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  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... also print on lines 22 and 23 (or the bottom two if ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... will print up to 32 lines if the lower screen is ... plotted from top left, not bottom left.
    Battle Bunny Battle Bunny November 2010 Development
  • Character Printing routines - 27/32 lines?There are lots of extra character-per-line routines out there for 42,51,64 even 85 characters. Are there any that do 7/6 pixel rows - and do 27 or 3…

    ... also print on lines 22 and 23 (or the bottom two if ... horrible - it's clearly deleting lines according to an algorithm, and ...
    Gedlion Gedlion November 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... the PAL telly standard... 192 lines fits nicely in a non ... has enough space for 240 lines of non-interlaced pixels but ... number of the top and bottom few would not be visible ...
    ccowley ccowley December 2010 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... has enough space for 240 lines of non-interlaced pixels but ... number of the top and bottom few would not be visible ... used on any number of lines you wish :)
    you mean ...
    guesser guesser December 2010 Hardware
  • No ZX ZUMA?Hi guys, Lately my nephew and I argued a little that almost all new modern games are but remixed copy-cats and I could prove it (with reverses to 3D…

    Have to agree, moving it in straight lines would be a good idea - perhaps like Carnival/Duck Shoot with several lines across the top of the screen and the balls making their way down, the frog at the bottom rotating?
    merman merman December 2010 Games
  • Some muppet from the Green Party just asked me to sign a petition.......Knock on door. Tarquin Ponsonby-Smythe fresh out of oxbridge is canvassing to get people to sign a petition to lower speed limits in my neighbourhood…

    ... dry, clear roads. Fortunately nothing was stopped at the bottom of the ...
    Winston Winston December 2010 Chit chat
  • Gay ShotWell, today I was having a quick browse of 2010 software to see what this year has brought us so far, and I noticed this game 'Gay Shot' [url]http:/…

    ... . Elsewhere it?s said no lines should be drawn.

    clear on the front page there ... those under 16 should steer clear.

    I don?t ...
    ZX Beccy ZX Beccy December 2010 Games
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... . like this:-

    10 CLEAR 32767:LOAD"SCREEN1"CODE32768:SAVE ... /> .......... (these lines copy stuff to the ramdisk)
    30 CLEAR 64267 (releases ...
    nuggetreggae nuggetreggae December 2010 Sinclair Basic
  • New game coming soon: PhaetonI have thought that I'll announce it now to build some anticipation ;) I'm almost ready with my new Spectrum game called [B]Phaeton[/B]. It is a g…

    ... NZ,GameDelay2

    [I]clear and draw sprites here[/I ... drawing sprites while ULA draws bottom border. This way it does ...
    Ralf Ralf December 2010 Games
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... . like this:-

    10 CLEAR 32767:LOAD"SCREEN1"CODE32768:SAVE ... /> .......... (these lines copy stuff to the ramdisk)
    30 CLEAR 64267 (releases ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • Dodgy Ebay auctionHi all, just come across these: [url]http://cgi.ebay.co.uk/Sinclair-Spectrum-Allstars-v1-Emulator-PC-Brand-New-/200555510968?pt=LH_DefaultDomain_3&h…

    ... faster if there is a clear message. And it's also ... has received there are many lines like: "permission to distribute freely ...
    Timmy Timmy December 2010 Games
  • Loading arrays in BASin...Hi Folks, I have been playing with loading and saving arrays from BASIC in BASin. By trapping the SAVE command the DATA can be saved to a .TAP file…

    ... , SHIFT+INS etc.
    [*]Allow lines to be selected in the ... an option to view and clear the contents of the 128K ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • It's enough to make you cry.....I have just had the very sad task of pouring 50 pint bottles of cider down the sink. Due to a slight technical hitch (my fault entirely, which makes…

    ... off. Looks fine, nice and clear but, unusually, quite a bit ... bottles go.

    The bottom line is that I should ...
    ADJB ADJB January 2011 Chit chat
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... , SHIFT+INS etc.
    [*]Allow lines to be selected in the ... an option to view and clear the contents of the 128K ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Recursive 4-way floodfillHi guys) Shortly, I wanna find out whether there's a way to some object. Perhaps some of you have already encountered such an issue which is relativ…

    ... shapes' boundaries: for non horizontal lines, there must be exactly one ... per scan raster. For horizontal lines there must be two pixels ... to draw circles and straight lines. Lines 10 to 999 draw some ... the fill algorithm, but straight lines are not. In fact, the ...
    mcleod_ideafix mcleod_ideafix January 2011 Sinclair Basic
  • Is this actually a Speccy game?Hey, at least I've hung around for 9 years before I did one of these! :D I have a vision of a game wherein shooting an enemy casues their sprite to …

    ... and then dropped off the bottom of the screen when defeated ... /> Damn, I almost had a clear vision of it in my ...
    Battle Bunny Battle Bunny February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... you have real trouble drawing lines and vectors across such a ... car only stays on the "clear" road. Who knows how fast ...
    maiki maiki February 2011 Games
  • Divide+ and joystick interface problemHi! Maybe someone can help me. Any of joystick interfaces which I have doesn't works with Divide+( without joy interfaces works fine.) My joystick in…

    ... to be plugged into the bottom and a small card mouted ... /> bug2: is used only data lines D0-D4, but D5-D7 ... and connect all 8 data lines for better compatibility with some ...
    velesoft velesoft February 2011 Hardware
  • BASIC Listing for loading screens then gameCould someone explain the code required to load a screen image followed by the game file please? I've lost my notes on loading the game (which I thin…

    ... you don't lose the bottom 2 lines of the screen when ...
    FrankT FrankT March 2011 Development
  • +2: 128k enhanced games no longer loading (but OK in 48k mode) :-/Having a spot of bother with my +2, a couple of my favourite games are now refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hew…

    ... in 128 BASIC, then do CLEAR 32767: OUT 32765,19 (for ... addresses that are not intermittent). Lines 10 and 50 are to ...
    Jmk Jmk March 2011 Sinclair Miscellaneous
  • Beta testers wanted for Spectaculator for iOSHi all, Two Spectaculators in two days eh? Whatever next ;-) Yes, you read it right, I've finished Spectaculator for iOS to the point where it's al…

    ... development who responded along the lines of "you'll just have ... ]... back when it wasn't clear whether Apple would accept emulators ...
    gasman gasman March 2011 Emulators
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... off. :)

    at the bottom of this file there is ...
    ld (ix),0 ; clear _kbd_last_scan
    ld ix,_kbd_bstart ...
    ld (ix),0 ; clear _kbd_bstart
    ld ix,_kbd_bend ... _kbd_prev
    ld (ix),0 ; clear previous key

    ...
    tstih tstih March 2011 Development
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... & bottom X values divided by the number of lines gives the ...
    Battle Bunny Battle Bunny March 2011 Sinclair Basic
  • What happened to ZX Spin?I've been absent from the forums until recently. What happened to ZX Spin?

    ... must choose "physical device" (on bottom of the list) and press ... musn't have made myself clear.

    If you have ... , 0:1
    At the bottom.

    ZXSpin and RealSpectrum ...
    dekh dekh March 2011 Emulators
  • What happened to ZX Spin?I've been absent from the forums until recently. What happened to ZX Spin?

    ... musn't have made myself clear.

    If you have ... , 0:1
    At the bottom.

    ZXSpin and RealSpectrum ...
    Pegaz Pegaz March 2011 Emulators
  • +2 grey composite modWithout digging out the schematics, is it possible to do the composite mod like the 48k on these?

    ... /> Yeah... wavy and very fine lines dancing about on screen. It ... ]could[/I] get a crystal clear picture via Scart on a ...
    Mousey Mousey March 2011 Hardware
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... to swap register sets between lines to get the different block ... ' for the whole of the bottom third (or two thirds) - a ...
    joefish joefish April 2011 Development
  • Rendering techniques in emulatorsI've been giving thought to the possibility of speeding up the rendering in Zero considering I've been putting it off long enough. My approach is c…

    ... to a buffer - don't clear it at the end of ... the display, only dump the lines that have been flagged as ...
    Dunny Dunny April 2011 Emulators
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
clear 8.7K 10.4K
bottom 8K 9.4K
lines 9.5K 12.1K

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