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<1…45678910…34>
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... ,a ;get bit 7
    jr nc,scroll ;if set, jump ... line down
    db 18h ;(jr scr_lp0)
    ;use F3h from ...
    Arkannoyed Arkannoyed August 2018 Development
  • Printing text, part MMXIIXI'm pretty sure there's been a zillion threads about this already, and I don't think it's the first one by myself either, but here goes. Proportiona…

    ... br /> dec e
    jr NZ, fastwidthloop
    jr chardone

    ...
    dec e
    jr NZ, widthloop

    ... /> or a, a
    jr NZ,nextchar
    lastchar:
    ... inc -4 (ix)
    jr NZ,dataadd16
    inc -3 (ix ...
    Sol_HSA Sol_HSA December 2018 Development
  • Help With infinite music on 128KHi :) I'm trying to play infinite simple music on 128K , but i don't know what is wrong with the loop I tried this routine but doesn't work I…

    ...
    ei

    jr $ ; infinite loop only waits for ... hl)
    or a
    jr nz,waitSound
    inc hl
    cp $FE
    jr z,jumpNotes
    ld bc ... a
    inc hl
    jr bucle

    waitSound
    maeloterkim maeloterkim July 2019 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • Q. on most/least number of instructions per [unit].Errr ... I believe I bumped into a thread on this subject about a decade or two ago but I can't find it (didn't look too hard). And I think this was …

    ... />
    How many instructions per cycle can the Speccy do?
    clock cycle, other?
    Bloppinius_Blarp Bloppinius_Blarp July 2021 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ,A
    ........DEC E
    ........JR NZ,bit
    ........OR (HL)
    ........AND 7
    ........JR NZ,cnt ; only 1 every 8 ... AF
    ........DEC D
    ........JR NZ,vloop
    ........RET

    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... it
    ........DEC E
    ........JR NZ,bit
    ........LD E,A ... adrescalculation
    ........DEC D
    ........JR NZ,vloop
    ........RET
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ,d
    and 7
    jr nz,filltab
    ld a,d ...
    ld e,a
    jr nz,filltab
    ld a,d ... ,a
    cp #58
    jr nz,filltab
    ld sp,(sstack ...
    Mikie Mikie November 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... /> jp z,or_fim2
    jr nc,dym
    ld a ... /> ld b,l
    jr startver
    dym: sub e ...
    AND 7
    jr nz,nexty
    ld a,l ... /> ld a,1
    jr z, or_pixel3 ; pixel is at ...
    rtunes rtunes November 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... rrca
    inc l
    jr nz,lp_mpt1
    inc h
    inc l
    jr nz,lp_mpt2
    inc h
    and #07
    jr nz,$+12
    ld a,e ...
    SerzhSoft SerzhSoft January 2002 Sinclair Miscellaneous
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code? ORG 60000 LOAD 60000 EA60 21BCEA LD …

    hi arjun and look again. there is 'JR NZ' so the results would be 81h, 85h, 0dh and 80h unless there is more after the label change...
    Mikie Mikie August 2001 Sinclair Miscellaneous
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code? ORG 60000 LOAD 60000 EA60 21BCEA LD …

    umm..but the JR NZ would be exectued only if ... will result in a failed JR NZ (since comparison fails) and will ...
    Arjun Arjun August 2001 Sinclair Miscellaneous
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code? ORG 60000 LOAD 60000 EA60 21BCEA LD …

    ... to machine code basics:
    jr nz would be executed always, but ... with the instruction after the jr nz
    if the zero flas ... />
    and you've mistaken jr nz for jr z which acts inversely...
    Mikie Mikie August 2001 Sinclair Miscellaneous
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code? ORG 60000 LOAD 60000 EA60 21BCEA LD …

    Right. I had indeed gotten the JR NZ and JR Z mixed up!
    Happens to me all the time! [img]/__forums/images/smiles/icon_frown.gif[/img] .
    My mistake!
    Arjun Arjun August 2001 Sinclair Miscellaneous
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... the attribute map
    jr nz,loop ; we've not ... reached the ROM
    jr nz,nextln ; we've still ... get 128 (8x2x2x2x2)
    ; jr z,scrollup
    ; srl a ... move down
    ; jr z,scrolldown - do it four ... br /> cp 5Bh
    jr nz,scl ; not reached the end ...
    Anonymous Anonymous June 2002 Games
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... a ;test for #ff
    ......jr nz,found0 ;byte with first 0 ... once so use jr
    ......dec b
    ......jp nz,searchfor0 ;jump ... starts the main loop
    ......jr z,done ;jump only once ... so jr
    ......inc hl
    ......ex ...
    Mikie Mikie July 2002 Sinclair Miscellaneous
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... a ;test for #ff
    .....jr nz,found0 ;byte with first 0 ... the next masking bit
    .....jr nc,buildmask ;loop uless we ...
    Mikie Mikie July 2002 Sinclair Miscellaneous
  • adding colourThis my sound like a real stupid Q but when programing a picture how do i add colour like filling in shapes with colour. What kind of programming sh…

    ... ,b
    or c
    jr nz,l1
    ret

    Dr BEEP Dr BEEP July 2002 Sinclair Miscellaneous
  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen. I can make a 1 one pixel scroll with: ... rl (hl…

    ...

    dec c
    jr nz,lscrsp20
    djnz lscrsp10
    rtunes rtunes March 2003 Sinclair Miscellaneous
  • Paging questionI've a question regarding paging on the Spectrum 128K, +2, +2A, +3, etc, etc. Suppose we are running a program in the page that happens to be.. well,…

    It would be even if paging took time - more than one clock cycle at least - the memory is a copy. There is no floating zone where the databus is inconclusive.
    cyborg cyborg August 2003 Sinclair Miscellaneous
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... L
    JR NZ,LOOP
    INC H
    JR NZ,LOOP

    Woody Woody August 2003 Sinclair Basic
  • Sync-buzzer, interrupts and general confusionBeen wittering on about this in the Misc group, but thought it was best discussed here. Basically been trying to recreate the Sid-Sound effect from A…

    ... ,d
    or e
    jr nz, loop2

    jp loop1 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Development
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... LD A,E ;
    JR C,L0388 ; loop back ... /> POP DE ;
    JR NZ,L039C ; to BIT-DONE
    CP $56 ;
    JR NC,L034E ; to NEXT-BIT ...
    Tom-Cat Tom-Cat September 2003 Emulators
  • ANARCHY v1.0 remake for PC releasedThanks to everyone's help here with pokes and other info for the original game, the remake is finally out after about 6 or 7 weeks of hard coding. I…

    ... for the majority of the clock cycle in most 2D games. Blitz ...
    zster zster September 2003 Games
<1…45678910…34>

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