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<1…15161718192021…34>
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... /> 1051 IF b$="n" THEN POKE 23678,y: LET y=USR ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • NEW GAME 48K: "Crapbert Buttslut" (and 2 others games)PL title: Zbylut Owrzodzie&#324; w kamiennym, kurwa, zajebanym czarcim kr&#281;gu. ENG title: Crapbert Buttslut in the muthafuc.kin' damn stone-ci…

    ... the muthafuc.kin' damn stone-circle of the devil.

    Yerzmyey Yerzmyey October 2012 Brand new software
  • Cinavia DRM protectionAs I am the PC/tech expert in my immediate circle of friends (which tells you all you need to know my friends...) I've been asked how to remove the C…

    ... /tech expert in my immediate circle of friends (which tells you ...
    ewgf ewgf October 2012 Chit chat
  • saving time populating large arraysI use a variation on this idea for storing machine code at the end of programs without interfering with LIST, then it occurred to me that it would al…

    ... )-alen:
    POKE 23670,FN g(vars): POKE 23671,FN h ... (vars):
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT ... )+alen:
    POKE 23670,FN g(vars): POKE 23671,FN h ... (vars):
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671: PRINT ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Renegade:Attack of the Clones :)I have been examining the code of Renegade recently as I really like this game and would like to know how it is done. Look what I have discovered : …

    ... discovered :


    POKE 38337,0 POKE 38338,0 (48 kB ...
    Ralf Ralf October 2012 Games
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... LET rather than the slow POKE.

    To alter the ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Image to BASIC commandsHi all I'm looking for an app that read an image (jpg, gif, etc...) and convert it to BASIC commands (DRAW, CIRCLE, etc...) The images to convert wi…

    ... it to BASIC commands (DRAW, CIRCLE, etc...) The images to convert ...
    oblo oblo October 2012 Development
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • CARLOS MICHELIS - MEGA HACK PACKI have only gone through 3k of code so far. Just found the lives counters, so these pokes are full the commericial download they will not work in the…

    ... game so for example the poke for x=toothpaste is obviosuly ...
    ANDREW RYALS ANDREW RYALS November 2012 Games
  • Renaud (BUGFIX)Please add the following "known errors" description to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0004492"]this entry[/URL]: [QUOTE]Bugf…

    ... game.

    Fixed using POKE 60015, 166 (original value was ...
    Einar Saukas Einar Saukas November 2012 Infoseek database
  • ANN: Tipshop updated Friday, 30 November 2012Friday 30 November 2012 Happy 17th Birthday, WoS!! * Flavio M Matsumoto sent in a fixed POKE for Batman: The Movie. * Andrew Ryals sent in POKEs f…

    ... Matsumoto sent in a fixed POKE for Batman: The Movie.
    hackersanon hackersanon November 2012 Announcements
  • Key redefinition addresses for games made with AGDI am attempting to implement a system to make keys redefinable on the AGD-authored game I am working on. I tried to use [URL="http://www.worldofspect…

    ... to trace the addresses to POKE with the new key values ...
    Alessandro Grussu Alessandro Grussu December 2012 Development
  • Features of a modern emulatorModern PCs (and phones :)) have waaaay more processing power and capabilties than the humble Spectrum. I was wondering what sort of features are now …

    ... disassembler, maybe? Then I could POKE around, then set the machine ... my Speccy when I was POKE-hunting all those years ago ...
    thricenightly thricenightly December 2012 Emulators
  • MagazinesWhere abouts are magazine listings on here? I'm selling a couple on eBay and wanted to see if they are on here already? I'm either blind or they are…

    Where abouts are magazine listings on here? I'm selling a couple on eBay and wanted to see if they are on here already? I'm either blind or they are cunningly disguised.

    Specifically the What Now? and What Poke? magazines.
    steveinuk steveinuk December 2012 Sinclair Miscellaneous
  • A 128 Routine to Put Tokens in StringsI was writing a DEF FN on the +128k and decided that I'd had enough of not being able to put function tokens in strings without a great palaver and s…

    ... -(p-t AND p=u): POKE b,p:
    PRINT CHR ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • ANN: Tipshop updated Tuesday, 25 December 2012Tuesday 25 December 2012 Happy Xmas, everyone!! * It's a very small update this month, but it's a mad time of year for all concerned! * While wait…

    ... , I put together a quick POKE for BAUBLE BLAST!. Hopefully it ...
    hackersanon hackersanon December 2012 Announcements
  • ANN: Tipshop updated Tuesday, 01 January 2013Tuesday 01 January 2013 Happy New Year, everyone! * Andy Ford sent in POKEs for Manic Miner: Jet Set Willy. * Angel L. sent in a cheat for Livings…

    ... Fern?ndez sent in a POKE for Fred.

    * Added ...
    hackersanon hackersanon January 2013 Announcements
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... =0 TO 6143
    30 POKE 16384+F,255
    40 ... =0 TO 7
    60 POKE 16384+T*2048+L*256 ...
    Einar Saukas Einar Saukas January 2013 Development
  • Treasure Island Dizzy 128k +2a modeHi all! I have a original black spectrum 128k +2a computer in my collection and quite a few games and im a big big fan of codemasters and the Dizzy …

    ... .

    is there any poke or hack to get this ...
    phillip.croxford phillip.croxford January 2013 Games
  • Hidden message in Down To EarthJust found this in the Down To Earth code. I like reading these old messages left behind by programmers. [code]WELCOME TO ORIFICE Credits Darren B…

    ... /> a RND & a devious POKE command.

    -Why is ...
    FrankT FrankT January 2013 Sinclair Miscellaneous
  • Problem with Page 7I've been experimenting with running code in page 7 (+3) from BASIC and I seemed to have got it sorted out but then it all went wrong. Firstly, I tr…

    ... /> [code]
    20 POKE 23388,16+7: OUT 32765 ... PRINT USR 65368:
    POKE 23388,16+0: STOP [/ ... LOAD "LoadCODE"CODE 16384: POKE 23388,16+7: OUT 32765 ... a): NEXT a:
    POKE 23388,16+0: STOP [/code ... all crash on the first POKE.

    Can ...
    Battle Bunny Battle Bunny January 2013 Development
  • POKE for Game Cheats without e.g. Multiface NMI HardwareHello, can someone tell me a way for entering game POKEs without any Hardware / NMI Button Interface ? Is there a software which can be pre-loaded…

    Hello,

    can someone tell me a way for entering game POKEs
    without any Hardware / NMI Button Interface ?

    Is there a software which can be pre-loaded to a game
    like e.g. Jet Set Willy (Machine Code games) and then be ...
    Luzie Luzie January 2013 Sinclair Miscellaneous
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... first load it and then POKE the bytes at addresses 65340 ... your needs by calculating the POKE values for the block; it ... /> [LIST=1]
    [*]calculate the POKE values for each M/C ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1030 READ g
    1040 POKE 65368+j,g
    1050 ...
    bigjon bigjon February 2013 Sinclair Basic
  • ANN: Tipshop updated Monday, 25 February 2013Monday 25 February 2013 I missed last month's update, so this one is a bit on the large side (Fnar! Ed) * Andy Ryals sent in POKEs for 3 Reyes Mago…

    ... /> * Patrice sent in a corrected POKE for Arkanoid - Revenge of Doh ...
    hackersanon hackersanon February 2013 Announcements
  • New utility: PokemonThis is a poke utilty developped by flopping in the hardware side and me in the software side. In the future will support tape snapshot saving. The …

    This is a poke utilty developped by flopping in ...
    antoniovillena antoniovillena February 2013 Hardware
  • Odds and ends for SaleI've just had a sort through a big box of assorted odds and ends, mostly cassettes without inlays, but theres some instructions and other bits there …

    ... Cover ? Sinclair?
    Sinclair User Poke Cards ? Cassette case full
    jamorski jamorski March 2013 Sales
  • Directly poking TAP and TZX files, is it possible?Whilst doing some POKEs to change the behaviour of one of my favourite games, I pondered on this: instead of doing MERGE "" and inserting POKEs befor…

    ... , or using an emulator's POKE or debugging facility to put ... or TZX and hence "pre-POKE" them.

    For example ... The Attic, one could "pre-POKE" or alter the actual data ...
    gkmac gkmac March 2013 Games
  • Ossary - hacksyes i know i have spelled the name of the game wrong but heres a quick poke 23771,x x= health

    yes i know i have spelled the name of the game wrong but heres a quick poke

    23771,x x= health
    ANDREW RYALS ANDREW RYALS March 2013 Games
  • Gem Chaser - HACK PACK39275,x 39276,x 39277,x 39278,x Poke them all to 255 for lots of time, the poke will need to be entered every level. Bye.

    39275,x
    39276,x
    39277,x
    39278,x

    Poke them all to 255 for lots of time, the poke will need to be entered every level.

    Bye.
    ANDREW RYALS ANDREW RYALS March 2013 Games
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