016 Sinclair Basic
  • Flood Fill IssueHi Folks, Came across the following Flood Fill routine by John Metcalf: [code]; scanline fill by John Metcalf ; call with d=x-coord, e=y-coo…

    ... as follows so that you POKE the coordinates in to 59998 ... /> 120 RESTORE 330
    130 POKE 23692,255
    140 READ ...
    Paddy Coleman Paddy Coleman August 2017 Development
  • (Fixing) The Swordsman of Kraxis 7The Swordsman of Kraxis 7 ([url="https://worldofspectrum.org/software?id=0013314"]link[/url]) is an arcade adventure, from a type-in book (in BASIC).…

    ... /> 30 PRINT AT 10,p;" ": POKE 23692,-1: PRINT AT 21 ...
    Timmy Timmy March 2021 Sinclair Basic
  • EliteHave got some problems with Elite. I?m not able to dock, and that?s quite deadly. I remember that there was a cheat to get lots of cash (to buy a doc…

    ... someone knows a really working poke (with an Emulator)
    or ...
    Bernhard Bernhard December 2001 Games
  • Anyone Recognizes This Loader?Hi there! I live in Argentina. I have a -dead by now- CZ Spectrum (a ZX clone made by an argentinian company, Czerweny, which used to make... Excell…

    ... .

    I used to POKE a game before the RANDOMIZE ...
    Marcelo Marcelo November 2001 Sinclair Miscellaneous
  • spectrum mode smiilar to c64?i dont know much about machine code assembler routines, zilch actually to be honest, ive always fiddled with basic on my spectrum, only doing maybe a…

    ... mail, or if Peek n Poke will put them on his ...
    tommy tommy July 2001 Sinclair Miscellaneous
  • a questionwho can tell us the peek-poke address of the ZX Spectrum Ram Top??

    who can tell us the peek-poke address of the ZX Spectrum Ram Top??
    Andy Andy April 2001 Sinclair Miscellaneous
  • CyberunWhat are you supposed to do on Cyberun? I've just been playing it with the help of an infinite shields poke, but I can't work out what to do. I've fo…

    ... help of an infinite shields poke, but I can't work ...
    Anonymous Anonymous May 2002 Games
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game.
    There are 63 points available this time.

    You can either email your completed answers (along ...
    MatGubbins MatGubbins May 2002 Games
  • Quiz VI - Trident on VESA Local Bus.... Something to keep everyone busy while Arjun sorts out his caboodle of questions.... Ok, 12 quick fire questions.. Some cryptic - you`ll have to un…

    ... in a 128k Spectrum?
    Poke ?,?
    (1 point)

    MatGubbins MatGubbins June 2002 Games
  • SPIN V0.2 Now Available[Standard CSS cut'n'paste message] Hi all! Well, again another update, but we think this one's well worth it. There's numerous additions and fixes,…

    ... zip".
    Added Direct POKEing - POKE database support will be along ...
    Dunny Dunny June 2002 Emulators
  • Sharopolis's QuizHere you are folks, My quiz, edutainment at its best. This is the first quiz I've compiled so sorry if its too easy or hard or whatever. Some of the…

    ... />
    5. Pause Poke Next Rand And Poke Next Rand Gosub Rem ...
    Sharopolis Sharopolis July 2002 Games
  • A moron asks a question about Multiface POKEsI've just got a multiface, and I want to type in a poke for a game that goes like: POKE 36301,201 How do I do that? In what way do I use the multifa…

    I've just got a multiface, and I want to type in a poke for a game that goes like:
    POKE 36301,201

    How do I do that? In what way do I use the multiface to make the POKE work?
    Spector Spector July 2002 Games
  • POKEs that make games harder(!)Why not? I'm sure everyone has a few games that they always come back to, but wish they were a bit harder so it was more of a challenge. Not every ga…

    ... one sitting, so imagine a poke that could start you 30 ...
    Spector Spector July 2002 Games
  • ANN: Spectaculator 2.5 available for downloadHi. I've just released a new version of Spectaculator, available from [url="http://www.spectaculator.com/"]http://www.spectaculator.com/[/url]. Hopef…

    ... the
    toolbar.

    - Poke Memory option on Tools menu ...
    Jon Needle Jon Needle July 2002 Emulators
  • P'n'P Site NewsPeek 'n' Poke October 2002 Latest site news If you like this site, then why not head over to Peek 'n'Poke? It covers Atari 2600, Spectrum, C64 and …

    ... head over to Peek 'n'Poke?
    It covers Atari 2600 ... , join us at Peek'n'Poke

    [url="http:// ... ]


    Peek 'n'Poke site created by Lee Bolton ...
    LeeT
    ( Peek 'n' Poke Reviewer/forum moderator)
    _________________ ...
    LeeT LeeT October 2002 Announcements
<1234567…34>

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