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Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... />
    Phil

    5 CLEAR 65367

    10 REM DEFINE ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... .
    Is my clear incorrect? Should I clear before each bank?

    5 CLEAR 65367
    6 CLS

    Phil2 Phil2 June 2007 Sinclair Basic
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... ;294132]I believe it's CLEAR 65367. PRINT a UDG "A" to ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • ZX Spectrum 16k or 48kHey all, Quick question, is there a simple way to see if my ZX is the 16k or 48k version? Many thanks

    Type in CLEAR 65367 (or a value greater than 32768), it it says "Ramtop not good", you are lucky owner of a Spectrum 16K
    LCD LCD August 2010 Hardware
  • ZX Spectrum 16k or 48kHey all, Quick question, is there a simple way to see if my ZX is the 16k or 48k version? Many thanks

    [QUOTE=LCD;467621]Type in CLEAR 65367 (or a value greater than 32768), it it says "Ramtop not good", you are lucky owner of a Spectrum 16K[/QUOTE]

    or the lucky owner of a 48k with failed components :)
    guesser guesser August 2010 Hardware
  • OpenSE Software CompatibilityWith the earlier Open82 project a page was set up on Wikia ([url]http://scratchpad.wikia.com/wiki/Open82[/url]) with compatibility information on var…

    ... position:

    [code]10 CLEAR 65367
    30 POKE 23675, 88 ...
    chev chev May 2011 Sinclair Basic
  • Renegade (the hit squad)Hi fellow spectrum peeps,nice to meet you all!,and what a great site you have here!. I have been given a spectrum +2 which didn't load tapes,until i…

    ... variable set (with an automatic CLEAR 65367 as well).

    The ...
    na_th_an na_th_an June 2011 Games
  • BASIC menus for PlusD discsIs it possible to use BASIC to code custom autoloader menus for PlusD discs? For instance, I can make a disc copy of Dizzy Collection and could make…

    ... line 9999):
    [code]
    CLEAR 65367:
    RANDOMIZE USR (PEEK 23635 ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • How to join 2 basic programs? having no luck with basinHow do you join two programs together to save writing it up again. Here's my problem... I'm trying to add pictures I have made to a basic text base…

    I'm not clear as to why you suggest ... by doing a reset (or CLEAR 65367 or so), the latter by ... doing CLEAR before saving and merging each ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    ... +256*PEEK (a+1):
    CLEAR 65367: LET UDG=FN p(23675 ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Need Some Basic HelpHi all, I’ve decided to give programming in Spectrum Basic a go again (bit of nostalgia trip!) and I’m trying to develop a CYOA style game. How…

    ... in the direct command:
    CLEAR 65367
    which sets RAMTOP to ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • anyone got a nice clear pic of a Speccy keyboard?Im making a spectrum keyboard keyword reference widget for the OS X dashboard, basicly at the mo it's just gonna be a picture of a spectrum keyboard …

    ... having trouble finding a nice clear, reasonably high res picture to ...
    Sharopolis Sharopolis May 2005 Sinclair Miscellaneous
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. Either it doesn't actually do this, or some…

    ... of the things that a CLEAR command does RESTORE the DATA ... program:
    [CODE]
    10 CLEAR 32767
    20 READ a ... first command it sees is CLEAR 32767, which should do a ... isn't restored by the CLEAR command.
    trellis trellis September 2006 Sinclair Basic
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... code routine which will
    clear the first 20 rows of ... in memory), which can
    clear the top third, two thirds ... F

    The 'thirds' clear method is as follows :
    This runs extremely quickly, the clear appears to
    happen instantaneoulsy ...
    bobbyjaykid bobbyjaykid July 2007 Development
  • Fastest way to clear a screen.We haven't had an optimizing fun for some time, so let's have some: What's the fastest way to clear a screen (i.e., filling the 6912 bytes at 16384 w…

    ... 's the fastest way to clear a screen (i.e., filling ...
    Patrik Rak Patrik Rak February 2009 Development
  • Quick question about CLEAR...Hi Folks, I should know the answer to this but I wanted to make sure I understand totally. If I execute a CLEAR then I know it lowers RAMTOP to the…

    ... totally. If I execute a CLEAR then I know it lowers ... +1 e.g.

    CLEAR 60000

    means the ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • .tapein load crashes if no CLEAR performed first(!)Hi Guys, Can anyone explain the following as it has be stumped: I came across an unexpected crash today when loading in a 16K block of code at 8000…

    ... the following:
    [code] 10 CLEAR 32767
    20 LOAD "" CODE ... don't bother performing the CLEAR during development as I keep ... well clear of RAMTOP.

    However ... />
    If I do the CLEAR 32767 before the LOAD "" CODE ...
    BloodBaz BloodBaz August 2012 Hardware
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    I want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is possible. Can anyone advise on how to call this command or some similar routine to clear the screen?
    Mr Millside Mr Millside November 2013 Development
  • Clear command in z80Hi, How would I replicate what the basic clear command does in z80? Do I need to change the stack pointer as well as setting ramtop (23730)? If I se…

    ... I replicate what the basic clear command does in z80? Do ... point instead and do a clear command and then randomize back ...
    Speccy_James Speccy_James February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ...
    [code]
    ink 7 : clear 25000 : load "" code : ink usr ...
    65365: JR 65408
    65367: EX AF, AF'
    65368 ... E
    65429: JR NZ, 65367

    65431: LD A ...
    Speccy_James Speccy_James February 2014 Development
  • Tape Clear Out!Right, I'm having a clear out of all the tapes I don't want, I'll upload some cover tapes and big box lists in a bit, but to kick things off, here is…

    Right, I'm having a clear out of all the tapes ...
    smogit smogit March 2014 Sales
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... on the best way to clear a window on the screen ... .

    I want to clear a 25x24 char section of ...
    Atari_Jetman Atari_Jetman October 2014 Development
  • Fast way to clear the screen ?So I was wondering fastest way to clear the screen. I've tried this and this works but is it better than CLS ? LD HL,16384 LD BC, 6144 Loop…

    ... was wondering fastest way to clear the screen.

    I ...
    ivanb303 ivanb303 December 2016 Assembler
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... the value 65367 on a 48K Spectrum (unless CLEAR has been used ... at its default value of 65367. The net effect of that ... would suggest is that you CLEAR 32767 before assembling your code ...
    Marko Marko April 2009 Emulators
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... the value 65367 on a 48K Spectrum (unless CLEAR has been used ... at its default value of 65367. The net effect of that ... would suggest is that you CLEAR 32767 before assembling your code ...
    jp jp April 2009 Emulators
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... at the startup address of 65367 with the stack below I ... , by doing:
    [code]
    CLEAR 23965
    LOAD "" CODE 23966 ...
    Battle Bunny Battle Bunny August 2011 Sinclair Miscellaneous
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    RAMTOP=65367 is just the startup address ... when running, or 36701 after CLEAR. Because the m/c may ...
    Battle Bunny Battle Bunny November 2012 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... program do:
    [CODE]
    CLEAR 65111
    [/CODE]
    This ... memory alone. This value is 65367 minus 256 bytes for each ... see fit. For 3 banks, CLEAR 64855 (another 256 bytes lower ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... It's initially set to 65367, which will let your ... have to use the CLEAR statement to change the ... such like from before the CLEAR statement.

    (2 ...
    (3) Remember to CLEAR one byte below the first ...
    And don't CLEAR so low that your BASIC ...
    joefish joefish June 2014 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... . At startup, RAMTOP points to 65367, because starting at 65368 are ... can use a command like CLEAR 49999 to move RAMPTOP down ... PEEK whatever data you like. CLEAR doesn't actually reset that ...
    joefish joefish August 2015 Sinclair Basic
<1234567…34>

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