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<1234567…34>
  • moneyWhen i was younger and writing speccy games in basic with the occasionaly machine code subroutine, i used to dream of writing a hit game and making a…

    ... with the occasionaly machine code subroutine, i used to dream of ...
    neil neil September 2001 Games
  • A silly BASIC programming challenge for you all..This is a very, very sily idea. So only read if you are bored. I use E-bay a lot. (my user id is thx1138ebn) edit: it's now retro-technology :edit…

    ... ",FLASH 0;"Thanks";PAUSE O;CLS

    -----

    So ...
    thx1138 thx1138 July 2002 Sinclair Miscellaneous
  • Random Smiley FacesAs promised, here's the Syntax: ;Startup 5 CLS 7 PAPER 0: BORDER 0 ;Graphics 10 FOR n=0 to 7 20 READ row: POKE USR "P"+n,row 30 NEXT n 31 DATA BI…

    ... />
    ;Startup

    5 CLS
    7 PAPER 0: BORDER ...
    Takashi64 Takashi64 January 2003 Sinclair Miscellaneous
  • BASin's BASIC Editor! Suggestions?Hi all! I'm just starting BASin's BASIC editor now - and it's finalised as a resizeable window that uses the spectrum font. Kind of like Notepad mee…

    ... hotkeys to jump to
    subroutine folding (with a REM identifier ...
    Dunny Dunny September 2003 Development
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... , item by item into a subroutine in MC?

    Cheers ...
    jonrach73 jonrach73 April 2004 Sinclair Basic
  • ok, now help me on this.righti-ho, i now have a tape player connect to my pc correctly and i have recorded games to it. now here comes the hard part. i connect the tape pl…

    ... my spectrum correctly, press v (cls) and press enter, i get ...
    gohan1239 gohan1239 June 2004 Games
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... functions like PRINT, INK, BORDER, CLS, etc.?

    Thanks ...
    cz2000 cz2000 February 2005 Development
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... 0:paper 0:ink 0:cls

    you can set ...
    Unique Unique March 2005 Development
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... lists the current level of subroutine activity and the locations that ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... lists the current level of subroutine activity and the locations that ...
    Dunny Dunny June 2005 Sinclair Basic
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... : PAPER 7: LET c=0: CLS
    40 LET x=10 ...
    Tom-Cat Tom-Cat March 2006 Games
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... "..\fonts\fontprop.bin"

    CLS
    PRINT "Here's a ...
    mulder mulder May 2006 Development
  • Screen LoaderCouple days ago i find very interesting loader routine in ex Yugoslavia magazine "Svet Kompjutera" from january 1987. Authors of article, calls this …

    ... DE, but after call load subroutine at 1366, game not start ...
    Pegaz Pegaz August 2006 Games
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... view
    ; 48000 ; mode 2 cls
    ; 48100 ; move start of ... ;

    ; ----------
    ; MODE 2 CLS
    ; ----------
    ;
    ; Clear both ...
    chev chev January 2007 Development
  • ONELINER : Finger TwisterFINGER TWISTER Do you all know TWISTER, that crazy game where you had to place your left foot on yellow, your right hand on green etc. etc. Well, n…

    ... ): FOR d=1 TO 5: CLS
    : DIM b$(3,6 ...
    Dr BEEP Dr BEEP May 2007 Games
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... beast.

    [QUOTE]10 CLS
    20 REM define player ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 0:\
    INK 5:\
    CLS :\
    READ o$,n,a ...
    bigjon bigjon January 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... [/URL]

    start with CLS, then RANDOMIZE USR 32000
    bigjon bigjon February 2008 Development
  • BASIC Keyword ReferenceRealised that the Sinclair Basic section would be a better place for discussion of BASIC keywords, so for reference the old thread is in [thread=2005…

    ... + 5 PEEK : E : O
    CLS : K : V PI : E : M ...
    icabod icabod March 2008 Sinclair Basic
  • Changing BASIC loader in Chuckie Egg 2Hi, My aim is to include "PAUSE 0" event at the end of the loading of the Chuckie Egg 2 game. The reason is that I use emulator to load the game and…

    ... ": OUT (VAL "254"), VAL "0": CLS: LOAD "" CODE

    Then ...
    maiki maiki March 2008 Emulators
  • Interface 1 emulation issuesFor Virtual Spectrum v3.0 I am implementing virtual Interface 1 and Interface 2 options! The I/F2 ROM option works already, and I have got the I/F1 s…

    ... itself in and out so CLS# works and CAT 1 gives ...
    Jimmy Jimmy March 2008 Emulators
  • Terminal Velocity!Hi, Don't know if I should be posting this sort of thing here, but I read the FAQ and didn't spot any "Don't" rules. So here you have my example of …

    ... 0: INVERSE 0: OVER 0: CLS
    20 PRINT "Working, please ... /n)
    80 NEXT f: CLS : PRINT "Please enter parameters:"
    110 CLS : PRINT "Mass: ";m;"Kg"
    gcallard gcallard May 2008 Sinclair Basic
  • Julian Date / Mean AnomolyHere's another bunch of nonsense that (when finished) might be helpful*: [quote] 10 CLS : PRINT AT 0,0;"Please enter the information required:": …

    ... *:

    [quote]
    10 CLS : PRINT AT 0,0;"Please ...
    gcallard gcallard May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... ,8: BORDER 6: PAPER 6: CLS : PRINT
    INVERSE 1;"DUNRIC ... =1 TO 200: NEXT X: CLS
    75 PRINT D$(RM ... IF A$="QUIT" THEN CLEAR : CLS : PRINT "THE END": STOP
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... 0 : Ink 7
    20 Cls
    30 For i = 0 ...
    wadfm wadfm June 2008 Sinclair Basic
  • Breakpoints and other questionsSome games have LDIRs, LDDRs, ANDs and XORs before they jump to the real start address (and some other stuff that I don't understand yet). If I want …

    ... ,111 : load "" code: ink 7: cls
    20 load "" code : randomize ...
    zxbruno zxbruno June 2008 Emulators
  • Just wrote my first useful working Speccy BASIC program in years...A nice UK National Lottery number generator. And not just any lotto number generator either. This one generates 8 lines of 6 numbers without replace…

    A nice UK National Lottery number generator.

    And not just any lotto number generator either. This one generates 8 lines of 6 numbers without replacement (i.e. using 48 of the 49 numbers from 1 to 49) without repeating any number twice.
    < ...
    BigBadMick BigBadMick November 2008 Development
<1234567…34>

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