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<1…25262728293031…34>
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... fiddling:

    [code]10 CLS: PRINT "ESCAPE BEFORE THEY GET ...
    na_th_an na_th_an June 2011 Sinclair Basic
  • Timex Floppy Disk Drive emulation discussionI feel embarrassed for starting this topic because I can't contribute with actual code, but this is a new attempt to simplify and present what the Ti…

    ... XDPB and registering a DD_ENCODE subroutine to handle the software skewing ...
    John Elliott John Elliott July 2011 Emulators
  • The Beatle Quest bugThis may as well be dropped from the "to do" list as I don't think that there's any way to fix it. The "known errors" entry could be updated to inclu…

    ... waste 3 more bytes
    CLS
    MESSAGE 128 ;"Ahh! Now ...
    Einar Saukas Einar Saukas July 2011 Infoseek database
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... R(15,2)
    20 CLS: LET P1=0: LET P2 ...
    Einar Saukas Einar Saukas July 2011 Sinclair Basic
  • Birthday PlotsHello all; When browsing the web, I stumbled across an oddity known as Birthday Plots. In effect somebody enters a numeric date and the computer prin…

    ... ) MMDDYY"
    30 INPUT z: CLS
    40 LET c=INT ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... 0:PAPER 0:INK 7:CLS:LET V1 = PEEK(31698)+256 ... c:PAPER 8:INK 8:CLS:LET V2 = USR 44000
    Jimmy Jimmy July 2011 Games
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... called
    call 5633 ;calls subroutine in ROM to open upper ... we can call the ROM subroutine
    jp here ;jump to ...
    R-Tape R-Tape July 2011 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... /> ; stack was cleaned up by subroutine so no POPs necessary here ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... /> ; stack was cleaned up by subroutine so no POPs necessary here ...
    TechnicianSi TechnicianSi July 2011 Development
  • Spherical - Crash review linked as SU reviewI thought my ZXR merge code was wrong, but nope, the SU review linked under "Magazine references" is actually the Crash review!

    ... to write my own little subroutine to convert the string to ...
    mheide mheide July 2011 Infoseek database
  • Setting the border/paper/ink colours problem[deleted]

    ... paper and ink and calls CLS:
    org 23760
    ld ...
    rich_chandler rich_chandler August 2011 Development
  • automatic relocating of non-relocatable codeI was pondering upon the problem of changing absolute addresses used by CALL, JP, etc. when code is moved, without reassembling at the new location; …

    ... as a LD HL,PC subroutine:
    [code] XOR A
    Jonathan Harston Jonathan Harston August 2011 Development
  • Best way to read a key row?Hi All, I must confess that reading the keyboard is the bit I understand least about when coding, I've found some things that work for what I want t…

    I think you'd want an AND in there for better results.
    [CODE] ld bc,32566 ;bnmsmshspc
    in a,(c)
    and %00011111
    cp 191 ;191 seems to be the null value
    call nz,subroutine[/CODE]
    Sokurah Sokurah August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... is as follows:
    [CODE]CLS : FOR f=0 TO 23 ...
    Einar Saukas Einar Saukas August 2011 Development
  • automatic relocating of non-relocatable codeI was pondering upon the problem of changing absolute addresses used by CALL, JP, etc. when code is moved, without reassembling at the new location; …

    ... as a LD HL,PC subroutine:
    [code] XOR A
    Winston Winston August 2011 Development
  • automatic relocating of non-relocatable codeI was pondering upon the problem of changing absolute addresses used by CALL, JP, etc. when code is moved, without reassembling at the new location; …

    ... /> SCANNG: equ $24fb ;the SCANNING subroutine
    FPTOBC: equ $2dA2 ;from ...
    Battle Bunny Battle Bunny August 2011 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    Hi Folks,

    Well I have almost finished my Model Railway Timetable program and thoughts are starting to move on to project #2. A requirement is likely to be a full screen input routine and to this end I have rewritten my XINPUT code from a few ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... me as it is a subroutine and not a program.
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... , and if not, exit your subroutine. If the top of the ...
    joefish joefish August 2011 Development
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... /> 29 BORDER 2: PAPER 2: CLS
    30 PRINT AT 1 ... 5: PAPER 5
    380 CLS
    390 PRINT AT 1 ...
    fog fog August 2011 Games
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... , and if not, exit your subroutine. If the top of the ...
    Sokurah Sokurah August 2011 Development
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... /> 29 BORDER 2: PAPER 2: CLS
    30 PRINT AT 1 ... 5: PAPER 5
    380 CLS
    390 PRINT AT 1 ...
    Dunny Dunny August 2011 Games
  • Streams - File HandlingHello there my fellow WoS'ers I am attempting to write a Z80 / Snapshot Launching program that is based on a category of files # - Z whereby each f…

    ... /> 9998 STOP

    9999 CLS:
    PRINT "Saving Program, Please ... /> SAVE "C:STREAM4.BAS":
    CLS:
    PRINT "C:STREAM4.BAS ...
    Zetr0 Zetr0 August 2011 Sinclair Basic
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... 't take effect until a CLS but will affect the colour ...
    Geoff Geoff August 2011 Sinclair Miscellaneous
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... 0: INK 0: PAPER 0: CLS
    20 LOAD ""CODE: REM ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... /> 20 load""code: load""code: cls: load""code: poke 23739,244 ...
    zxbruno zxbruno August 2011 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... code:

    [CODE]100 CLS
    110 LET a=0 ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • Simple 128 toastrack testingHi are there any simple tests/commands to test out an toastrack model to see its fully functioning,it powers on,displays and keys work fine,i just wa…

    ... "+STR$ n SCREEN$
    40 CLS
    50 LOAD !"scr"+STR ... /> 70 PAUSE 0
    80 CLS
    90 CAT ![/CODE]
    mcleod_ideafix mcleod_ideafix September 2011 Hardware
<1…25262728293031…34>

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