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<1234567…34>
  • One Man And His DroidPosted a few days back about control probs with a few games, after a bit of getting used to what to look for controls-wise and all the .txt files und…

    Btw, for an explanation of the floating bus, visit [url="http://www.ramsoft.bbk.org/floatingbus.html"]http://www.ramsoft.bbk.org/floatingbus.html[/url]

    :)
    Woody Woody April 2004 Games
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... it doesn't have the floating bus. I have tried > 400 ... doesn't work because of floating bus + port conflict trouble. It reads ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Emulators
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    Sidewize (floating bus again).

    Other than ...
    Philip Kendall Philip Kendall May 2004 Emulators
  • Another Z80 processor questionOK, this time this isn't clearly covered in the FAQ, as far as I can see.... Suppose we have the CB instruction "SET b,r" (b=bit, r=register (differ…

    ... interested in ultra-precise stuff (floating bus, contended memory), but I want ...
    GOC GOC July 2004 Development
  • Mysterious bit of codeHi everyone, I found the follow piece of code in a game and was wondering what it does. ld bc,40ffh ld e,40h loop ld a,r …

    You may wish to see Ramsoft's "Floating Bus Explained" document for a thorough explanation of what's going on with reads from unattached ports.
    Philip Kendall Philip Kendall August 2004 Sinclair Miscellaneous
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... .

    [quote]
    4. Floating Bus implementation. I use this to ... can test an emulator's floating bus emulation accuracy using Ramsoft's ...
    Woody Woody August 2004 Emulators
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... (doesn't do multicolour or floating bus though), and so are the ...
    GOC GOC August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... (doesn't do multicolour or floating bus though), and so are the ...
    CKay CKay August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    [quote]
    On 2004-08-28 21:23, GOC wrote:
    Well, the emulator itself is functional (doesn't do multicolour or floating bus though), and so are the most of the main debugging functions
    [/quote]

    Any chance of a look at this?
    Woody Woody August 2004 Development
  • An emulator(another on of my projects) Does anyone know how to write an emulator? The emulated computer is very simple (a MK14, infact -also by Sir Clive) and a…

    ... (doesn't do multicolour or floating bus though), and so are the ...
    cyborg cyborg August 2004 Development
  • Games not working on the plus 2a/plus3Can anyone please tell me the name of any games that would not work with the plus 2a/plus 3 even in 48k mode? Games that were simply not compatable …

    ... to mind due to the floating bus issue.[/quote]
    There are ...
    secarica secarica October 2004 Sinclair Miscellaneous
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... 'd, but I use the floating bus to do it. I guess ...
    TMR TMR October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    [quote]
    On 2004-10-07 17:13, dmsmith wrote:
    It is sync'd, but I use the floating bus to do it. I guess you must be using either SPIN or ZX32.
    [/quote]

    There's nothing wrong with SPIN's floating bus emulation.
    Woody Woody October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    Yeah, you're right. Seems the latest version on WoS is still v0.41, and that has a pretty poor implementation of the floating bus.
    Woody Woody October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... think you meant that the floating bus is not available in +2a ...
    Dunny Dunny October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    You're not missing anything. Dunny accidently built at least the last couple of releases using the old contention/floating bus code. Believe me, your game does not flicker at all when built with the correct source :)
    Woody Woody October 2004 Development
  • Why did you choose your nick?Referencing the end (currently, thoough if more than a month or so have gone by it may by now be the middle) of [url="http://www.worldofspectrum.org/…

    ... back anything which used the floating bus, etc.

    Woody and ...
    Philip Kendall Philip Kendall October 2004 Sinclair Miscellaneous
  • +2A "Ghost" programHi all - first time posting here, so I'll do a quick background - I was a (far too) dedicated 48k and +2A gamer in my younger days. Thanks to the mi…

    ... depend on things like the floating bus effect still won't work ...
    AndyC AndyC October 2004 Games
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... difference that implies (timings, no floating bus, etc).
    Philip Kendall Philip Kendall November 2004 Sinclair Miscellaneous
  • SPIN & port #FFHow to solve a problem with port #FF on SPIN? This prevent me from creating correct RZX-file with Short Circuit, part 1.

    What problem are you having?

    Port $FF is an unattached port - it will reliably return $FF on a read in +2a/+3 hardware, and floating bus results for any prior models.

    D.
    Dunny Dunny November 2004 Emulators
  • SPIN & port #FFHow to solve a problem with port #FF on SPIN? This prevent me from creating correct RZX-file with Short Circuit, part 1.

    ... to say the least. The floating bus, iirc, got broken somewhat in ...
    Dunny Dunny November 2004 Emulators
  • Games that won't work with the +2a/bIs there a list of all the games that don't work with the +2a/b? Like Fairlight for example. Ta :)

    ... also the different timings, non-floating bus etc.? Note: I am talking ...
    J?rg Pleumann J?rg Pleumann November 2004 Games
  • fzx32 on GP32 progressing nicelyJust to let you know that Rlyeh is working hard on his ZX Spectrum emulator fZX32 for the GP32 and should be released in the near future. Its based…

    ... emulation (multicolor effects),
    - Preliminary floating bus emulation,
    - Virtual Keyboard suppoprt ...
    Antiriad Antiriad December 2004 Emulators
  • How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …

    ... decoded and it returns the floating bus.
    [quote]
    2) When ...
    Luca Luca March 2005 Emulators
  • Problems with SpinHi, took this emulator for a spin, loaded a hacked version of JSW and willy keeps jumping. Tried another version of JSW and again, he constantly jump…

    ... is to do with the floating bus implementation on the 48k/128k ...
    Dunny Dunny April 2005 Emulators
  • Problems with SpinHi, took this emulator for a spin, loaded a hacked version of JSW and willy keeps jumping. Tried another version of JSW and again, he constantly jump…

    ... don't recall) of a floating bus, which is one of the ... the game will read the floating bus, which amounts to pretty much ...
    Dunny Dunny April 2005 Emulators
  • Problems with SpinHi, took this emulator for a spin, loaded a hacked version of JSW and willy keeps jumping. Tried another version of JSW and again, he constantly jump…

    ... is to do with the floating bus implementation on the 48k/128k ...
    MontyMole79 MontyMole79 April 2005 Emulators
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... the little details like the floating bus and memory contention. However most ...
    AndyC AndyC April 2005 Emulators
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... very least some sort of floating bus hack) to get some games ...
    Dunny Dunny May 2005 Emulators
  • Does anybody have Hacker2 RZX file?Does anybody have Hacker2 RZX file?

    ... some games also includes the floating bus (which is why Arkanoid RZX ...
    Philip Kendall Philip Kendall May 2005 Games
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