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  • Craziness!It is really unbelievable the amount of games being produced for the Spectrum...I lately have the feeling that it is out of my hands and that I need …

    ... day 1 is a red circle, that doesn't mean that ...
    na_th_an na_th_an March 2014 Brand new software
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... a tight 8 t-states circle inc a:jp (hl) and ...
    introspec introspec March 2014 Emulators
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... resolve the line drawing and circle routines too.

    I ...
    Basher Basher March 2014 Hardware
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... options working and PLOT, DRAW, CIRCLE, ELLIPSE, CURVE all work.
    Dunny Dunny March 2014 Sinclair Basic
  • bought a gerbilthe gf was off work, there was nowt on tele so we decided to take a trip to maccies drive thru, but decided to look in the pet supermarket. we looked…

    ... should bookend it with the circle of life thing.
    mile mile March 2014 Chit chat
  • bought a gerbilthe gf was off work, there was nowt on tele so we decided to take a trip to maccies drive thru, but decided to look in the pet supermarket. we looked…

    ... bookend it [B]with the circle of life thing[/B].[/QUOTE ...
    fog fog March 2014 Chit chat
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    CIRCLE overwrites H'L' so you have to save & restore it; eg:
    [code]
    exx
    push hl
    call $232d
    pop hl
    exx
    [/code]
    Battle Bunny Battle Bunny March 2014 Development
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    ... Bunny[QUOTE=Battle Bunny;761271]CIRCLE overwrites H'L' so you ...
    HZJ HZJ March 2014 Development
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    ... STACKA
    LD A,80 ; Radius
    CALL STACKA
    CALL ...
    dbolli dbolli March 2014 Development
  • AFX Sound Effects DatabaseGentlemen, I'm converting some games from ColecoVision to MSX (sorry, not 100% ZX Spectrum related, but...) and in some cases, I'll need to completel…

    ... it, and I normally just circle the mouse a bit), and ...
    kgmcneil kgmcneil April 2014 Development
<1…28293031323334>

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  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
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